"I guess its all in ones taste."
No, not really. I don't know what games you're playing, but I've yet to play a 3D game where the automatic camera worked anywhere near well enough that the camera toggle was optional.
"You arent missing enough to cause any more trouble for programmers than they already have by recoding games for other systems."
Your inventory is completely inaccurate. Where are these x and y buttons that you're talking about? It has an A button near the top, and a B and C near the bottom. You're also counting the B and C as main buttons, but they're too far out of the way to be used as a main button. So you still only have 1 button.
Either that, or you're counting the triggers as main buttons, in which case the Rev is short of triggers.
Reread that again, another a+b button that will be RENAMED x and y.
No, not really. I don't know what games you're playing, but I've yet to play a 3D game where the automatic camera worked anywhere near well enough that the camera toggle was optional.>>
YES really, it is all in ones taste always has been always will be, what works for you wont work for others. GAmecube offers a camera toggle on its pad, look it up, its the yellow analog controller.
No the b+c are not to far out to use(they are not called b+c btw look at the controler again) You must be thinking this thing is monstrous, it isnt.
There are rumours that the controller shell will be included with the system.(the following are all mock-ups and are not the final product)
