Posted on 07/07/2025 2:09:23 PM PDT by nickcarraway
That was pretty much why the Japs did not try to take Hawaii at the time. Even more so than the Germans, they lacked the industrial capacity to win a long term war.
In the 2000s, my kids played many of the games on that list, and I still have them:
Risk, Battleship, Clue, Mouse Trap, Operation, Monopoly, Trouble, Perfection...
They also played Scrabble and many other board games, and they had viewfinders, too. They had Diplomacy, but I don’t know if they played that one.
We in the family bought them games we remembered playing as kids.
(skip ahead a few weeks)
"Whatever happened to that FReeper 'DeplorableTrumpSupporter'? They were posting for a while and then phhhht, gone. And her little dog, too!"
In the 70βs, they republished three of that series and put in a new one. Skirmish (a game covering the Revolutionary War) replaced Hit the Beach. The 70βs editions were reprinted at about the same time as the bicentennial (75-76) in slimmer boxes with an American flag theme.
I bought my copy while in college in 1980. Some dorm mates and I had some huge battles that lasted many hours.
After that, it was hard to find someone to play with because the thick rule book was too intimidating. So, like you, I played solo. I need to blow the dust off of it and give it another go. Itβs such a great game.
The program was written in BASIC, so I went into the code and did some looking...found the routines that controlled those rates and changed them.
I was then able to sink the Soryu, Akagi, Kaga and Hiryu quickly and steam down to the Southwest and sink the smaller Zuiho...the carrier escorting the troop transports. A total wipeout. Very satisfying.
Of course, being a young 20 something, I had no idea of knowing my American opponent’s strategy would actually knock Germany out of the war more than a year early, so I took what I could while the getting was good.
Very clever.ππ
Computer based war games are now one of the primary means of educating young officers and preparing for and predicting the outcomes of battles and wars. Advanced and highly realistic computer wargames and simulations have become essential to modern military training and to weapon and force design. The extraordinarily successful Israeli and US air attack on Iran was no doubt gamed out in detail hundreds of times in advance.
After playing those Avalon Hill games I learned terrain is everything. Using the terrain to your advantage is a huge force multiplier.
During the day, the guns were obscured by the heat mirage off the desert. To the advancing British tanks, it seemed as if they were being shot up by invisible guns at near point blank range. Had the British gotten close enough, they would have easily overrun the unprotected German guns and their crews and taken the pass.
I still have :
Panzer Leader
Arab Israeli Wars
Guns of August
3rd Reich
Squad Leader (not ASL)
We had a Monopoly game on the Univac mainframe at college. I taught my roommate the strategy the computer used and he won his fraternities Monopoly tournament with it.
“Open the door for your...”
https://www.youtube.com/watch?v=XHsQpTbQ9Uo&ab_channel=lucyhuto
I am also played A-H civil war games. Terrain is critical when making decisions during battle.. Make a mistake and you can lose an entire regiment real quick.
My thing is that the table in the galley is small. I can set up small actions with no problems there.
I have a number of other games that also fit on the table.
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