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Windows 10 now includes anti-cheat protection for games (not than any FReepers would...)
Engadget ^ | Oct 21, 2017 | Jon Fingas

Posted on 10/23/2017 5:56:10 AM PDT by dayglored

Windows 10's Fall Creators Update is full of changes, but one of the understated additions could make a big difference if you're a gamer. Microsoft has switched on its previously teased TruePlay feature, which promises to protect against "common" cheats in Universal Windows Platform games. Titles that take advantage of the safeguard will both run in a protected mode and trigger a background service that watches for typical cheating behavior. If they find anything amiss, they'll send data to the developer. You can switch off TruePlay if you're nervous about Windows transmitting your data, but companies can limit what you're allowed to do (playing online, for example) if you don't have it enabled.

Of course, the dependence on UWP limits its usefuless. You're more likely to see Valve Anti-Cheat because of Steam's sheer dominance in the gaming world. Consider this, though: TruePlay plugs a hole in anti-cheat protection, and it helps put UWP games more on par with their Steam counterparts. A developer might be more likely to write a UWP version of a title knowing that a few bad apples won't ruin the online experience for honest players.


TOPICS: Business/Economy; Computers/Internet; Hobbies
KEYWORDS: games; trueplay; windows10; windowspinglist
Not saying any one on FR would stoop to such a thing... but this is good to know, since it sends your data out from your computer to some random developer.
1 posted on 10/23/2017 5:56:10 AM PDT by dayglored
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To: Abby4116; afraidfortherepublic; aft_lizard; AF_Blue; amigatec; AppyPappy; arnoldc1; ATOMIC_PUNK; ...
Windows 10 Fall Creators Update "TruePlay" Feature... PING!

You can find all the Windows Ping list threads with FR search: just search on keyword "windowspinglist".

2 posted on 10/23/2017 5:56:46 AM PDT by dayglored ("Listen. Strange women lying in ponds distributing swords is no basis for a system of government.")
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To: dayglored

Who has time for online games?

Solitaire doesn’t count, of course.


3 posted on 10/23/2017 5:59:43 AM PDT by x1stcav (We have the guns. Do we have the will?)
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To: x1stcav
> Who has time for online games?

I hear ya. I've never gamed, unless you count an occasional spot of Angry Birds to help me fall asleep. Oh yeah, and Pong/Breakout in the 70's...

But apparently a fair number of FReepers are gamers, so this is for them. :-)

4 posted on 10/23/2017 6:02:52 AM PDT by dayglored ("Listen. Strange women lying in ponds distributing swords is no basis for a system of government.")
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To: dayglored
it sends your data out from your computer to some random developer

Better than a backdoor into your privacy. What's the point of passwords even.

5 posted on 10/23/2017 6:04:18 AM PDT by bgill (CDC site, "We don't know how people are infected with Ebola.")
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To: bgill
> ...If they find anything amiss, they'll send data to the developer. You can switch off TruePlay... but companies can limit what you're allowed to do (playing online, for example) if you don't have it enabled.

"Have no concern, Comrade Citizen. If you are doing nothing wrong, you have nothing to fear."

6 posted on 10/23/2017 6:13:49 AM PDT by dayglored ("Listen. Strange women lying in ponds distributing swords is no basis for a system of government.")
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To: dayglored
I've played online games using Steam.

There are A LOT cheaters in the multi-player universe. Wall Hack (see other players always), god cheats, unlimited ammo, etc.

You can quickly tell (or suspect) who the cheaters are if you play.

7 posted on 10/23/2017 6:14:35 AM PDT by SkyPilot ("I am the way and the truth and the life. No one comes to the Father except through me." John 14:6)
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To: dayglored

Whatever happened to PunkBuster?


8 posted on 10/23/2017 6:25:38 AM PDT by jeffc (The U.S. media are our enemy)
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To: jeffc

Me and a moderator from Novalogic concluded that Punkbuster really didn’t put a lot of effort in their product. It did not prevent cheating a lot and communications to them was really bad so I guess more people found their product was too flawed and quit implementing it in their games.

I must comment the people from Blizzard, they seem to do a good job on banning cheaters.


9 posted on 10/23/2017 7:05:59 AM PDT by knighthawk (We will always remember We will always be proud We will always be prepared so we may always be free)
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To: SkyPilot

Maybe a ‘cheaters version’ of games could be put out... teach the young hacker skills they might need for the world we’re moving into...


10 posted on 10/23/2017 8:40:00 AM PDT by GOPJ ("Once is happenstance. Twice is coincidence. Three times is enemy action". - Ian Fleming)
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To: dayglored

I’m a gamer, but not online. Much too stressful.


11 posted on 10/23/2017 9:23:41 AM PDT by sparklite2 (I'm less interested in the rights I have than the liberties I can take.)
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