Posted on 01/04/2013 5:43:51 PM PST by Katechon
The first juvenile mass-murder happened for the FIRST TIME in recorded human history in the late 1970s, in California. In 500 years of gun-powder combat, not once had a juvenile committed multiple homicide. We had a couple in the 1980s, and now it's out of control. So what happened?
It's Pavlog Dog, said Lt. Col. Lt. Col. Grossman: our youth is being conditioned from childhood by videogames to be "First-Person Shooters, (FPS) and to associate killing, human death and suffering with reward and pleasure.
Videogames are not "games"; they are mass-murder simulators, Grossman says.
Our kids are being wired from childhood by hyper-violent and realistic video games to be brainless killers, precognitively loaded to be potential murderers. And if videogames are training them to be killers, the movies and many TV shows are the propaganda machines of the gang-bangers.
In videogames, kids are being rewarded to kill, but without any of the benefits coming from the disciplinary training of the Army. And this rewarding response to killing another (virtual) human being deactivates our innate resistance to murdering.
Everyone is born with a deep resistance to killing any member of ones own species; and this resistance is a key factor in combat.
Most participants in close combat are frightened out of their wits, says Grossman. But proper operant conditioning reliably influences the midbrain processing of a frightened human being.
Fire drills condition terrified school children to respond properly during a fire. Conditioning in flight simulators enables frightened pilots to respond reflexively to emergency situations.
Once the bullets start flying, combattants stop thinking with the forebrain (cerebrum) and start thinking with the primitive midbrain. The limbic system and the hypotalamus are in action while killing; whilst the rational brain is deactivated. But even the midbrain processing powerfully resists to the killing of ones own species; it's a survival mechanism preventing a species from destroying itself.
To overcome this innate resistance to killing other human beings, the military and law enforcement communities have developped operantly conditioned devices using killing simulators in training. Turning killing into a conditionned response.
By the middle of the XXth century, the Human Resources Research Office (HumRRO) of the US Army pioneered a revolution in combat training. This paradigmatic shift would lead warriors firing at bullseye targets to warriors firing at man-shaped pop-up targets that fall when hit.
Brigadier General S.L.A. Marshall observed that only 15 to 20 percent of the individual riflemen in World War II fired their weapons at an exposed enemy soldier. When left to their own devices, 80 percent of the combatants appear to have been unable or unwilling to kill.
But murder simulators produced a dramatic increase in participation in killing. More effective tactical and mechanical mechanisms were developped to enable or force combatants to overcome their resistance to killing.
The application and perfection of conditioning techniques increased the rate of fire to approximately 55 percent in Korea and around 95 percent in Vietnam, says Grossman.
The militarys marksmanship training program, with its pop-up targets, constitutes an highly effective operant conditioning.
Military behaviorists found out how to overcome our innate resistance to murder; they brought way up the percentage of killers among the platoons by incorporating reactive training with humanoid pop-up silhouettes.
Now the video industry has kids playing video games for hours at a time, blasting away at humanoid targets which explode in blood and gore when you shoot them.
In First-Person Shooter videogames, you pull the trigger and the human explodes in high-def blood and gore in front of you. And you do it again and again and again, while eating chips, drinking pop and smelling your girlfriend's perfume. This reconditions the kids to be ready to pull any actual trigger on any living human. Those videogames should be BANNED, restricted to military and law enforcement training.
“my islamic militias”
I REALLY hope that was a typo...
“I mean you want to ban an object because it may make people think about killing. I’ve already actually done killing and could care less about your stupid video games. What would you have in store for me with your knee jerk reactions? “
It’s not about THINKING about killing. Calm down and re-read the head-thread: it’s about BEHAVIORAL CONDITIONNING:
— STIMULUS: ANSWER.
The Crusades were about money and getting the thugs out of Europe.
Where did you learn history?
/johnny
Listen, this is a place to discuss Grossman’s thesis. I’m sorry you feel threatened by it.
And no, Grossman ain’t saying that Stalin, Hitler, Mao or Pot used video-games to train their killers, okay?
Ignoring that nonsense since Cain was Adam and Eve's firstborn son....and Genesis makes no reference or inference to him being the son of satan......
You still haven't answered the question.
You want to ban an object without substantial proof it WILL cause someone to kill someone else.
Its about training kids to become (potential) killers without any discipline.
In your previous post "potential" wasn't in it. The word you chose was "FACT." As in "WILL" cause.
I'm stating in 100% truthfulness and honesty I have killed people.....without the assistance of a video game. Where do I fit into your equation?
Who gets to be though police and determine what should or shouldn't be banned? Are True Crime and Murder Mysteries next? Or killers like me? Where does it end and who holds this power?
There are verified accounts of islamists and gang members getting REAL training from the REAL US military.
Want to ban that, too?
You can't stop people from passing information or training. Ever.
All you can do when you try is to grind the good people into the earth, so their blood and bones can feed another generation of thugs.
/johnny
Grossman is a conservative and so am I. I am not the enemy.
Ignoring that nonsense since Cain was Adam and Eve's firstborn son....and Genesis makes no reference or inference to him being the son of satan......
You still haven't answered the question.
You want to ban an object without substantial proof it WILL cause someone to kill someone else.
Its about training kids to become (potential) killers without any discipline.
In your previous post "potential" wasn't in it. The word you chose was "FACT." As in "WILL" cause.
I'm stating in 100% truthfulness and honesty I have killed people.....without the assistance of a video game. Where do I fit into your equation? If something like a First Person Shooter GAME will "make" someone kill, wouldn't First Person Shooting REALITY make them all the more worse?
Who gets to be thought police and determine what should or shouldn't be banned? Are True Crime and Murder Mysteries next? Or killers like me? Where does it end and who holds this power?
You both fail. No conservative advocates banning anything based on no evidence. No conservative dodges questions and plays the victim. No conservative bases a theory on whole cloth.
But you call yourself whatever you like.
Your theory to ban video games is bad science.
Yep. I'm pretty sure the nips weren't all jazzed up from playing Bushido Warrior Spec Ops before going in to rape Nanking either. Maybe some wicked sake made 'em go whack, but was more likely all that racist crap Tojo was pushin'. This whole "first person shooter video game creates mass killers" argument is just that. Junk science, like global warming. Made from whole cloth for the low information , believe anything sheeple crowd to gulp down as an easy answer.
The problem is not about killing; killing is perfectly fined in many situations (war, self-defense, etc).
The critics of Grossman is that FPS videogames provide a training without disciplines. And worst: it associates killing with pleasure and reward, without the context of an actual war or self-defense.
lol, yeah, it was a typo: by* islamic militias.
Your contention is that animals don't want to kill each other naturally. You said that. It is demonstrably false.
Grossman's theory is flatulance, until proved by facts.
Facts tend to disprove Grossman's theory.
I am not threatened by it, because I recognize nature, and don't try to sugar-coat it.
Grossman is discredited until he draws a statistical link between video games and murders. And even if he does, you can't get around the 1st Amendment.
You still didn't define exactly what a 'massacre' is.
/johnny
The Crusades were first and foremost about the armies of allah — they were invading Europe and desecrating Jerusalem, the holiest place on earth.
Grossman said we should not labeled those mass-murders (defined as multiple homicides) as “shootings,” but rather as “massacres.”
One can shoot for sport and training and hunting wihout committing multiple homicide. Don’t let ‘them’ usurp the term ‘shooting,’ he said.
You have been shredded on this thread and haven't come close to defending Grossman's ridiculous theory.
I'd like to see you answer the Chicago / Houston conundrum.
I assumed so. But considering what you are advocating, One cannot be entirely sure.
Pacifist Americans would indeed be easy targets for the armies of pig sodomy, would they not?
I would assume a bunch of jihadists led by devotion to the spawn of pigs and goats would LOVE a disarmed America too scared to even kill virtually.
The crusades were about politics, money, and getting the thugs out of Europe (Christian thugs).
I'd be fine with dropping an asteroid on Mecca today, but the crusades? Nah... that was not iustum bellum.
Hell they weren't even smart wars.
Clusters, we call them today.
/johnny
Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.