Strategy is to make up the difference with video game sales and increased market penetration.
IIRC, you follow the console battles
Good.
I hope they suffer.
I bought a 2 year ~extended~ warranty on my Vaio laptop when the factory one year warranty was up only to be told it was actually only *one* “extra” year because they counted the *first* year ~in~ the -2- year ~extended~ warranty.
The screen is messed up from magnetism because of a known, flaw in this model’s speaker shielding [this is from their tech people] and they won’t honor the 2 year warranty I paid for and fix it.
Have a lot of Sony stuff here [some of it, insanely expensive] but I’m never gonna buy another thing from them.
Apparently the best option for a future-proof Blu-Ray player as well as a fine gaming console.
What I'd like to know is why all these third party video game companies keep releasing games for the failed PS3 instead of the successful Wii. Why are all the Metal Gear, Final Fantasy, Silent Hill, and Call of Duty game series being released on PS3 and not Wii?
boo-hoo
Let me try again...
Boo-Hoo!
Was that good?
Boo hoo for Sony. I’ll skip anything with that name on it because of their track record. Blue ray is a tech system I will bypass. There will be a better, cheaper system that is not Sony proprietary in a year. It’s not always smart to be the first to own something. I’ll let the Jones’s eat the cost of this one by themselves
Anyone who has a PSP has too much time and money on their hands.
PS3 port
The PlayStation port of Resident Evil 4 was released after the original version was designed with the Gamecube in mind. Critics stated that the PlayStation 2 version's ported graphics were actually inferior to those of the GameCube, even though Play station’s version was released almost a year later. Side-by-side comparisons revealed the original GameCube version looked sharper and offered deeper colors.
Additionally, almost all the GameCube’s real-time cut scenes were converted into FMV movie files in order to maintain a better quality on the lower-spec PS2 & PS3. In other words, the players character will appear (in higher-polygon GameCube model) wearing their default costume, regardless of which accessories or outfits were actually chosen. The gameplay balancing present in the PAL GameCube version applies to the PlayStation 2 version as well (though the North American release has no Easy option).
Additionally, voices and sound effects quality outside of the cutscenes had been reduced due to audio RAM constraints
A second special-edition chainsaw-controller was also made for the PS3, on which ripcord itself doubled as the Start button. The controller was designed for use on the PS2 and PC, and could only be used with a PS2 controller-to-USB adaptor, meaning it can still be used on a PlayStation 3.
IGN gave the game a 9/10 overall, but a score of 7/10 when compared to the Nintendo version. “Due to differences in processing power, Playstation’s Resident Evil 4 is not as quick, clean, or clear”, they noted.
Wii Edition
Resident Evil 4 Wii Edition includes Wii Remote and Nunchuk compatibility for numerous exclusive gameplay features such as aiming and shooting, reloading and a “search knife” function that aims the knife at the nearest enemy. Players can easily switch back and forth between the Wii Remote and Nunchuk and the Classic Controller at any time, depending on their preferred style of play.
When playing with the Wii Remote and Nunchuk, the laser sight on guns is replaced with a reticle that flashes red (enemy) and green (no target) when a gun is drawn. The reticle is always present on screen, remaining a faint grey color that keeps track of the player's aim. This allows the player to aim and draw the gun, retaining the original aim.
The North American and European versions retain all the uncensored features designed for the game's original release.
The Wii Edition also includes the extra content from both the PlayStation 2 and PC versions. The special Wii edition also includes a trailer for Resident Evil: The Umbrella Chronicles. In addition, the Wii edition supports 480p and 16:9 widescreen, as opposed to the 480p and 4:3 letterbox format of the NTSC GCN version. The game also maintains a consistent 30FPS, as opposed to the PS3 version which had occurrences of slowdown in hectic moments. The visual quality remains very similar to the Gamecube iteration. Like the Gamecube version, the game features in-game cutscenes rather than the pre-rendered variety.
Game Rankings currently scores it 91% after 51 reviews. The Japanese magazine Famitsu reviewed the game, with two editors giving the game a perfect 10 score, and the remaining pair giving it a 9, resulting in a score of 38/40. The reviewers noted that the game's improved controls offer something fresh and different. One reviewer said that the game offers the feeling of being closer to the action as well as upping the tension. Multiple reviewers agreed that even those who own the original will find something fun and enjoyable in this version. British magazine NGamer gave the Wii edition a score of 96%. They praised the visuals, controls and features and commented on the fact that such an “exceptional package” was on sale for only 29 (£20). IGN gave the game a 9.0, stating it was the best version of the game, but that it didn't even push the Wii like it did with GameCube and PS2. The Wiire gave the version an A-, and an “Editor's Choice” award. GameSpot gave the Wii edition a score of 9.1 Got-Next
==============================================
PS3 port
The PlayStation port of Resident Evil 4 was released after the original version was designed with the Gamecube in mind. Critics stated that the PlayStation 2 version's ported graphics were actually inferior to those of the GameCube, even though Play station’s version was released almost a year later. Side-by-side comparisons revealed the original GameCube version looked sharper and offered deeper colors.
Additionally, almost all the GameCube’s real-time cut scenes were converted into FMV movie files in order to maintain a better quality on the lower-spec PS2 & PS3. In other words, the players character will appear (in higher-polygon GameCube model) wearing their default costume, regardless of which accessories or outfits were actually chosen. The gameplay balancing present in the PAL GameCube version applies to the PlayStation 2 version as well (though the North American release has no Easy option).
Additionally, voices and sound effects quality outside of the cutscenes had been reduced due to audio RAM constraints
A second special-edition chainsaw-controller was also made for the PS3, on which ripcord itself doubled as the Start button. The controller was designed for use on the PS2 and PC, and could only be used with a PS2 controller-to-USB adaptor, meaning it can still be used on a PlayStation 3.
IGN gave the game a 9/10 overall, but a score of 7/10 when compared to the Nintendo version. “Due to differences in processing power, Playstation’s Resident Evil 4 is not as quick, clean, or clear”, they noted.
==============================================
Wii Edition
Resident Evil 4 Wii Edition includes Wii Remote and Nunchuk compatibility for numerous exclusive gameplay features such as aiming and shooting, reloading and a “search knife” function that aims the knife at the nearest enemy. Players can easily switch back and forth between the Wii Remote and Nunchuk and the Classic Controller at any time, depending on their preferred style of play.
When playing with the Wii Remote and Nunchuk, the laser sight on guns is replaced with a reticle that flashes red (enemy) and green (no target) when a gun is drawn. The reticle is always present on screen, remaining a faint grey color that keeps track of the player's aim. This allows the player to aim and draw the gun, retaining the original aim.
The North American and European versions retain all the uncensored features designed for the game's original release.
The Wii Edition also includes the extra content from both the PlayStation 2 and PC versions. The special Wii edition also includes a trailer for Resident Evil: The Umbrella Chronicles. In addition, the Wii edition supports 480p and 16:9 widescreen, as opposed to the 480p and 4:3 letterbox format of the NTSC GCN version. The game also maintains a consistent 30FPS, as opposed to the PS3 version which had occurrences of slowdown in hectic moments. The visual quality remains very similar to the Gamecube iteration. Like the Gamecube version, the game features in-game cutscenes rather than the pre-rendered variety.
Game Rankings currently scores it 91% after 51 reviews. The Japanese magazine Famitsu reviewed the game, with two editors giving the game a perfect 10 score, and the remaining pair giving it a 9, resulting in a score of 38/40. The reviewers noted that the game's improved controls offer something fresh and different. One reviewer said that the game offers the feeling of being closer to the action as well as upping the tension. Multiple reviewers agreed that even those who own the original will find something fun and enjoyable in this version. British magazine NGamer gave the Wii edition a score of 96%. They praised the visuals, controls and features and commented on the fact that such an "exceptional package" was on sale for only 29 (£20). IGN gave the game a 9.0, stating it was the best version of the game, but that it didn't even push the Wii like it did with GameCube and PS2. The Wiire gave the version an A-, and an "Editor's Choice" award. GameSpot gave the Wii edition a score of 9.1 Got-Next awarded the game with a perfect 5/5, citing the Wii version of Resident Evil 4 as "the pinnacle of its existence."
And that's going to hurt them even worse. The "perception" is that the PS3 just doesn't have as many great or even good games to justify it's purchase. They counted on people buying in on the technology such as the Blue Ray and promises of great new releases in the future. While Blue Ray was attractive, the perception of too few games was at first correct, even through the first year of sales.
It's slowly coming around however, but we are now close to 1.5 years following release and many people have made their decision at this point. True, Blue Ray may continue to tip the scale on future buyers, it's a nice bundle, but gamers are also looking at their wallet and the immediate ROI in gameplay value (especially with the recent skyrocketing of standard expenses.) That's where the Wii and the XBOX 360 really hit the PS3 hard on competition.
It will be interesting to see how the failure of the PS3 impacts the future of the console market, as the console moves closer and closer to offering competative functionality with the standard home PC.
The quality and features of the device are tremendous. It even has a feature for donating excess CPU power to medical researchers when you're not using the system - which I think is kinda cool.
And the games are as impressive as any I've seen - though I'm no connoisseur.
The Sony Play Station 3 is the best Blu-ray player for the money. What many do not know is many set-top Blu-ray players will not play the BD-R and BD-RE versions of Blu-ray discs. These are the only discs consumers can buy as blanks and burn on available Blu-ray burners. The PS3 CAN play all variants of Blu-ray discs.
Basically, the PS3 was too advanced for its release time. It used a far too expensive and powerful processor and had a Blu-Ray laser that cost about $150 at the time. Most people just weren’t ready for a $600 price tag on a console (it took about a $300 loss for Sony to get it down that low). Costs are way down now, it’s competitive as a game machine now that the price dropped and the system software is mature, and it’s positioned as the Blu-Ray player of choice.
I expect Sony will eventually make its money back. Microsoft hasn’t even made its money back on the XBox line yet.
Sony should go into the restaurant business.
ping