Posted on 01/12/2015 1:00:16 AM PST by SunkenCiv
CloseNew game
To beat Super Planet Crash, create a planetary system that can survive for 500 years.
- You can gain more points by adding more bodies (up to 10 bodies). Add bodies by clicking anywhere.
- The more massive the body, the more points! From 1 point for an Earth-mass planet, to 30,000 for a stellar companion. But remember, each planet attracts each other gravitationally and you don't want your system to go KABOOM!
- You will lose the game if two bodies crash with each other, or if one of the bodies crashes against the 2-AU barrier (the gray circle)
If you enjoy the game, please donate to the Science Education Fund and support science!
Follow @exostefanompoints overyears!
If you enjoy the game, please donate to the Science Education Fund and support science!
Explanation: Can you create a planetary system that lasts for 500 years? Super Planet Crash, the featured game, allows you to try. To create up to ten planets, just click anywhere near the central star. Planet types can be selected on the left in order of increasing mass: Earth, Super-Earth, Ice giant, Giant planet, Brown dwarf, or Dwarf star. Each planet is gravitationally attracted not only to the central Sun-like star, but to other planets. Points are awarded, with bonus factors applied for increasingly crowded and habitable systems. The game ends after 500 years or when a planet is gravitationally expelled. Many exoplanetary systems are being discovered in recent years, and Super Planet Crash demonstrates why some remain stable. As you might suspect after playing Super Planet Crash a few times, there is reason to believe that our own Solar System has lost planets during its formation.
Super Planet Crash
Game Credit & BY-NC-ND CC License: Stefano Meschiari (U. Texas at Austin) & the SAVE/Point TeamExplanation: Can you create a planetary system that lasts for 500 years? Super Planet Crash, the featured game, allows you to try. To create up to ten planets, just click anywhere near the central star. Planet types can be selected on the left in order of increasing mass: Earth, Super-Earth, Ice giant, Giant planet, Brown dwarf, or Dwarf star. Each planet is gravitationally attracted not only to the central Sun-like star, but to other planets. Points are awarded, with bonus factors applied for increasingly crowded and habitable systems. The game ends after 500 years or when a planet is gravitationally expelled. Many exoplanetary systems are being discovered in recent years, and Super Planet Crash demonstrates why some remain stable. As you might suspect after playing Super Planet Crash a few times, there is reason to believe that our own Solar System has lost planets during its formation.
and a ping to cripplecreek, who posted the link in 2014.
http://www.freerepublic.com/focus/chat/3142137/posts?page=26#26
http://www.freerepublic.com/focus/chat/3143069/posts?page=14#14
Nice job! Personally, I’ve never been stable, maybe I should try this simulator again. ;’)
4,576,711
500.1 years.
Definitely proves a creative design
27,653,824
500.1 years
E=(ping)²
Cool!!
I’ll take “Giant Planet” for 300, Alex ...
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