Posted on 08/25/2005 9:14:39 AM PDT by Extremely Extreme Extremist
COROLLA, N.C. -- Strange new sounds disturb the rustle of the eternal sea, and unaccustomed noises echo through wood and across dune. There's no respite inside the summer houses, on the sidewalk outside the ice-cream parlor. These are sounds out of sync with the whine of the mosquito, the low buzz of the voices of distant children at play, the sudden trill of a songbird.
High tech intrudes everywhere. The insistent chimes of cell phones, video games and the click-click-click from the keyboard of the laptop invade consciousness like mind snatchers, distracting from the homely rhythms that once contributed to the inner life of family. A ride on a bicycle path, shaded by oaks and pines, affords a view of men, women and children, walking the walk and talking the talk on cell phones, their senses oblivious to everything around them. (I think some of them were phoning each other.)
Few of us would give up our high-tech "necessities," but even fewer of us think much about what we sacrifice for our wired comforts. Emerson, decidedly out of literary fashion, recalls how "progressive" inventions inevitably sacrifice something dear.
"The civilized man has built a coach, but has lost the use of his feet," he wrote in "Self-Reliance," one of his several essays that speaks directly to our postmodern times. "He has a fine Geneva watch, but he fails of the skill to tell the hour by the sun."
Computers store knowledge. We take shortcuts through Google, Dogpile and Yahoo to avoid actually reading a history text or losing ourselves for an hour or two in literature. Technological props change the way we think about the world around us, how we use our senses to interpret experience. Not all is benign.
The most problematic "progressive" toy is the video game, preying on the sensibilities of the young who play them by the hour. Some are educational, and researchers suggest they can contribute to hand-eye coordination. Some wise men even defend the violent games as a "substitute" for aggressive behavior, acting as sublimation for scary thoughts (as in fairy tales). But the Big Bad Wolf by comparison is a fluffy puppy.
The most notorious games project extremely vicious images, both sexual and criminal. Grand Theft Auto: San Andreas, the best selling adult game that soon fell into the hands of children, garners most of the attention because of its pornographic images, but it's the violence that's the non-exception that proves the rule. In a disturbing essay in The New Atlantis: A Journal of Technology and Society, Christine Rosen writes of the effect one game had on her when she was researching her article.
"Hours after I had played a first-person shooter game," she writes, "I could not erase the over-the-gun-barrel perspective from my mind, nor could I expunge from memory the image of my enemy's head exploding in a profuse, bloody mess when I shot him (or the fleeting feeling of satisfaction that my 'kill' gave me. . . . [I]mages have influence, and it is not merely moralizers who are concerned about their long-term effects, particularly on children who are already living in an image-saturated culture."
These games allow a child to take on different identities, lending a sense of power and control, but only through violence. These games can become addicting, offering immediate gratification that makes disciplined study all the more difficult. Nearly all the gamers between the ages of 12 and 17 have been playing since the age of 2, according to the Entertainment Software Association, a lobby for the trade. Identities are subsumed inside the characters of the game.
Vacation houses on the beach advertise themselves as "computer-friendly," and children routinely pack spare batteries in beach bags. Richard Louv, author of "Last Child in the Woods," writes that children suffer a "nature-deficit disorder." A British study found that 8-year-olds reported knowing all the images in the Pokemon video game, but couldn't identify otters, beetles or oak trees.
Pediatricians urge parents to limit older children's gaming time and suggest no screen time at all for children under 2 because it can affect their brain development. Bill Gates promises that the Xbox, Microsoft's video game system, will pull the family together in their wired living room, but it's more likely that the Xbox will replace the sandbox.
In the spirit of full disclosure, I write this on my laptop from a deck overlooking the beautiful Currituck Sound on North Carolina's spectacular Outer Banks, with my grandsons Teodoro, 9, and Enrique, 6, lost in their LEGO Star Wars video game. Delight is written across their faces -- and mine.
Damn, I love video games, especially racing game. TT Superbikes hasnt left my PS2 since I bought it three weeks ago.
I love my XBox and XBox Live is one of man kinds greatest inventions.
Hasn't video games been around for 30 years? I know I've spent many years and many summer days of my childhood inside playing Atari. I also played alot outside. This isn't some new problem.
That's all well and good, but can you identify otters, beetles and oak trees?
X-box controls suck. PC games are easier to control, and just as much fun.
Well, then, you may play your PS2 completely guilt free.
Yep. And spending $500 for a new video card and memory EVERY YEAR is even "funner" ;)
PC games are good for strategy (Command and Conquer) and flight sims (Falcon 4.0), but console games make far more sense for gamers.
I do too...but whatever happened to days when kids rode bikes until it was time to go home? Going out exploring in the woods, making up games, playing sandlot baseball. Besides, I prefer the old retro video games (Super Nintendo Tecmo Bowl: Better than John Madden damnit , Intellivision, ColecoVision, Atari 2600) than today's virtual reality crap.
Who spends $500 buck for video cards?! Who needs to buy a new video card every year?! PC games are good for any game that will get modified, which includes sports games with roster updates, various simulation games, first person shooters (and really the controls are just better on a PC for most modern shooters than consoles), and plenty of other games. They're also good for people who like to semi-pay attention to TV while gaming. Right now I think both platform concepts (PC and console) are great, it's really up to the set of games you want to play and personal preference.
Depends on the kids and the era. Here in the desert kids tended to stay indoors through most of the day long before there were video games, just too damn hot in the afternoon to be outside and with the lightning of monsoons there was additional danger, outdoor playing began after the rains went through.
IMO, editors would do their publications and readers a service by refusing any articles that merely restate already-published opinion.
Enough of pile-on, me-too articles. It's bad enough when every city's newspaper contains the same article written by different people, but on the net there's no excuse. The thought, such as it was, already had world-wide distribution. Exactly zero, or less, has been contributed by writing the same thing in different words.
Oh, and the premise of this particular article is of course completely FUBAR. Before GTA there was Halo, Quake, Doom, etc. all the way back to Castle Wolfenstein and "The Bilestoad" (an ancient Apple ][ game where the sole object is to quite graphically remove your opponent's arms and head with an axe).
I bought my X-Box in early '04 and it was immediately my favorite. I haven't touched my PC games since.
However, since I returned from a job in Mexico in February, I haven't touched it. Probably a winter toy.
Halo2 on-line ROCKS !!!
Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.