“They can choose to line their pockets with the proceeds of the sale of this cultural poison to youngsters. They can join the chorus of consequential deniability, too. All they have to worry about is their conscience, in the dead of night, something the P.R. wizards can’t touch.”
WOW...what a crap game. I feel sorry for those who play this stuff and numb thier minds. Even sorrier for the ones who profit from it. My how society has fallen...AGAIN.
Remember Cabbage Patch Kids and Elmo? The same stuff happens every Christmas holiday season.
Video games, like movies and television shows, are rated. If parents are too lazy to check the ratings...
The rise of realistic first-person shooters matched pretty well declines in adolescent violent crime.
Even Quagmire asks girls if they've turned eighteen yet! Fifteen is too young! |
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I was a perfect little angel. That's my story and I'm sticking to it.
Who can only get this game if their parents bought it for them.
If his parents buy this game for little Johnny then little Johnny has much bigger problems then the games he is playing.
Okay, so is it a game, or the day in the life of a Democrap?
Heck, even "The Sims 2" has sex. Even same-sex sex!
That darn Freedom of Speech thingy...
But retailers, too, must be pressed to check ID before selling the game to children who most assuredly will seek to purchase it.
I’ve never seen a retailer sell one of the GTA games, or any other M rated game, to children. I have, however, watched tons of clueless and/or downright uncaring parents buy them for their children, some who looked as young as eight.
The fact of the matter is, these games are rated. For parents to think “ooooooooooooh, it’s just a ‘game’” ruins everything.
It’s sad that games rated AO (adults only) aren’t sold at any big box stores, yet, you can go buy UNRATED DVDs full of more sex and violence than any game.
Oh, goody, here we go again.
I suspect the anti-video game crusaders suffer from the inability to distinguish fantasy from reality that they falsely impute to gamers.
The release of Doom and Mortal Kombat was followed by a steep decline in youth violence. Could be coincidence, but it tends to falsify the ‘OMG kids who see [fantasy] violence commit [real] violence’ hysteria. Hell, there are even studies that show a correlation between delinquency and favoring non-violent video games (and contrarywise between favoring violent video games and well-socialized non-behavior in real life).
Somewhat amusingly, from my son’s reports (he played GTA IV at the home of the choreographer for a community theatre production of The Fantasticks he’s performing in even as I write), GTA IV includes the charming feature that the controls go haywire if the controler’s character has been drinking.
I’m guessing the zealots won’t be praising the designers for incorporating a simulation of the dangers of DUI.