Posted on 05/31/2004 8:24:32 AM PDT by freepatriot32
Edited on 06/29/2004 7:10:42 PM PDT by Jim Robinson. [history]
The world of massively multiplayer online games is often a dangerous place, what with constant threats from bloodthirsty monsters and murderous non-player characters. But now players have even more peril to contend with: addictive drugs that can incapacitate or kill their characters.
(Excerpt) Read more at wired.com ...
LOL- MUD is addictive. Who knew?
Har har, word is, he's out of a job if Dubya is reelected. Would be kewl to see him and a bunch of narcs reduced to pathetic cos-play at cons.
The problem is that addictive drugs in these games are not a particularly good model, except, maybe, for speed.
Think, for a moment, how would you model marijuana in an MMORPG? Your character grins more, and is a bit hungrier, but neither significantly physically enhanced or impaired? Would anyone enjoy a virtual joint? RPG drugs have to have both benefits and costs, and things just don't work that way in the real world. Some drugs have no identifiable "benefit" and some have little in the way of cost or harm. Some both, some neither.
The other untidy thing about drug use is that lots of people use drugs, even what you or I would consider outrageously dangerous drugs, without becoming addicts or they are able to quit without treatment.
Then there are the games that try to be too good and didactic, like There.com. Faugh! Paintball, but no guns! What kind of lame drugs would they have?
Gang Wars? LOL!
ping
Somebody DID make a game based on The Shield. I saw it at E3.
Gaming ping.
Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.