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Game Changer - Totally video.
National Review Online ^
| December 12, 2008
| Robert VerBruggen
Posted on 12/13/2008 2:11:12 PM PST by neverdem
December 12, 2008, 0:30 p.m.
Game Changer Totally video.
By Robert VerBruggen
Video games are undeniably popular: Over Thanksgiving week alone, Nintendo sold more than 800,000 Wii consoles. This trend could have serious ramifications for society; experts have speculated about consequences ranging from an uptick in childhood obesity to better-developed visuospatial skills.
But video games’ effects on our way of life could exceed even these expectations. In Changing the Game, David Edery and Ethan Mollick focus on the world of business, explaining how companies are increasingly turning to games to solve various problems. The book both advises companies on how to utilize games and offers a glimpse of where the world is headed. At every turn it provokes broader thoughts and questions, though it rarely supplies any answers to them. This is a business book first and foremost.
Video games, the authors claim, are useful in brand promotion, in advertising, and even for tricking people into working without pay. Hands-down, the most fascinating example of brand promotion is America’s Army. This free computer game has been an incredibly successful and cost-efficient recruitment tool for the country’s armed forces. It’s a lot more realistic and responsible than pretty much any entertainment-only war simulator — players have to go through training, and when groups of players duke it out, each team sees itself as Army soldiers and the opponents as terrorists (so no one has to shoot Americans). One player even saved a real life using the medical techniques he learned in the game. Still, because America’s Army glorifies combat — and undoubtedly plays to teenage males’ obsession with simulated violence — some question whether it’s the face the Army should present to the world.
In-game advertising is another new trend. Because many gamers play with their computers or consoles connected to the Internet, it’s possible to change the ads featured in a game — each time the player boots up his system, the game downloads the new ads that sponsors have paid for. Thus, game ads combine the immersion of product placement (the ads are unobtrusive images in a game’s environment, rather than interruptions of the content like television commercials) with the immediacy of web ads.
The kicker here is who’s buying these ads. In the lead-up to the 2008 election, Barack Obama’s campaign ponied up cash for billboards in the virtual world of Burnout Paradise, a crash-intensive racing game. (This was after Obama had repeatedly used video games as a “metaphor for underachievement,” and also after Changing the Game went to press, as it’s not mentioned in the book.)
The big question: Is this a great new way to reach young people, or just a distressing reminder of the fact that if you want to find large numbers of voting-age citizens and consumers, the best way to go might be a driving game with exaggerated speed, huge explosions, and rewards for driving on the wrong side of the road? We are a free society, and so long as gamers work, take care of their families, and avoid the pitfalls of addiction, it’s hard to see what the trouble is; still, many cultural conservatives worry that childish entertainment encourages adults to neglect their responsibilities. There’s little reflection on this debate in Changing the Game.
Another important development is that companies have managed to trick employees and consumers into doing extra work. Usually this is simple enough; Microsoft, for example, made a game out of debugging Windows Vista, offering points in return for extra output from its employees. The company made each “player’s” point total available to the others, and social pressure did the trick.
In other instances, companies are far more clever. Google, for example, offers a service in which web surfers can search for images — for example, they can type in “dog” and find pictures of dogs. However, in order for this to work, someone needs to go through the pictures available on the web and associate the word “dog” with photos of man’s best friend.
Instead of paying people to label images, the company licensed a computer program called The ESP Game, in which two players on different computers see the same image and type words that describe it. When they’ve both typed one of the same words, they both get a point, and a new image comes up. The goal is to get as many points as possible within two minutes. Meanwhile, Google takes the matching words as descriptions of the pictures for its database.
NASA has a similar program, Stardust@home, in which participants comb through images of particles captured on a special gel in space. They look for incredibly rare bits of interstellar dust—a time-consuming task that computers can’t yet perform. In a year, 24,000 players have given it a shot.
All of this only scratches the surface. In fewer than 250 pages, Changing the Game also covers training simulators, virtual worlds like Second Life, and even games meant to improve coworkers’ teamwork skills. It’s easy to forgive the authors if they rarely pause to ask what these developments mean for the world as a whole.
— Robert VerBruggen, an associate editor of National Review and a gamer, edits the Phi Beta Cons blog.
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TOPICS: Business/Economy; Culture/Society; Editorial
KEYWORDS: console; couchpotato; nationalreview; robertverbruggen; tech; technology; videogames; wii
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1
posted on
12/13/2008 2:11:12 PM PST
by
neverdem
To: neverdem
Still, because Americas Army glorifies combat and undoubtedly plays to teenage males obsession with simulated violence some question whether its the face the Army should present to the world. What face should the military--whose job is to kill people and blow up things--show? The baking cookies with the enemy face, or the singing Kumbaya around the campfire with the terrorists face?
To: neverdem
Interesting. I have tried the google image “game”. I didn’t find it to be much fun but a co-worker loves it.
3
posted on
12/13/2008 2:21:06 PM PST
by
Straight Vermonter
(Posting from deep behind the Maple Curtain)
To: Alas Babylon!
and the author is the associate editor for the National Review..
To: Alas Babylon!
The military is just a place for the undereducated to find employment. Didn’t Jon Karry teach you anything?
5
posted on
12/13/2008 2:22:36 PM PST
by
Straight Vermonter
(Posting from deep behind the Maple Curtain)
To: neverdem
VerBruggen appears to be another of the Ivy League Cliff notes idiots that does zero research before writing and publishing.
Video game systems that require moving around and waving your arms are going to result in less juvenile obesity than the current systems, not more. Ole’ Robert doesn’t get that connection between more exercise and better health, evidently.
6
posted on
12/13/2008 2:30:40 PM PST
by
MrEdd
(Heck? Geewhiz Cripes, thats the place where people who don't believe in Gosh think they aint going.)
To: neverdem
The Wii is about the only thing that will get my mother-in-law of her fat lazy a$$. It’s OK with me.
7
posted on
12/13/2008 2:52:11 PM PST
by
WackySam
(Is the world is being run by smart people who are putting us on- or by imbeciles who really mean it?)
To: WackySam
We have a Wii with the Wii Fit thingy. Very cool, and motivational.
8
posted on
12/13/2008 2:56:06 PM PST
by
ovrtaxt
(It is better for civilization to be going down the drain than to be coming up it. ~Henry Allen)
To: neverdem
Over Thanksgiving week alone, Nintendo sold more than 800,000 Wii consoles.The Wii is an odd ball in the video game universe.
It's primarily targeted to young(er) children and their families. (This isn't a knock against the system, merely an acknowledgment of a difference. I think Nintendo was brilliant to target this market.) I mean, come on, bowling?
Video games are also evolving. Some of today's "games" include: Guitar Hero, Electroplankton, World of Goo, and Spore.
The stock image of the pimply-faced, pale skinned, teenager playing a FPS until 3AM has a sepia tone, nowadays. They still exist and will continue to, but the world has changed.
In-game advertising is another new trend.
Which is nearly universally hated.
While it may have a place in some games (real billboards in the Grand Theft Auto series, for example), ads in games are generally out of place and annoy the user.
The kicker here is whos buying these ads. In the lead-up to the 2008 election, Barack Obamas campaign ponied up cash
He had money to burn and wanted the PR?
9
posted on
12/13/2008 3:31:23 PM PST
by
CE2949BB
(Fight.)
To: MrEdd; wardaddy; Joe Brower; Cannoneer No. 4; Criminal Number 18F; Dan from Michigan; Eaker; ...
VerBruggen appears to be another of the Ivy League Cliff notes idiots that does zero research before writing and publishing. Video game systems that require moving around and waving your arms are going to result in less juvenile obesity than the current systems, not more. Ole Robert doesnt get that connection between more exercise and better health, evidently.
Doctors use Wii games for rehab therapy
"You can certainly make a case that some form of endurance related to strength and flexibility and balance and cardio would be challenged when you play the Wii," but hard scientific proof is needed to prove it, Oddsson said. Meantime, Dr. Julio Bonis of Madrid says he has proof that playing Wii games can have physical effects of another kind.
Bonis calls it acute "Wiiitis" - a condition he says he developed last year after spending several hours playing the Wii tennis game.
P.S. I entered Wii rehabilitation medicine neverdem into Yahoo's engine to find my old thread.
It's Alive! (CROWS - common remotely operated weapon stations)
Amazing AF video about Future MAV's - Micro Air Vehicles video link with good audio
Tech Special!
10
posted on
12/13/2008 3:50:58 PM PST
by
neverdem
(Xin loi min oi)
To: neverdem
I live by Lake Texoma in northern Texas.
This is largely a retirement area and the Wii is selling very well here to the elderly, who use them to play golf and tennis games.
11
posted on
12/13/2008 3:55:57 PM PST
by
MrEdd
(Heck? Geewhiz Cripes, thats the place where people who don't believe in Gosh think they aint going.)
To: neverdem
many cultural conservatives worry that childish entertainment encourages adults to neglect their responsibilities. Like watching professional sports?
12
posted on
12/13/2008 3:59:18 PM PST
by
Sawdring
To: neverdem
I have been a serious WII user for 6 months. I have the balance board and regularly follow a course of yoga and fittness exercises. I could never have believed that at 66 I could become a yoga fan. I am and the results are ammazing. I have regained lots of agility and can pick stuff at my feet by bending from the waist. I can get down on the floor and back up with ease.
I also ski the giant slalom course pretty regular. As a skier, I’m amazed at the reality of the WII exercise. If you don’t ski, you don’t do well. You must move as on the slopes to attain speed and manuver through the gates. My skill has iimproved as I have regained agility and balance.
WII allows you to create a MII. My MII is a portly, gray haired bespeckeled bert that can tear up the slalom course and achieve expert on the advanced course setting. I ski the course now in 1 minute or less and feel the stress in my legs and torso. Although you are pretty much stationary, your body is stressed if you really get into it.
WII tracks your progress and helps set and maintain goals. It measures your fitness progres by virtual age. When I began iwould be 60 something or even 79. My virtual age was 48 the last session.
My wife also exercises and has also improved her ability to just move about. She uses a completely different set of exercises. She likes to go jiking on the virtual island.
13
posted on
12/13/2008 4:30:42 PM PST
by
bert
(K.E. N.P. +12 . Save America......... put out lots of wafarin (it's working))
To: ShadowAce; Kevmo
You might be interested with this story and links in comment# 10.
14
posted on
12/13/2008 4:37:39 PM PST
by
neverdem
(Xin loi min oi)
To: neverdem
The Wii seems to be the hot system around here, perhaps not least because of its lower price, but basically, it’s more of a whole-family system. It’s either sold out at Sam’s and Costco, or kept locked up somewhere so one has to ask for it. The XBox and PS3 systems are in great piles out on the floor.
15
posted on
12/13/2008 4:38:39 PM PST
by
SunkenCiv
(https://secure.freerepublic.com/donate/_______Profile finally updated Saturday, December 6, 2008 !!!)
To: Straight Vermonter
What this tells me is that if I want to find an image on the web, I should try to think like your coworker and not like you.
Based on the type of person I imagine would enjoy the game, that is a somewhat unsettling thought. It means that image surfing on the net is designed to work best for people who are [adjective describing your coworker here].
16
posted on
12/13/2008 6:01:08 PM PST
by
generally
(Don't be stupid. We have politicians for that.)
To: Alas Babylon!
I make some killer chocolate chip cookies! How about the killer cookie face?
17
posted on
12/13/2008 6:02:47 PM PST
by
generally
(Don't be stupid. We have politicians for that.)
To: neverdem
Thanks for the fascinating link to the M.A.V.’s
18
posted on
12/13/2008 7:38:07 PM PST
by
PGalt
To: Straight Vermonter
"The military is just a place for the undereducated to find employment.
Didnt Jon Karry teach you anything?"
Not to mention this little gem:
"I don't want to sound like an ad, a public service ad on TV,
but the fact is if you can read, you can walk into a job later on.
If you don't, then you've got, the Army, Iraq, I don't know, something like that."
-Stephen King
19
posted on
12/13/2008 7:40:26 PM PST
by
45semi
(I find stinky B.O. really really offensive...)
To: neverdem
Thanks for the ping. I’m a bit behind the curve so I’ll read this later.
20
posted on
12/14/2008 7:22:05 PM PST
by
Kevmo
(Palin/Hunter 2012)
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