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Apple's Jobs criticizes Flash's 'closed system'
Reuters ^ | Thu Apr 29, 2010 11:43am EDT

Posted on 04/29/2010 10:07:50 AM PDT by Ernest_at_the_Beach

* Calls software "closed," questions reliability

* Flash not compatible on iPhone, iPad

* Adobe shares fall 2 percent, Apple up 2.4 pct

SAN FRANCISCO, April 29 (Reuters) - Apple Inc (AAPL.O) Chief Executive Steve Jobs on Thursday called Adobe Systems (ADBE.O) Flash multimedia software a "closed system" that is ill-suited for the company's suite of mobile devices, escalating the war of words between the two companies.

Jobs said Flash's system is closed because it is a proprietary system from Adobe, which controls everything from its features to its pricing. Ironically, perhaps, similar charges have been lobbed at Apple's products and services, such as iTunes.

In a long, detailed letter posted on Apple's website, Jobs cited a number of problems with Flash, which is used to run video on many Internet sites but which is not compatible with Apple's iPhone and iPad."

"Adobe has characterized our decision as being primarily business driven - they say we want to protect our App Store - but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true," he said.

(Excerpt) Read more at reuters.com ...


TOPICS: Business/Economy; Computers/Internet; Music/Entertainment; TV/Movies
KEYWORDS: adobe; apple; flash; hitech; ilovebillgates; iwanthim; iwanthimbad; microsoftfanboys; noumenoncantspell
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To: RJS1950
Jobs dismisses the fact that 75% of video on the web uses Flash as popular services including YouTube, Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, and National Geographic already work without it.

Source

21 posted on 04/29/2010 10:27:43 AM PDT by Hodar (Who needs laws .... when this "feels" so right?)
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To: Yo-Yo
Let the market decide if the apps suck or not?

And that is exactly what Apple is doing. Want Flash? No problem, there are a plethora of computer vendors who will sell you a Flash-enabled system. No one puts a gun to your head and forces you to buy an Apple machine. People buy them because they are beautiful, polished works of art. There are cheaper alternatives that do similar things ... isn't that the way the market is supposed to work?

22 posted on 04/29/2010 10:31:41 AM PDT by Hodar (Who needs laws .... when this "feels" so right?)
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To: discostu

But we are talking about current products, Flash is out now. OS X is out now, OS 9 isn’t.

The funny thing about the phones is that Microsoft is going to a similar model, only one way to get apps minimum hardware requirements for the phones. It might be that this is the most effective model for phones. Android certainly seems to be running into problems with widely varied hardware and 4 versions of the OS in the wild currently all with different capabilities.


23 posted on 04/29/2010 10:34:14 AM PDT by Mr. Blonde (You ever thought about being weird for a living?)
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To: worrywart
the only thing that I will not like about my iPhone is that it can’t view Flash

Silly question.

Today, your iPhone will give you have numberous hours of useable battery life, because the video is rendered in an ASIC.

Who are you going to blame for an iPhone with a 2 hr battery life when FLASH demands that the video be decoded in software? Are you going to rail against Adobe, who created Flash ... or are you going to say the iPhone is a peice of crap because the battery doens't last more than an hour or two?

24 posted on 04/29/2010 10:36:03 AM PDT by Hodar (Who needs laws .... when this "feels" so right?)
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To: Mr. Blonde

Who says it has to be limited to current products. Apple was a seriously closed shop during Jobs’ first reign there. And even if we stick to current products the iGadgets, which he’s keeping Flash off of, are all quite closed. It’s pretty funny the guy that used to run the most closed shop out there keeping Flash off their current devices (more closing) because it’s closed. Had he just stuck to the fact that it’s a piece of crap I’d be with him 100%, but complaining it’s closed is silly, at least coming from him.


25 posted on 04/29/2010 10:38:59 AM PDT by discostu (wanted: brick, must be thick and well kept)
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To: ~Kim4VRWC's~; 1234; 50mm; Abundy; Action-America; acoulterfan; AFreeBird; Airwinger; Aliska; ...
Steve Jobs posts open letter about Flash content on iPhone, iPod touch, and iPad—PING!


Apple v. Adobe Flash Ping!

If you want on or off the Mac Ping List, Freepmail me.

26 posted on 04/29/2010 10:39:03 AM PDT by Swordmaker (Remember, the proper pronunciation of IE isAAAAIIIIIEEEEEEE!)
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To: 5thGenTexan

You are wrong. Flash is supported by Safari on the desktop. Like Safari on the iPhone, Safari Desktop also supports H.264 or the (open) standard that Apple is pushing for video content on the Internet.


27 posted on 04/29/2010 10:39:19 AM PDT by Mr. Blonde (You ever thought about being weird for a living?)
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To: Hodar

Good article thanks for the link.


28 posted on 04/29/2010 10:40:14 AM PDT by Ernest_at_the_Beach ( Support Geert Wilders)
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To: Ernest_at_the_Beach

Good grief!

When I read that diatribe, I seriously heard Obama voice narrating it!

You pay 500+ dollars for a tablet, only to be TOLD that a simple plug-in, that happens to power the vast majority of the internet, is banned from your use because the CEO doesn’t like it?

iNanny State


29 posted on 04/29/2010 10:40:19 AM PDT by VanDeKoik (Iran doesnt have a 2nd admendment. Ya s ee how that turned out?)
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To: Ernest_at_the_Beach
Here is Steve Jobs Open Letter about Flash verbatim:


Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010

30 posted on 04/29/2010 10:42:51 AM PDT by Swordmaker (Remember, the proper pronunciation of IE isAAAAIIIIIEEEEEEE!)
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To: discostu

Because the current reality is Apple is making a huge move toward openness. How long do you hold something against someone especially after they have made moves to change?

There are technical reasons to control the iPhone ecosystem. As has been said on this thread, a poorly written program won’t be blamed for a short battery life, Apple will be.


31 posted on 04/29/2010 10:43:52 AM PDT by Mr. Blonde (You ever thought about being weird for a living?)
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To: Hodar
your iPhone will give you have numberous hours of useable battery life

Is there an app for that?

32 posted on 04/29/2010 10:44:39 AM PDT by frithguild (I gave to Joe Wilson the day after, to Scott Brown seven days before and next to JD Hayworth.)
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To: Ernest_at_the_Beach
"Welcome to the party pal!"

Steve Jobs has a lot of gall to complain about proprietary systems! Apple is the KING of proprietary. Nearly everything "Apple" is exclusive and proprietary!

Apple = PROPRIETARY!

33 posted on 04/29/2010 10:46:31 AM PDT by Jmouse007 (Heavenly Father, deliver us from evil and from those perpetuating it, in Jesus name, amen.)
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To: Mr. Blonde

But that really isn’t the current reality. The iGadgets are almost as closed as Macs were from day 1 to OSX. I’m not holding it against Jobs, I’m pointing out the silliness of the king of closed systems complaining about somebody else having a closed system.

I don’t have a problem with with the iGadgets being controlled. I just find it incredibly funny and hypocritical for a guy to be closing off his system to an app and using as the list of reasons the fact that the app is a closed system. It’s right up there with the TV weenies complaining about the new AZ law making it a crime to be an illegal alien. “You can’t play on my closed system because your stuff is closed” is just plain funny.


34 posted on 04/29/2010 10:48:01 AM PDT by discostu (wanted: brick, must be thick and well kept)
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To: Swordmaker

I think he states his case very well...


35 posted on 04/29/2010 10:53:07 AM PDT by Ernest_at_the_Beach ( Support Geert Wilders)
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To: Ernest_at_the_Beach
Well, thank you Steve Jobs for explaining the situation with Flash on iPhone, iPod Touch and iPad ...

Perhaps the "nattering nabobs of negativity" will finally "get a clue" ... LOL ...



Thoughts on Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010


36 posted on 04/29/2010 10:54:01 AM PDT by Star Traveler (Remember to keep the Messiah of Israel in the One-World Government that we look forward to coming)
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To: Swordmaker; Ernest_at_the_Beach

Ooops... didn’t see you posted it here already... sorry ... :-)


37 posted on 04/29/2010 10:55:08 AM PDT by Star Traveler (Remember to keep the Messiah of Israel in the One-World Government that we look forward to coming)
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To: worrywart
" It’s frustrating to go to Flash driven websites and see that little 3d blue block!"

I disagree. It's just one more annoying ad I don't have to wait to have load up.

38 posted on 04/29/2010 10:56:11 AM PDT by moehoward
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To: Mr. Blonde

I didn’t say their current systems are closed, I said they developed and used that strategy for years and now they want to slam Flash and call it a closed technology rather than adapt to a widely used app and no, not utilizing Flash does not make it better.

They also spread Apple and Apple software far and wide during the early 80s by giving it away to schools but then a couple of years ago tried to have MS prosecuted for doing the same thing.

They behave like the democrats they are; do as I dictate, but do not do the things that made me successful.


39 posted on 04/29/2010 10:56:16 AM PDT by RJS1950 (The democrats are the "enemies foreign and domestic" cited in the federal oath)
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To: Ernest_at_the_Beach

Railing on ‘proprietary systems’. That is a good one.

Pot Meet Kettle, kettle meet pot.


40 posted on 04/29/2010 10:58:40 AM PDT by commish (Freedom tastes sweetest to those who have fought to preserve it.)
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