Posted on 09/11/2009 11:41:21 AM PDT by Ernest_at_the_Beach
On Thursday, AMD demonstrated graphics chip technology that the company says approaches the arc and clarity seen by the human eye.
Eyefinity is a multi-display technology that will be part of future Radeon graphics chips designed to use up to six connected high-definition displays that can achieve "up to 12 times 1080p high-definition resolution, which approaches eye-definition optical clarity," the company said in a statement.
The goal is to create virtual environments so detailed that they seem optically real to the human eye. In a single PC, this yields a resolution of 268 megapixels, roughly equivalent to the resolution of a 90-degree arc of what the human eye sees, AMD said. By comparison, an average 19-inch LCD display today delivers a resolution of about 1 megapixel.
Here, ATI Eyefinity multi-monitor technology drives an immersive, panoramic gaming experience: Tom Clancy's Hawks at 5760x2400 resolution spanning six monitors employing the Display Port 1.1 interface.(Credit: AMD)
In a blog, Simon Solotko, a senior advanced marketing manager at AMD, described three "new use models availed or expanded by" Eyefinity.
"The first I call immersive, panoramic computing. Many displays for one person," Solotko wrote. The user is surrounded with many displays creating an immersive reality or information environment--only possible previously on high-end workstations or simulators, according to Solotko.
The second model is many users using a single computer with multiple displays. "For example, one user enjoying dual monitor productivity, and a second user or group of users enjoying a movie or game on a third or fourth screen," he wrote. The basic premise is that it is a single session. One person is controlling the visual environment--one keyboard, one mouse. "Kind of like a...DJ who can launch applications for many to see," Solotko wrote.
When each screen has its own I/0 (mouse, keyboard, or motion controller) and supports a separate user session, this defines the third mode, according to Solotko. "A computer of the future with panoramic 3D gaming, multiple video playback, and access to 'cloud-based' resources on the internet on multiple displays," he wrote.
"Dad can be in the den playing Tom Clancy's Hawks (against his son) while his daughter is doing homework in her room and mom is managing finances in the office, all on the same, centrally managed PC."
Brooke Crothers is a former editor at large at CNET News.com, and has been an editor for the Asian weekly version of the Wall Street Journal. He writes for the CNET Blog Network, and is not a current employee of CNET. Contact him at mbcrothers@gmail.com. Disclosure.
More on the question of resolution....raised by many.
Damn...I just outfitted the house with 1080p LCD TV’s and one plasma.....
I can't hardly wait.
ROFL....where do you find this stuff....nevermind...
Thankx....
My issue isn’t resolution of the combined SCREENS of the hardware, but rather of it’s effectiveness given the limited the limited resolution of the TEXTURES of objects in the software.
I haven’t seen that addressed in any article yet. Basically, if you don’t boost up the resolution of the textures in the games played on these systems, you’re just going to end up with objects with blurry interiors but with hyper-sharp edges.
(Still, though, I could see myself going for a 3-monitor wrap-around setup for racing. I already have a 2-huge-monitor setup for chip design....)
YES!!! bsod in 268 megapixels!
BUMP!
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