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  • Porting Half-Life: Alyx to Steam Frame: How Valve's Engineers Went from "There's No Way" to Shipping Standalone

    09/15/2026 8:45:25 AM PDT · by BenLurkin · 5 replies
    digitalfoundry.net ^ | 09/14/2026 | William Judd & John Linneman
    When the Steam Frame was announced, the idea that a high-end VR showcase like Half-Life: Alyx would run natively on a modestly powerful, ARM-based headset seemed far-fetched - and Valve set expectations accordingly.. Yet, as Valve engineers used Alyx as a test-bed for standalone games on the headset, progress came surprisingly swiftly, and Alyx is shipping alongside Frame as a fully native game on the system. ... Alyx renders at 36fps on Frame and is re-projected upward, but the technique is more sophisticated than a simple timewarp. "We're running at 36fps, but we're using depth reprojection," Ashton says. Using a...