On the PS2 I hardly ever used both analogs, or even all four of the triggers.On the Gamecube I rarely liked using the camera toggle. I guess its all in ones taste. Well Nintendo is also releasing a dock for the main controller that is essentially a wavebird.
PS2 Controller:
4 main buttons
4 triggers
2 analogs
1 gamepad
1 start
1 select
Revolution Controller:
4 main buttons
1 a
1 b(the third trigger you call it)
another a and b although its going to be renamed x and y
Z1
Z2 triggers
1 analog
1 gamepad
start, select, and another
and power on/off
You arent missing enough to cause any more trouble for programmers than they already have by recoding games for other systems. Remember gyroscopic control usage is an option to program not a mandate.
I myself look forward to using the wand as a flashlight and the analog stick as a gun in an fps.
"I guess its all in ones taste."
No, not really. I don't know what games you're playing, but I've yet to play a 3D game where the automatic camera worked anywhere near well enough that the camera toggle was optional.
"You arent missing enough to cause any more trouble for programmers than they already have by recoding games for other systems."
Your inventory is completely inaccurate. Where are these x and y buttons that you're talking about? It has an A button near the top, and a B and C near the bottom. You're also counting the B and C as main buttons, but they're too far out of the way to be used as a main button. So you still only have 1 button.
Either that, or you're counting the triggers as main buttons, in which case the Rev is short of triggers.