Posted on 04/30/2018 3:09:26 PM PDT by Teflonic
Dungeons and Dragons has been a popular game among certain groups since its release in 1974. But throughout the 1980s it was painted as satanic, and even though that perception has gone away for the most part in the early 2000s, it was still something that you didnt want to admit to playing. That all changed March 12, 2015; Dungeon Master Matthew Mercer, a voice actor who has been in many anime and video games including his role of McCree in Overwatch, introduced a show that would bring Dungeons and Dragons into popularity that has not been seen before.
Welcome to the first episode of Critical Role, and what this basically is, is a continuation of our weekly D&D game. Me and a bunch of other likely nerdy and enjoyable voice actors gathering around, rolling some dice, killing some creatures, having some adventure. Now we have the pleasure of bringing it on the stream for you to watch, enjoy, and occasionally interact with.
The show featured some well-known voice actors that you have most likely heard in some of your favorite shows and video games. Starring Ashley Johnson Recess, Ben 10, Blindspot, etc. as gnome cleric Pike Trickfoot. Laura Bailey Dragon Ball Z, Soul Eater, etc. as half-elf ranger/ rouge Vexahlia. Liam OBrien Shadow of Mordor, Injustice 2, etc. as half-elf rogue/paladin/druid Vaxildan, Vexs twin brother. Marisha Ray Star Wars: Battlefront, Far Cry 5, etc. as half-elf druid Keyleth. Sam Riegel Teenage Mutant Ninja Turtles 2003, Sofia the First, etc. as gnome bard Scanlan Shorthalt (1-85, 99-115) and human artificer Taryon Tary Darrington (85-102). Taliesin Jaffe Mr. Mom, Injustice 2, etc. as human gunslinger Percival Percy Fredrickstein Von Musel Klossowski de Rolo III. Travis Willingham Sonic the Hedgehog, Far Cry 4, etc as goliath barbarian/fighter Grog Strongjaw; and finally, Orion Acaba Gormiti, Call of DutyBlack Ops III, etc as dragonborn sorcerer Tiberius Stormwind (1-27).
Critical Role also had a number of special guest stars including Will Friedle, Chris Hardwick, Jon Heder, Joe Manganiello and many others. Campaign 1 of Critical Role features the aforementioned characters that were broken up into five story arcs that lasted from 2015-2017. Im going to be honest, the first story arc which includes episodes 1-23 which are important to the story has poor sound quality and it also takes you a little bit to identify with the characters which is natural, once you fall in love with the characters you will never want to stop watching.
The second arc is where the show really starts getting good. This arc includes episodes 24-38 and you start seeing relationships develop and you learn more about the characters. The sound quality is better, and this is where you start to fall in love with the characters. It has drama and comedy similar to the first 23 episodes, but the stakes are a lot bigger in this arc.
It is Percys main story arc as you see him go through different changes as he seeks revenge and the team leads a rebellion against vampires and other undead foes to restore light to his homeland. The third arc is where things get interesting. It is the longest arc, spanning from episodes 39-84. It pretty much starts out with devastation, as the heroes have to escape an attack from four ancient dragons!
This arc also confirms relationships and you learn a lot about the characters backstories. It is also in this arc that events relevant to the ending start to be seeded with it being a longer arc like a regular Dungeons and Dragons game, but the heroes go to different places to get items to help them on their quest to defeat the Chroma Conclave. If you are not into this series by the end of this arc, then this show isnt meant for you. The fourth arc has episodes 85-99. This arc again like all the others has drama and comedy. This arc is pretty much the team finishing up business that they had prior to the Conclave attack and the characters continuing to evolve.
The final arc, which has episodes 100-115, has everything starting to come together. I would say this arc has a couple of the most emotional episodes in the campaign. One of the things that made it more emotional is that you know that the characters you have watched for almost three years. It is literally a race against the clock as the team goes to prepare and defeat the Whispered One bringing things that happened in arc two to light.
It is very difficult to review a series that I love without giving too much away and the fact that it has 115 episodes that are three to five hours long each makes it impossible. With that being said the popularity of the show brought back Dungeons and Dragons, it is now cool to play it now. The cast of Critical Role goes to many different conventions and the popularity has resulted in a campaign guide and a comic book series. You may not have time to watch or listen to all these episodes and its understandable.
The show continued on Jan. 11, 2018, with the same cast but new characters. So if you want a more realistic way of catching up on the first 12 episodes of this campaign go to YouTube. There are also recaps of the first episodes if you just want to dive right in. Episode 13 will begin right where episode 12 ended and frankly Im excited.
You can watch Critical Role Thursdays on the Geek and Sundry Twitch channel or wait for the episode to be uploaded to YouTube every Monday. With drama and comedy, you dont want to miss looking into this. Is it Thursday yet?
When did it ever stop being cool?
I'm sure I still have a first edition Player's Guide and Dungeon Master's Guide (both hardcover) somewhere in my packed away boxes.
My 50 year old son played back then. All 3 of his sons are now playing it....even the 9 year old.
I started playing in Naval Nuclear Power School in 1981 and still do. Just not as much as I did back then.
I’ll check out that youtube channel. Thanks.
Oh I’ll never let my old books and modules go, I think they will be worth lots someday. They’re akin to early comic books really if you think about it.
Oh the hysteria towards D&D, does anyone remember the made for TV movie that they did where the kid went all psycho and thought he was inside a D&D game in real life and needed to be re-programmed. Can’t remember the name of it though.
It is a great way to get kids away from their screens so they can learn to enjoy real human interaction.
I wish our society was so healthy that Dungeons and Dragons was enough to cause a moral panic.
Mine aren’t packed away.
The second time I heard a speaker say that, was in a college Sunday School class. I explained I had played the game and didn't feel any warnings from the Spirit.
The instructor thought for a minute and finally said, it's the role playing nature of the game. It can be used to introduce someone to demon worship or other practices.
I thought about it and realized that while that was true and is a danger of the game, the reverse it true too. It could be used to introduce someone to Christian disciplines. The game is not evil, but can be used as a tool for good or evil or just fun.
My college age kids now enjoy the game. My daughter is frequently a dungeon master. In some cases they've played online with their friends using some awesome computerized tools that facilitate the game play.
My late stepson played “Magic: The Gathering.” Does anyone here play or at least familiar with it?
It’s a trading card game, the mechanics are very similar to how Pokemon cards worked or Yugioh, but I assume it is because they were based off it.
Never was into it but knew kids who were. Seemed harmless.
His former roomates strenuously tried to get us to give them his card collection, which tells me it is valuable.
Yeah i rememberthat movie. Mazes and Monsters It starred an early Tom Hanks IIRC.
I was already involved with D&D and thought anyone who knew anything about D&D thought the movie character was nuts.
As well as anyone who believed D&D drove them nuts was, well, nuts themselves.
>>Seemed harmless.
Except that they require constant investment to stay competitive. Cooperative RPGs that you could play forever with 3 books and some dice were at the height of popularity when the CCGs were invented.
Yes, they can be absolutely valuable. I would make sure they get appraised before getting rid of them.
As a dungeon master I tried to make my "dungeon" as believable as possible so I did my research into the pantheon of Deities.
Not once was I tempted by the "Dark Side" to join their side.
Maybe I wasn't doing it right!(snicker, snicker)
Oer maybe I always wanted my players to have a sense of accomplishment when the defeated my evil characters...
Well, I meant in terms of morality. They obviously are meant to maximize consumption and revenue by constantly adding expansion packs.
Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.