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Keyword: larrabee

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  • Intel Kills Larrabee GPU, Will Not Bring a Discrete Graphics Product to Market

    05/25/2010 9:30:10 PM PDT · by Ernest_at_the_Beach · 4 replies · 235+ views
    Anandtech ^ | 5/25/2010 2:15:00 PM | Ryan Smith
    Bill Kircos, Intel’s Director of Product & Technology PR, just posted a blog on Intel’s site entitled “An Update on our Graphics-Related Programs”. In the blog Bill addresses future plans for what he calls Intel’s three visual computing efforts: The first is the aforementioned processor graphics. Second, for our smaller Intel Atom processor and System on Chip efforts, and third, a many-core, programmable Intel architecture and first product both of which we referred to as Larrabee for graphics and other workloads. There’s a ton of information in the vague but deliberately worded blog post, including a clear stance on Larrabee...
  • Intel Cancels Larrabee Retail Products, Larrabee Project Lives On

    12/05/2009 8:02:08 AM PST · by Ernest_at_the_Beach · 12 replies · 451+ views
    Anandtech ^ | December 4th, 2009 | Ryan Smith
    We just got off the phone with Nick Knupffer of Intel, who confirmed something that has long been speculated upon: the fate of Larrabee. As of today, the first Larrabee chip’s retail release has been canceled. This means that Intel will not be releasing a Larrabee video card or a Larrabee HPC/GPGPU compute part. The Larrabee project itself has not been canceled however, and Intel is still hard at work developing their first entirely in-house discrete GPU. The first Larrabee chip (which for lack of an official name, we’re going to be calling Larrabee Prime) will be used for the...
  • Intel Reveals More Larrabee Architecture Details

    08/04/2008 11:34:24 AM PDT · by antiRepublicrat · 5 replies · 167+ views
    Hot Hardware ^ | August 04, 2008 | Marco Chiappetta
    Intel Corporation is presenting a paper at the SIGGRAPH 2008 industry conference in Los Angeles on Aug. 12 that describes features and capabilities of its first-ever forthcoming “many-core” blueprint or architecture codenamed “Larrabee.” Details unveiled in the SIGGRAPH paper include a new approach to the software rendering 3-D pipeline, a many-core (many processor engines in a product) programming model and performance analysis for several applications. The first product based on Larrabee will target the personal computer graphics market and is expected in 2009 or 2010. Larrabee will be the industry’s first many-core x86 Intel architecture, meaning it will be based...