Posted on 05/26/2003 6:27:15 AM PDT by Lessismore
As perhaps the clearest evidence yet of the computing power of sophisticated but inexpensive video-game consoles, the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign has assembled a supercomputer from an army of Sony PlayStation 2's.
The resulting system, with components purchased at retail prices, cost a little more than $50,000. The center's researchers believe the system may be capable of a half trillion operations a second, well within the definition of supercomputer, although it may not rank among the world's 500 fastest supercomputers.
Perhaps the most striking aspect of the project, which uses the open source Linux operating system, is that the only hardware engineering involved was placing 70 of the individual game machines in a rack and plugging them together with a high-speed Hewlett-Packard network switch. The center's scientists bought 100 machines, but are holding 30 in reserve, possibly for high-resolution display application.
"It took a lot of time because you have to cut all of these things out of the plastic packaging," said Craig Steffen, a senior research scientist at the center, who is one of four scientists working part time on the project.
The scientists are taking advantage of a standard component of the Sony video-game console that was originally intended to move and transform pixels rapidly on a television screen to produce lifelike graphics. The chip is not the PlayStation 2's MIPS microprocessor, but rather a graphics co-processor known as the Emotion Engine. That custom designed silicon chip is capable of producing up to 6.5 billion mathematical operations a second.
The impressive performance of the game machine, which has been on the market for a few years, underscores a radical shift that has taken place in the computing world since the end of the cold war in the late 1980's, according to the researchers.
While the most advanced computing technologies have historically been developed first for large corporate users and military contractors, increasingly the fastest computers are being developed for the consumer market and for products meant to be placed under Christmas trees.
"If you look at the economics of game platforms and the power of computing on toys, this is a long-term market trend and computing trend," said Dan Reed, the supercomputing center's director. "The economics are just amazing. This is going to drive the next big wave in high-performance computing."
The scientists have their eyes on a variety of consumer hardware, he said. For example Nvidia, the maker of graphics cards for personal computers, is now selling a high-performance graphics card that is capable of executing 51 billion mathematical operations a second.
The pace of the consumer computing world is moving so quickly that the researchers are building the PlayStation 2-based supercomputer as an experiment to see how quickly they can take advantage of off-the-shelf low-cost technologies.
"I think we'd like to be able to transfer a lot of our experience to the next generation," he said.
Despite the computing promise of game consoles that sell for less than $200, the researchers acknowledged that the experiment was likely to be most useful for a group of relatively narrow scientific problems.
They added that while the system was already doing scientific calculations, they cannot be certain about its ultimate computing potential until they write more carefully tuned software routines that can move data in and out of the custom processor quickly. The limited memory of the Sony game console 32 megabytes of memory would also restrict the practical applications of the supercomputer, they said.
But they noted that the computer was already running useful calculations on quantum chromodynamics, or QCD, simulations. QCD is a theory concerning the so-called strong interactions that bind elementary particles like quarks and gluons together to form hadrons, the constituents of nuclear matter.
The ability to lower the cost of QCD simulation in itself would be significant, the researchers said, because such problems are the single largest consumer of computing resources on supercomputers at the Department of Energy and the National Energy Research Scientific Computing Center.
Still, several supercomputer experts said that the memory and computing bandwidth limitations of the PlayStation would prohibit broader applications of the machine.
Gordon Bell, a Microsoft computer scientist and a veteran of the supercomputer world, said the PlayStation supercomputer might find its best application as a computer for the large digital display walls that are used by the Defense Department.
Dr. Bell awards annual computing prizes that include a category for the best price/performance in high performance computing. "They should enter my contest," he said.
The supercomputing center scientists said they had chosen the PlayStation 2 because Sony sells a special Linux module that includes a high-speed network connection and a disk drive.
By contrast, it is almost impossible for researchers to install the Linux system on Microsoft's Xbox game console.
Using a network of machines is not a new concept in the supercomputing world. Linux, which plays a major role in that world, has been used to assemble high-performance parallel computers built largely out of commodity hardware components. These machines are generally called Beowulf clusters.
Gee, Imagine that.
Gee, what a surprise! I wonder if Microsoft knows about this little problem. I'm sure their tech support people will get right on it....
I believe that their legal staff already have the matter in hand ...
Ummmmmmmmmmmm not exactly, no.
The incredible horsepower that we all enjoy in even consumer-level PC's these days was, in fact, a direct result of the HPC (high performance computing) market. Invariably, the technical markets create the initial demand, and the resultant technologies eventually "mainstream". This has happened time......and time.......and time.......and time again, and will continue to happen. The one possible exception is your graphics card (and Radeon's are certainly not my favorite these days, and I've spent many years in the high-end graphics arena). High-end graphics card vendors do, in fact, make most of their money on the gamers. Usually, they'll maintain two code trees: one for the gaming version of their card(s), the other (supported) for workstation graphics card versions. Some (like the 3D Labs......now owned by Creative Labs......Wildcat cards) are strictly for workstation use due to their very high prices (unless you want to spend $3K for a gaming card).
So, with the possible exception of graphics cards in your example, you can thank the technical computing markets for everything else.
How many of those crappy joysticks did you wear out?
"high-resolution display application" = Grand Theft Auto: Vice City.
Not the Playstation but the Game Cube. The Game cube uses a Modified G3 Processor.
I build them myself. It is not as expensive as most think to put together a machine like this one.
j/k
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