Well, I meant in terms of morality. They obviously are meant to maximize consumption and revenue by constantly adding expansion packs.
>>Well, I meant in terms of morality. They obviously are meant to maximize consumption and revenue by constantly adding expansion packs.
I meant in terms of morality too. D&D and most RPGs are games of cooperation, usually in fights against evil. Even PCs of evil alignments arent the same kind of evil as the antagonist in a D&D campaign. In CCG, you are just combatants. Good and evil are gone, except as equals sitting across the table from each other. For the generation who grew up playing cowboys and Indians, cops and robbers, etc, these games were ones where everyone got to play the good guys. Even the DM, who cooperates by playing all the bad guys, gets to share in the successes of the players as they cooperate to create a story.
CCG players have a term called a table flip card which is a game breaker card that usually enrages the other player. Ive never seen a table flip in an RPG in over 35 years of gaming.