More on the question of resolution....raised by many.
My issue isn’t resolution of the combined SCREENS of the hardware, but rather of it’s effectiveness given the limited the limited resolution of the TEXTURES of objects in the software.
I haven’t seen that addressed in any article yet. Basically, if you don’t boost up the resolution of the textures in the games played on these systems, you’re just going to end up with objects with blurry interiors but with hyper-sharp edges.
(Still, though, I could see myself going for a 3-monitor wrap-around setup for racing. I already have a 2-huge-monitor setup for chip design....)