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<title> Porting Half-Life: Alyx to Steam Frame: How Valve&#x26;#x27;s Engineers Went from &#x26;#x22;There&#x26;#x27;s No Way&#x26;#x22; to Shipping Standalone</title>
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<description>When the Steam Frame was announced, the idea that a high-end VR showcase like Half-Life: Alyx would run natively on a modestly powerful, ARM-based headset seemed far-fetched - and Valve set expectations accordingly.. Yet, as Valve engineers used Alyx as a test-bed for standalone games on the headset, progress came surprisingly swiftly, and Alyx is shipping alongside Frame as a fully native game on the system. ... Alyx renders at 36fps on Frame and is re-projected upward, but the technique is more sophisticated than a simple timewarp. &#x26;#x22;We&#x26;#x27;re running at 36fps, but we&#x26;#x27;re using depth reprojection,&#x26;#x22; Ashton says. Using a...</description>
<author>digitalfoundry.net</author>
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<pubDate>Tue, 15 Sep 2026 15:45:25 GMT</pubDate>
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