Posted on 01/04/2013 5:43:51 PM PST by Katechon
The first juvenile mass-murder happened for the FIRST TIME in recorded human history in the late 1970s, in California. In 500 years of gun-powder combat, not once had a juvenile committed multiple homicide. We had a couple in the 1980s, and now it's out of control. So what happened?
It's Pavlog Dog, said Lt. Col. Lt. Col. Grossman: our youth is being conditioned from childhood by videogames to be "First-Person Shooters, (FPS) and to associate killing, human death and suffering with reward and pleasure.
Videogames are not "games"; they are mass-murder simulators, Grossman says.
Our kids are being wired from childhood by hyper-violent and realistic video games to be brainless killers, precognitively loaded to be potential murderers. And if videogames are training them to be killers, the movies and many TV shows are the propaganda machines of the gang-bangers.
In videogames, kids are being rewarded to kill, but without any of the benefits coming from the disciplinary training of the Army. And this rewarding response to killing another (virtual) human being deactivates our innate resistance to murdering.
Everyone is born with a deep resistance to killing any member of ones own species; and this resistance is a key factor in combat.
Most participants in close combat are frightened out of their wits, says Grossman. But proper operant conditioning reliably influences the midbrain processing of a frightened human being.
Fire drills condition terrified school children to respond properly during a fire. Conditioning in flight simulators enables frightened pilots to respond reflexively to emergency situations.
Once the bullets start flying, combattants stop thinking with the forebrain (cerebrum) and start thinking with the primitive midbrain. The limbic system and the hypotalamus are in action while killing; whilst the rational brain is deactivated. But even the midbrain processing powerfully resists to the killing of ones own species; it's a survival mechanism preventing a species from destroying itself.
To overcome this innate resistance to killing other human beings, the military and law enforcement communities have developped operantly conditioned devices using killing simulators in training. Turning killing into a conditionned response.
By the middle of the XXth century, the Human Resources Research Office (HumRRO) of the US Army pioneered a revolution in combat training. This paradigmatic shift would lead warriors firing at bullseye targets to warriors firing at man-shaped pop-up targets that fall when hit.
Brigadier General S.L.A. Marshall observed that only 15 to 20 percent of the individual riflemen in World War II fired their weapons at an exposed enemy soldier. When left to their own devices, 80 percent of the combatants appear to have been unable or unwilling to kill.
But murder simulators produced a dramatic increase in participation in killing. More effective tactical and mechanical mechanisms were developped to enable or force combatants to overcome their resistance to killing.
The application and perfection of conditioning techniques increased the rate of fire to approximately 55 percent in Korea and around 95 percent in Vietnam, says Grossman.
The militarys marksmanship training program, with its pop-up targets, constitutes an highly effective operant conditioning.
Military behaviorists found out how to overcome our innate resistance to murder; they brought way up the percentage of killers among the platoons by incorporating reactive training with humanoid pop-up silhouettes.
Now the video industry has kids playing video games for hours at a time, blasting away at humanoid targets which explode in blood and gore when you shoot them.
In First-Person Shooter videogames, you pull the trigger and the human explodes in high-def blood and gore in front of you. And you do it again and again and again, while eating chips, drinking pop and smelling your girlfriend's perfume. This reconditions the kids to be ready to pull any actual trigger on any living human. Those videogames should be BANNED, restricted to military and law enforcement training.
Asteroids....
Movies don’t have anything do to with training to be a killer.
IIRC, there was an arcade game of that period that generated a bit of a stir. It was called "Death Race".
http://johnjayresearch.org/wp-content/uploads/2012/04/databit2012_06.pdf
It’s not just demographics - the rate of arrests for murder by perpetrators aged 15-17 dropped by 66% from 1993 to 2000, and the rate for perps aged 18-25 dropped by 40%; both rates have slowly continued to decline since.
Given that the introduction and growing popularity of, realistic looking FPS games with splattering blood EXACTLY matches the steep decline in the murder rate by people under 25, wouldn’t you agree there’s a BETTER case to be made that FPS games PREVENT murder, rather than cause it?
And keep in mind that for men under 25, right now, large amounts of FPS gaming is universal- that is, today, literally EVERY boy/young adult from the ages of 10 to 25 plays a lot of violent, bloody FPS games.
So are you going to ever address the now several posters who have lifetines of FPS games and no real world kills? If not, why not?
I agree. My cats hate each other and they came from the same litter.
My brothers and I shot each other with bb guns. We had rules and are crack shots. Used heavy cordouroy jackets and football helmets.
Then when paintball came out we went almost every weekend for a. Couple of years.
I got a smoking paintball setup for my birthday two years ago and soon as my shoulder gets better it’s game on, lime Donkey Kong.
Don't forget the 19th century.
Oh... don't forget the 100 years war...
And the 1630s... What a mess of people killing people.
No video games then, either.
/johnny
Sounds like he's promoting these FPS games. They would have shortened the war.
Ahemsa is not a natural human response to anything. It’s an aberration that takes years to learn. Survival in the face of danger is inherent.
I love that game! though I might go deaf from turning the stereo up so loud.
“Second, those FPS games are military techniques applied to transform a normal being into a brainless killer, a sociopath.”
Ummm....no. Either you’re born a sociopath or you’re not.
Now you're presenting someone's opinion as fact, and we are not only supposed to take you seriously, we are supposed to, on a conservative website, just put aside that whole "limited government power thing.
Unbelievable.
What I want to know now is why Katcheon wants to cause more people to be murdered by banning First Person Shooters.
A fact based on what? Its bull hockey. As someone else pointed out, millions of people play FPS yet 99.9999999% never even feel like killing in real life.
A fact based on what? Its bull hockey. As someone else pointed out, millions of people play FPS yet 99.9999999% never even feel like killing in real life.
Cops, soldiers, and cooks. That's the 3 groups mostly in trouble on or around every military base in the world.
I speak from experience.
/johnny
Id guess its because a person advocating a liberal idea is a liberal.
Because nothing about his posts is conservative. But it does follow the liberal desire for death and disruption.
While there's a big genetic component, the best way to create a sociopath is horrific, continuous child abuse at a young age.
And there's also a pattern of a lot of serial killers having had a severe head injury when they were young, as well.
Does this same guy believe Mario Karts causes traffic accidents?
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