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Intel Cancels Larrabee Retail Products, Larrabee Project Lives On
Anandtech ^ | December 4th, 2009 | Ryan Smith

Posted on 12/05/2009 8:02:08 AM PST by Ernest_at_the_Beach

We just got off the phone with Nick Knupffer of Intel, who confirmed something that has long been speculated upon: the fate of Larrabee. As of today, the first Larrabee chip’s retail release has been canceled. This means that Intel will not be releasing a Larrabee video card or a Larrabee HPC/GPGPU compute part.

The Larrabee project itself has not been canceled however, and Intel is still hard at work developing their first entirely in-house discrete GPU. The first Larrabee chip (which for lack of an official name, we’re going to be calling Larrabee Prime) will be used for the R&D of future Larrabee chips in the form of development kits for internal and external use.

The big question of course is “why?” Officially, the reason why Larrabee Prime was scrubbed was that both the hardware and the software were behind schedule. Intel has left the finer details up to speculation in true Intel fashion, but it has been widely rumored in the last few months that Larrabee Prime has not been performing as well as Intel had been expecting it to, which is consistent with the chip being behind schedule.

(Excerpt) Read more at anandtech.com ...


TOPICS: Business/Economy; Computers/Internet
KEYWORDS: hitech; intel; larrabee

1 posted on 12/05/2009 8:02:08 AM PST by Ernest_at_the_Beach
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To: ShadowAce

fyi


2 posted on 12/05/2009 8:02:39 AM PST by Ernest_at_the_Beach ( Support Geert Wilders)
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To: Ernest_at_the_Beach

Is this the supposed nVidia killer?


3 posted on 12/05/2009 8:22:04 AM PST by Nervous Tick (Stop dissing drunken sailors! At least they spend their OWN money.)
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To: Nervous Tick

This was going to be the Intel entry into the consumer High Performance Graphics Market.

And they had been making a lot of noise about it.

Lot’s of comments at the Anantech article about implications.


4 posted on 12/05/2009 10:43:26 AM PST by Ernest_at_the_Beach ( Support Geert Wilders)
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To: Ernest_at_the_Beach

Intel was developing Larrabee in an attempt to fight IBM in the gaming console market with a single chip, single vendor graphics and CPU solution.

It would appear they have now failed to achieve a design win for the next generation consoles.

We were here a decade ago when Intel tried to launch Timna but failed to attract any market interest. More expensive than an AMD part and VIA chipset, mediocre performance and married to RDRAM.


5 posted on 12/05/2009 8:37:22 PM PST by WalterSobchak2012
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To: WalterSobchak2012
Intel was developing Larrabee in an attempt to fight IBM in the gaming console market with a single chip, single vendor graphics and CPU solution.

Didn't know that was Intel's objective....

Boy the Cell chip has been out for quite awhile.

6 posted on 12/05/2009 8:57:08 PM PST by Ernest_at_the_Beach ( Support Geert Wilders)
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To: Ernest_at_the_Beach

Intel took the loss of the Xbox 360 CPU to IBM pretty hard, they interpreted the Xbox to be a harbinger of x86 based consoles instead of proprietary RISC (primarily MIPS at that time) platforms - a high volume market they could dominate or atleast share with AMD.

Instead all three next generation consoles went PowerPC. Intel reasoned they could re-enter the market with a relatively low-cost single chip solution which would have been Larrabee married to a derivative of the Core architecture. If Larrabee is toast I would reason Sony, Microsoft and Nintendo all shot them down.

Unfortunately graphics is something Intel is simply horrible at, they have tried multiple times to build a practical 3D accelerator but they have tried to build it on the foundations of a dumb frame buffer, they then have to compromise that weak design further as it has to cohabitant with the chipset northbridge without either making the die too large or run to hot.

But Nvidia or just give up already,


7 posted on 12/05/2009 9:17:03 PM PST by WalterSobchak2012
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To: WalterSobchak2012

pardon me, BUY Nvidia.


8 posted on 12/05/2009 9:19:04 PM PST by WalterSobchak2012
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To: WalterSobchak2012

Nvidia does know how to do graphics.


9 posted on 12/06/2009 7:15:42 AM PST by Ernest_at_the_Beach ( Support Geert Wilders)
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To: WalterSobchak2012
New from Anandtech:

Anand's Thoughts on Intel Canceling Larrabee Prime

Interesting graphics.

10 posted on 12/07/2009 9:23:18 AM PST by Ernest_at_the_Beach ( Support Geert Wilders)
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To: All
From the Register:

Intel condemns tardy Larrabee to dev purgatory
Umpteen-core beast de-productized

11 posted on 12/07/2009 9:28:49 AM PST by Ernest_at_the_Beach ( Support Geert Wilders)
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To: Nervous Tick

And or an AMD/ATI killer.

Seems AMD has the lead over Intel in this area.


12 posted on 12/07/2009 9:33:13 AM PST by AFreeBird (Going Rogue in 2012)
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To: All
And:

Intel puts cloud on single megachip
One die, 48 cores

************************EXCERPT**************************

By Rik Myslewski in San FranciscoGet more from this author

Posted in HPC, 2nd December 2009 23:08 GMT

Intel's research team has unveiled a 48-core processor that it claims will usher in a new era of "immersive, social, and perceptive" computing by putting datacenter-style integration on a single chip.

And, no, it's not the long-awaited CPU-GPU mashup, Larrabee. This processor, formerly code-named Rock Creek and now known by the more au courant moniker of Single-chip Cloud Computer (SCC), is a research item only.

As Intel CTO Justin Rattner emphasized during his presentation (PDF) on Wednesday to reporters in San Francisco, "This is not a product. It never will be a product." But the SCC does provide an insight into the direction into which Intel is heading - and the path the company is treading is many-cored.

Rattner characterized the many-core future to be "more perceptive," saying that "The machines we build will be capable of understanding the world around them much as we do as humans. The will see, and they will hear, they will probablly speak, and do a number of other things that resemble human-like capabilities. And they will demand, as a result, very substantial computing capability."

Intel Single-chip Cloud Computer die

Not just 48 cores - 48 Intel Architecture cores

But the ancestor of those future chips, the SCC, is up and running today - as Rattner proudly pointed out while displaying a multi-die manufacuring wafer. "We're beyond the wafer level. [We have] packaged and running parts. This is not the typical Intel 'flash the wafer and then wait six months'."

The SCC is the second-generation experimental processor in Intel's Tera-scale Computing Research Program, the first being the 80-core Polaris, which it demoed in 2007.

While a move from 80 to 48 cores may seem like a step backwards, the SCC has one massive advantage over Polaris: its cores are fully IA-compliant. Polaris was a specialized beast, purely a proof-of-concept part. The SCC, by contrast, can do actual work - which Rattner and his crew proudly demoed.

One of the demos pointed directly towards the SCC's practical focus: Hadoop's Mahout machine-learning tools running an object-categorization task on the SCC with only minimal tweaking. As Mike Ryan, a software engineer from Intel Research Pittsburgh, explained to The Reg, "I didn't have to change any software. The only thing I had to do was permute some of the memory-configuration options as well as well as the distributed file-system options."

13 posted on 12/07/2009 9:34:24 AM PST by Ernest_at_the_Beach ( Support Geert Wilders)
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