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Tetris: A chip off the old bloc
BBC News ^ | Thursday, 12 February, 2004 | Caroline Frost

Posted on 02/12/2004 2:45:15 PM PST by presidio9

With Tetris there are no aliens to shoot or banks to rob, just a charmingly simple and utterly addictive computer game. The drama was all behind the scenes. Fortunes were made and lawsuits fought as Tetris swept the world in the 1980s and killed a million conversations. But 20 years after the creation of this technological phenomenon, its inventor Alexey Pajitnov is only just beginning to make any money.

Back in 1985, in the Cold War Soviet Union, the man responsible for one of the most addictive computer games in history was a jobbing scientist at the Russian Academy of Science. Where his predecessors had monitored Sputniks and calculated Soviet superpower, Pajitnov was able to indulge his love of puzzles and human psychology.

It took him less than a fortnight to write the code for what would become Tetris, although he was delayed by his growing passion for his own invention - what he called "testing the system".

Building blocks

Work stopped, beards grew and ashtrays filled as Pajitnov's colleagues joined in the Zen-like game of creating solid lines out of rapidly descending T-shaped on-screen blocks. Word spread, floppy disks of the game followed and, before long, Moscow had gone Tetris-crazy. The game spread throughout the eastern bloc and only stopped at the Iron Curtain.

Events conspired to make Tetris the success it proved. Mikhail Gorbachev's rise to power in the Kremlin lowered trade barriers between east and west, and created a new capitalist awareness among Russians.

Game developers in the west like Atari and Nintendo were creating new portable consoles - perfect platforms for the simple design that was Tetris. At the same time, entrepreneurs like Robert Maxwell had noted the huge market potential of electronic entertainment.

All were beating a path to the door of Tetris, which meant getting the signature of one man - Evgeni Belikov at Elorg, the Russian ministry for the export of software. Pajitnov may have invented the game, but in the Soviet era there was no notion of individual copyright - the state owned all ideas.

After much dispute over the various rights to the game, Belikov finally signed the most lucrative licenses to Texan dynamo Henk Rogers, who had been entrusted with securing the rights by Nintendo, which wanted to launch Tetris as part of its new Gameboy package.

Before long, it was statistically likely that anybody with a computer game in their hands was probably playing Tetris. It proved a cross-generational, cross-gender success; its appeal variously explained by the feeling you could always do better, and the pleasure in making sense out of chaos. Many people complained of Tetris-fuelled dreams, and the shapes were even projected on to office buildings.

Out of pocket

Meanwhile, a spurned Robert Maxwell planned to pursue the matter with his Kremlin contacts while an indignant Atari set to work on a lawsuit. Both failed, leaving Gameboy to take the world by storm, lining the pockets of everyone from Rogers to Russia.

Everyone, that is, except the inventor of Tetris. The same Soviet restrictions that had delayed Pajitnov game going global ensured its inventor remained just another salaried employee of the Science Academy. Tetris belonged to Russia, not any individual, and Pajitnov never even received a bonus from his employees.

But the fall of the Iron Curtain presented opportunities to Pajitnov. In 1991 he took up Rogers' invitation to settle in the United States, where he established his own company for game development. Only when the Tetris licences were renewed in 1996 did he finally begin to receive any royalties.

By this time, Pajitnov had followed the yellow brick road all the way to - guess where - Microsoft. He was the giant's first staff games designer, and Bill Gates is surely drumming his fingers, waiting for Pajitnov's inspiration to strike again.

As Tetris reaches a whole new generation through mobile phones, with even bigger fortunes to be made, Pajitnov remains philosophical about his place as a cog in the great capitalist machinery. "You could always make a little more," he says, "but I never seriously think about this stuff. I live as I live."


TOPICS: Culture/Society; Extended News; Foreign Affairs; Miscellaneous; Russia
KEYWORDS: tetris; videogames

1 posted on 02/12/2004 2:45:17 PM PST by presidio9
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To: presidio9
I was once a Tetris addict. Mastering it didn't offer a cure either. You could replay the thing at higher speeds, and it was just so addicting.

I feel better now. But remembering how the roof rocketed off at the end brings back fond memories. LOL!

2 posted on 02/12/2004 3:02:40 PM PST by King Black Robe (With freedom of religion and speech now abridged, it is time to go after the press.)
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To: presidio9
I only played Tetris until I could beat both my kids!
3 posted on 02/12/2004 3:15:23 PM PST by SwinneySwitch (The Barbarians are Inside the Gates!)
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To: King Black Robe
If you played the original Game Boy version all the way to the end on the "B" game at the highest speed you were rewarded with a way cool Space Shuttle launch! I made it there once.
4 posted on 02/12/2004 3:22:31 PM PST by FreedomCalls (It's the "Statue of Liberty," not the "Statue of Security.")
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To: FreedomCalls
I played the nintendo 8 edition (the first one). On that edition, you got the space shuttle on the second to last level and the entire roof became a rocket on the very last level. I forget the level numbers. They were either 8 and 9 or 9 and 10. Over on game A you got cool animals running across the screen in the exact number of your level. I didn't play that one as much so I forget exactly. It was good to play for practice, but I was hooked on the rocket thingy. Hmmm...the animals were cool too. I remember ostriches and maybe pink flamingos. I could be wrong about the flamingos. Well...you get the idea. I wish I still had that game (and then again it's a good thing I don't, lol).
5 posted on 02/12/2004 3:28:04 PM PST by King Black Robe (With freedom of religion and speech now abridged, it is time to go after the press.)
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To: presidio9
I'd just like to point out that if tetris had been invented by an employee in America it is likely that he would have gotten exactly the same dollars the Rusky did.
6 posted on 02/12/2004 4:29:50 PM PST by Dinsdale
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To: presidio9
Personally, I like Jezzball more.
7 posted on 02/12/2004 4:33:05 PM PST by aimhigh
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To: aimhigh
I can't resist Rodent's Revenge . . .
8 posted on 02/12/2004 4:36:32 PM PST by mamaduck (I follow a New Age Guru . . . from 2000 years ago.)
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To: presidio9
Ha, ha ... I have the little hand-held unit (Tiger or something) and was just moments ago playing it ... sigh .... do it while listening to the news.
9 posted on 02/12/2004 4:40:12 PM PST by zeaal
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To: zeaal
I played Tetris on the original Nintendo. I picked up a book later and was still seeing the blocks....

I went to bed at night, still seeing the blocks....

I quit playing Tetris.

Marie's Husband
10 posted on 02/12/2004 5:12:14 PM PST by Marie Antoinette (Happily repopulating the midwest since 1991! #7 due in March '04)
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To: mamaduck
I'm a recovering KLAXX addict.
11 posted on 02/12/2004 6:15:07 PM PST by singletrack (..............the only thing that compares to English engineering is English cooking...............)
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To: presidio9
There's a game I was addicted to. As a woman, I didn't spend a lot of time playing nintendo games, but once tetris came along, I used to ask for playng time on the nintendo. I stopped playing it once my son got rid of his nintendo, which was probably not a bad thing.
12 posted on 02/12/2004 6:18:35 PM PST by psjones
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To: Marie Antoinette
I went to bed at night, still seeing the blocks....

I quit playing Tetris.

LOL! I quit Nintendo when a neighborhood boy came over & finished the last obstacle of a game in less than a minute that I'd been on for two weeks.

However, I do think those games are good for hand-eye coordination. Of course, so is playing baseball and that's what youngsters should be doing when they can.

13 posted on 02/12/2004 7:31:24 PM PST by lakey
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