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Charles Schumer is an Out-of-Touch Boob - His war against the video game "25 to Life"
blogcritics.org ^ | 6/21/05 | Craig Lyndall

Posted on 06/21/2005 6:47:43 PM PDT by qam1

Sen. Charles Schumer, a Democrat from New York, said the "cop killer" video game, called "25 to Life," had hit an "all-time low" and discouraged the sale and distribution of the title, due out this summer.

"25 to Life' makes 'Grand Theft Auto' look like 'Romper Room" Schumer said on Monday in comments e-mailed by a spokeswoman. The blockbuster video game series "Grand Theft Auto" from Take-Two Interactive is frequently criticized for its violence...

First of all, if you want people to take you seriously, you need something more effective than a kids show that originally aired in 1953 like "Romper Room."

The article goes on to talk about "25 to Life" which is like Grand Theft Auto and allows a player to choose to either be the thugs or the cops. It is an ultra-violent game about crime. As a criminal, you can kill cops. As a cop, you can kill criminals, etc.

Do I think this game is wholesome? Nope.

Do I think that kids should be playing it? Not at all.

Does that mean, it shouldn't be produced and available for sale? No.

Schumer continues...

"The last thing we need here in New York is to reinforce a destructive culture of violence and disrespect for the law. Little Johnny should be learning how to read, not how to kill cops," Schumer said in separate comments.

Nice soundbyte, you trite, politician, d*****-b**. I agree with you that "Little Johnny" should not be learning to kill cops, but I have no idea why that HAS to be tied to this video game. The video game industry has ratings which should keep young people from owning them. If that doesn't work, then video games have price tags around the $50 mark, and these kids presumably have parents, so they shouldn't have $50 bucks sitting around unaccounted for by their parents, to buy this game. Finally, parents should know what their kids are playing. That is the bottom line.

You can't censor a product because a kid might accidentally get his or her sweet little television-watching hands on it.

On top of that, we need to expand our minds a little bit. VIDEO GAMES ARE NOT JUST FOR KIDS!!! I grew up in one of the early video game generations. I missed out on Pong and some of the Atari stuff, but I grew up playing Nintendo and Sega games. Yes, I did grow up.

I still play games.

IE Games aren't just for kids anymore.

While I am at it, this goes for cartoons too. Just because a TV show, or movie has animated characters and funny voices does not mean it is for kids or is automatically being marketed to them as a result of it being a cartoon. We are now adults, and we haven't given up cartoons or video games. Adults represent a market with a lot more disposable income than kids, so it only makes sense that cartoons and games will be targeted at older audiences than they used to target.

And by the way... this isn't to say that the game isn't tasteless. It is. But, tastelessness has never been a good excuse for censoring something in this country before. It shouldn't start today.

"25 to Life" carries an "M" rating -- for those 17 and older -- from the Entertainment Software Rating Board for blood and gore, intense violence, sexual themes, strong language and drug references, according to the Eidos Web site.

If this offends you, then don't buy the game. I won't be buying it, but mostly because this game style bores me too quickly. It is a choice that I am making as a consumer over the age of 18. Don't deny me my right to choose because of your moral judgements, Chuck.

If you want to pass legislation in your state making it illegal to sell this to someone under the age of 18, be my guest, but don't try and stop these things from coming out altogether.

And please can you answer one question for me, Mr. Schumer?

Aren't there issues in your state that might be a little more important and a little less "newsworthy?"

I'm just saying...


TOPICS: Culture/Society; Editorial; US: New York
KEYWORDS: 109th; 25tolife; chuckiecheese; culturalentropy; decencydeficit; schumer; videogames
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1 posted on 06/21/2005 6:47:44 PM PDT by qam1
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To: qam1

Parents? It takes a village.


2 posted on 06/21/2005 6:50:43 PM PDT by ncountylee
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Comment #3 Removed by Moderator

To: ncountylee
Hey Chucky, your village called, they want their idiot back.
4 posted on 06/21/2005 6:52:56 PM PDT by Rakkasan1 (don't piss on my koran and tell me it's raining.)
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To: ncountylee

Which is the worse example to American youth -- 25 to Life, or Senator Charles Schumer?

IMHO, it's Chuckie in a landslide. He's the smarmiest man in public life.


5 posted on 06/21/2005 6:54:10 PM PDT by ReadyNow
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To: qam1

I discourage the sale and distribution of it, too. I think Wal-Mart and other major retailers--who don't sell Playboy, remember--should be ashamed if they sell this.

Should there be a government ban? No. Should decent citizens, united with law enforcement officers, encourage and pressure retailers to not stock this? Absolutely.

Let the reprobates buy it online.


6 posted on 06/21/2005 6:58:03 PM PDT by Choose Ye This Day ("I don't think much of a man who is not wiser today than he was yesterday." -- Abraham Lincoln)
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To: ReadyNow

agreed


7 posted on 06/21/2005 6:58:18 PM PDT by ncountylee
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To: qam1
In Schumers case, it takes a a village idiot, bigot, socialist, leftwing flaming moonbat


8 posted on 06/21/2005 6:59:36 PM PDT by xcamel (Deep Red, stuck in a "bleu" state.)
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To: Choose Ye This Day
I discourage the sale and distribution of it, too. I think Wal-Mart and other major retailers--who don't sell Playboy, remember--should be ashamed if they sell this.

If chuck cheese had kept his mouth shut, most people would never have heard of this game and it would never have had any hopes of generating the revenue its going to.

Before this whole controversy, most people who had ever heard of the game thought or assumed it was going to be a cheap knock off rip off of "grand theft auto" and weren't going to bother with it.

He just gave them millions of bucks in free publicity and has essentially reversed the conventional thinking on this game.

9 posted on 06/21/2005 7:02:20 PM PDT by Sonny M ("oderint dum metuant")
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To: ReadyNow

I disagree 99% of the time with Chuckie Schmuckie but I agree with him on this one.... We need to protect out children against mind-damaging video games like this violent video garbage.


10 posted on 06/21/2005 7:02:46 PM PDT by tflabo (Take authority that's ours)
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To: Choose Ye This Day

CBS News March 6, 2005


CBS) Imagine if the entertainment industry created a video game in which you could decapitate police officers, kill them with a sniper rifle, massacre them with a chainsaw, and set them on fire.

Think anyone would buy such a violent game?

They would, and they have. The game Grand Theft Auto has sold more than 35 million copies, with worldwide sales approaching $2 billion.

Two weeks ago, a multi-million dollar lawsuit was filed in Alabama against the makers and marketers of Grand Theft Auto, claiming that months of playing the game led a teenager to go on a rampage and kill three men, two of them police officers.

Can a video game train someone to kill? Correspondent Ed Bradley reports.



Grand Theft Auto is a world governed by the laws of depravity. See a car you like? Steal it. Someone you don't like? Stomp her. A cop in your way? Blow him away.

There are police at every turn, and endless opportunities to take them down. It is 360 degrees of murder and mayhem: slickly produced, technologically brilliant, and exceedingly violent.

And now, the game is at the center of a civil lawsuit involving the murders of three men in the small town of Fayette, Ala. They were gunned down by 18-year-old Devin Moore, who had played Grand Theft Auto day and night for months.

Attorney Jack Thompson, a long-time crusader against video-game violence, is bringing the suit. "What we're saying is that Devin Moore was, in effect, trained to do what he did. He was given a murder simulator," says Thompson.

"He bought it as a minor. He played it hundreds of hours, which is primarily a cop-killing game. It's our theory, which we think we can prove to a jury in Alabama, that, but for the video-game training, he would not have done what he did."

Moore’s victims were Ace Mealer, a 911 dispatcher; James Crump, a police officer; and Arnold Strickland, another officer who was on patrol in the early morning hours of June 7, 2003, when he brought in Moore on suspicion of stealing a car.

Moore had no criminal history, and was cooperative as Strickland booked him inside the Fayette police station. Then suddenly, inexplicably, Moore snapped.

According to Moore's own statement, he lunged at Officer Arnold Strickland, grabbing his .40-caliber Glock automatic and shot Strickland twice, once in the head. Officer James Crump heard the shots and came running. Moore met him in the hallway, and fired three shots into Crump, one of them in the head.

Moore kept walking down the hallway towards the door of the emergency dispatcher. There, he turned and fired five shots into Ace Mealer. Again, one of those shots was in the head. Along the way, Moore had grabbed a set of car keys. He went out the door to the parking lot, jumped into a police cruiser, and took off. It all took less than a minute, and three men were dead.

"The video game industry gave him a cranial menu that popped up in the blink of an eye, in that police station," says Thompson. "And that menu offered him the split-second decision to kill the officers, shoot them in the head, flee in a police car, just as the game itself trained them to do."

After his capture, Moore is reported to have told police, "Life is like a video game. Everybody’s got to die sometime." Moore is awaiting trial in criminal court. A suit filed by the families of two of his victims claims that Moore acted out a scenario found in Grand Theft Auto: The player is a street thug trying to take over the city. In one scenario, the player can enter a police precinct, steal a uniform, free a convict from jail, escape by shooting police, and flee in a squad car.

"I've now got the entire police force after me. So you have to eliminate all resistance," says Nicholas Hamner, a law student at the University of Alabama, who demonstrated Grand Theft Auto for 60 Minutes. Like millions of gamers, the overwhelming majority, he says he plays it simply for fun.

David Walsh, a child psychologist who’s co-authored a study connecting violent video games to physical aggression, says the link can be explained in part by pioneering brain research recently done at the National Institutes of Health -- which shows that the teenage brain is not fully developed.

Does repeated exposure to violent video games have more of an impact on a teenager than it does on an adult?

"It does. And that's largely because the teenage brain is different from the adult brain. The impulse control center of the brain, the part of the brain that enables us to think ahead, consider consequences, manage urges -- that's the part of the brain right behind our forehead called the prefrontal cortex," says Walsh. "That's under construction during the teenage years. In fact, the wiring of that is not completed until the early 20s."

Walsh says this diminished impulse control becomes heightened in a person who has additional risk factors for criminal behavior. Moore had a profoundly troubled upbringing, bouncing back and forth between a broken home and a handful of foster families.

"And so when a young man with a developing brain, already angry, spends hours and hours and hours rehearsing violent acts, and then, and he's put in this situation of emotional stress, there's a likelihood that he will literally go to that familiar pattern that's been wired repeatedly, perhaps thousands and thousands of times," says Walsh.

"You've got probably millions of kids out there playing violent games like Grand Theft Auto and other violent games, who never hurt a fly," says Bradley. "So what does that do to your theory?"

"You know, not every kid that plays a violent video game is gonna turn to violence. And that's because they don't have all of those other risk factors going on," says Walsh. "It's a combination of risk factors, which come together in a tragic outcome."

Arnold Strickland had been a police officer for 25 years when he was murdered. His brother Steve, a Methodist minister, wants the video game industry to pay.

"Why does it have to come to a point to where somebody's life has to be taken before they realize that these games have repercussions to them? Why does it have to be to where my brother's not here anymore," says Steve Strickland. "There's not a day that goes by that I don't think about him."

Strickland, along with Mealer's parents, are suing Moore, as well as Wal-Mart and GameStop, which sold Moore two versions of Grand Theft Auto. Both companies sent us letters insisting they bear no responsibility for Moore’s actions, and that the game is played by millions of law-abiding citizens.

Take-Two Interactive, the creator of Grand Theft Auto, and Sony, which makes the device that runs the game, are also being sued. Both declined to talk to 60 Minutes on camera. Instead, they referred it to Doug Lowenstein, who represents the video game industry.

Lowenstein is not named in the lawsuit, and says he can’t comment on it directly. "It's not my job to defend individual titles," says Lowenstein. "My job is to defend the right of people in this industry to create the products that they want to create. That's free expression."

"A police officer we spoke to said, 'Our job is dangerous enough as it is without having our kids growing up playing those games and having the preconceived notions of "let's kill an officer." It's almost like putting a target on us.' Can you see his point?" asks Bradley.

"Look, I have great respect for the law enforcement officers of this country.... I don't think video games inspire people to commit crimes," says Lowenstein. "If people have a criminal mind, it's not because they're getting their ideas from the video games. There's something much more deeply wrong with the individual. And it's not the game that's the problem."

But shouldn't Moore, alone, face the consequences of his decision to kill three men?

"There's plenty of blame to go around. The fact is we think Devin Moore is responsible for what he did," says Thompson. "But we think that the adults who created these games and in effect programmed Devon Moore and assisted him to kill are responsible at least civilly.

Thompson says video game companies had reason to foresee that some of their products would trigger violence, and bolsters his case with claims that the murders in Fayette were not the first thought to be inspired by Grand Theft Auto.

In Oakland, Calif., detectives said the game provoked a street gang accused of robbing and killing six people. In Newport, Tenn., two teenagers told police the game was an influence when they shot at passing cars with a .22 caliber rifle, killing one person. But to date, not a single court case has acknowledged a link between virtual violence and the real thing.

Paul Smith is a First Amendment lawyer who has represented video game companies. "What you have in almost every generation is the new medium that comes along. And it's subject of almost a hysterical attack," says Smith. "If you went back to the 1950s, it's hard to believe now, but comic books were blamed for juvenile delinquency. And I think what you really have here is very much the same phenomenon playing itself out again with a new medium."

Why does he think the courts have ruled against these kinds of lawsuits?

"If you start saying that we're going to sue people because one individual out there read their book or played their game and decided to become a criminal, there is no stopping point," says Smith. "It's a huge new swath of censorship that will be imposed on the media."

Despite its violence, or because of it, the fact is that millions of people like playing Grand Theft Auto. Steve Strickland can’t understand why.

"The question I have to ask the manufacturers of them is, 'Why do you make games that target people that are to protect us, police officers, people that we look up to -- people that I respect -- with high admiration,'" says Strickland.

"'Why do you want to market a game that gives people the thoughts, even the thoughts of thinking it's OK to shoot police officers? Why do you wanna do that?'"

Both Wal-Mart and GameStop, where Moore purchased Grand Theft Auto, say they voluntarily card teenagers in an effort to keep violent games from underage kids. But several states are considering laws that would ban the sale of violent games to those under 17.


11 posted on 06/21/2005 7:04:04 PM PDT by Choose Ye This Day ("I don't think much of a man who is not wiser today than he was yesterday." -- Abraham Lincoln)
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To: qam1

Why is it that socialists always want to fight imaginary evils but cut and run when it looks like they might have to fight real evil?


12 posted on 06/21/2005 7:05:00 PM PDT by MrBambaLaMamba (Buy 'Allah' brand urinal cakes - If you can't kill the enemy at least you can piss on their god)
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To: tflabo

Me, too. It's nauseating to have to agree with Chuck Schumer...but there is NO redeeming value of this game. Let people order it secretly and have it delivered to their house in plain brown wrappers, like they get their hardcore porn.

This is nothing more or less than violence pornography.


13 posted on 06/21/2005 7:06:31 PM PDT by Choose Ye This Day ("I don't think much of a man who is not wiser today than he was yesterday." -- Abraham Lincoln)
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To: MrBambaLaMamba

I don't need Shumer raising my kids for me. This is stupid.


14 posted on 06/21/2005 7:06:45 PM PDT by wingnutx (Seabees Can Do!)
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To: tflabo
I disagree 99% of the time with Chuckie Schmuckie but I agree with him on this one.... We need to protect out children against mind-damaging video games like this violent video garbage.

Violent crime has pretty much been on a consistent decline during the entire video game era.

15 posted on 06/21/2005 7:17:58 PM PDT by Strategerist
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To: Choose Ye This Day

16 posted on 06/21/2005 7:18:13 PM PDT by Choose Ye This Day ("I don't think much of a man who is not wiser today than he was yesterday." -- Abraham Lincoln)
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To: qam1

Schurmer strikes another heroic pose for the cameras.
Where have you gone, Al D'Amato?


17 posted on 06/21/2005 7:21:07 PM PDT by RedRover (Yeah, buddy.)
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To: qam1

It has to be up to parents to decide if their kid can handle this type of thing. I have never cared for games that involve senseless gore. But if you start banning this stuff for everybody, the guys like Lieberman and Schumar would keep pushing that line further and further and before you know it Saving Private Ryan would be too violent.

I don't understand the difference between this game and a lot of action shows and movies. Shootouts with cops and stealing cars have been common place on TV for half a century. Heck even the good guys "borrow" cars when they need them. It's just idiotic, Senators must have better things to do than go after video games. Go back to Washington and do your duties Schumar, movies and videogames are not your concern.


18 posted on 06/21/2005 7:37:17 PM PDT by grizzly84
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Comment #19 Removed by Moderator

To: The Undecided

Where does the game say it's ok to kill cops?

I have all sorts of wargames where I can shoot down American fighters or blow up American tanks with assorted foreign fighters or foreign tanks. Does that mean those games say it's "Ok to shoot down American fighter aircraft?"


20 posted on 06/21/2005 7:49:14 PM PDT by Strategerist
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