Bethesda has become well-known for its in-depth dialogue and deeply story-driven approach to game design, and its upcoming space-travel title Starfield looks like it will be no exception. The game will incorporate what Howard calls his "favorite speech persuasion system," which he says is set apart from the standard and will require a point-spending speech check system. "It feels like it's part of the dialogue, but you're spending points to persuade them," he explains. "It feels natural, not like I've entered some other mode ... I'm in this mode of persuading you to get what I want." Another topic of...