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I Was A Teenage Half-Orc
National Review ^ | 10/15/04 | John J. Miller

Posted on 10/15/2004 10:14:23 AM PDT by GreenLanternCorps

remember exactly how it started: When I was a fifth grader, my mother encouraged me to read The Hobbit. So I did, and J. R. R. Tolkien's book filled my head with visions of wizards and warriors and dwarves and elves and goblins. A little while later, Mom drove me and a friend to a local toy store, where some guy was teaching kids to play a new game. It was called Dungeons & Dragons.

This weekend marks D&D's 30th anniversary — Saturday is Worldwide D&D Game Day, and in a couple of weeks we'll see the publication of a retrospective book, Thirty Years of Adventure: A Celebration of Dungeons & Dragons.

More on that in a minute. First, let me take a quick trip down memory lane.

During middle school, D&D was a big part of my life — and I mean a really big part of my life. No, I didn't put on chain-mail costumes or speak in a phony English accent because it sounded authentically medieval. But I could tell you the armor class of a minotaur and discuss fourth-level illusionist spells in impressive detail. And, at least for a while, it didn't occur to me that any of this made me a geek.

Isn't that how so many people think of D&D — as a pastime for pimply misfits? I recall that as I got older, a kind of social stigma descended upon the game. It just wasn't something for the in-crowd.

That's too bad, because there's a lot to admire about D&D and what it can do for kids by encouraging them to read, do math, and think creatively. A lot of my friends — the ones who didn't play D&D with me — raced home from school and turned on Woody Woodpecker cartoons. I was more likely to crack open my Dungeon Master's Guide and memorize how many gold pieces it took to buy a cloak of invisibility. Or perhaps write an adventure scenario, which I would call "The Isle of Doom" or somesuch. Or read a book about castles or catapults or Roman legions.

Then my family moved, cutting me off from old D&D companions. I did get a game going every now and then in high school, but it wasn't the same. Besides, I was growing up, and becoming increasingly concerned with what girls thought. I knew with utter certainty that they didn't want to hear about how my paladin character had earned a bunch of experience points for raiding a lair of bugbears.

Yet I've remained nostalgic about D&D. I still have a box, stashed away in the recesses of my basement, that holds a Player's Handbook, a Monster Manual, and, of course, the DMG with that big red monster on the cover. Duct tape is the only thing keeping these battered volumes together. Stuffed into the box with them are a collection of adventure modules, stacks of character sheets, and folders full of carefully drawn maps of cities, kingdoms, and worlds that have existed only in my imagination. It's a pretty big box, this one. And no — as I inform my wife every year or two — I won't get rid of it.

That's because I've long harbored a secret notion in the back of my mind: Wouldn't it be awesome to get a game going again?

There. I've said it. If you feel an urgent need to call me a big loser, I'm ready to take it like a man.

Dungeons & Dragons is quite simply an outstanding game, featuring players who use their imagination to solve puzzles and roll dice to slaughter fiends, all under the watchful eye of a Dungeon Master. The game has no winners or losers — a revolutionary concept that has left a heavy imprint on a generation of software designers. Happily, competition from computers didn't kill off D&D. Today, the traditional game is enjoying a Renaissance, following what might be considered a period of Dark Ages.

"More people play Dungeons & Dragons now than ever before," says Charles Ryan, D&D's brand manager. "Every year, we sell more copies of the Player's Handbook than we did during the 1980s."

Mind you, this isn't the same Player's Handbook. D&D is now in its third edition. Technically, the current set of rules is called version 3.5.

So what's the difference between the D&D of the 1980s and the game of today?

"Actually, it's easier to talk about what's the same," says Ryan. "The core experience remains one of playing characters who go on adventures."

Flipping through the Player's Handbook v.3.5, I see what he means. So much of it rings familiar, with ability scores (strength, wisdom, dexterity, etc.), character classes (fighters, rangers, clerics, etc.), and character races (those short, hairy-footed fellows are still called halflings, because the name "hobbit" remains copyright protected).

But there are some significant differences — or what might more accurately be called improvements. "We now have a unified d20 system," says Ed Stark, D&D's creative director. "In the old version, you used to roll different kinds of dice at different points in time. Sometimes you needed to roll high and sometimes you needed to roll low. Now, major task resolutions almost always begin with the roll of a 20-sided die and a high roll is always good." The other dice — four-sided, six-sided, etc. — still come into play, but the d20 is central to everything.

There's another important innovation. "We learned a lesson from Microsoft and opened up our system," says Stark. "Anybody can use it."

When TSR owned D&D in the 1980s, the Wisconsin-based company wouldn't let competitors create products for D&D. One of my favorite supplements was called The Free City of Haven — but it was put out by a separate company and conformed to a separate set of rules, which I promptly converted for my D&D purposes. TSR's licensing restrictions ultimately led to something of a creative impasse and contributed to the game's popularity hitting a plateau in the late 1980s and 1990s.

The trading-card game market also cut into D&D sales. In 1997, Wizards of the Coast (the maker of Magic: The Gathering) bought TSR, moved its employees to Washington state, and began reviving D&D. (Two years later, Hasbro acquired Wizards of the Coast.)

"We've really got our act together now," says Kim Mohan, who started working at TSR in 1979 and has remained with D&D through its ups and downs. He's especially proud of the way the rules have evolved: "We know how to couch them to avoid or eliminate confusion, make the learning curve shallower, and communicate ideas clearly and consistently."

By all appearances, the modern game looks sophisticated and — I'm not kidding here — totally cool. It doesn't hurt that the forthcoming book on D&D's history, Thirty Years of Adventure, includes a foreword by actor Vin Diesel and short essays by celebrity D&Ders such as Stephen Colbert of the Daily Show and musician Ed Robertson of the Barenaked Ladies. Those guys definitely make my cool list.

I'm especially intrigued by D&D's new campaign setting, Eberron. "This is the first campaign setting we've created from the ground up, using third-edition rules," says Stark. "It's a unique world where magic functions like a pre-industrial revolution technology and wizards are a part of the economy. Eberron has just survived a big war, which we've likened to our own First World War. Enemy nations have abandoned the battlefield for cloak-and-dagger conspiracy."

If I hadn't made plans to spend Saturday on the soccer fields — or, I should say, on the sidelines of soccer fields watching the action — I'd be tempted to participate in Worldwide D&D Game Day. Maybe I'll find a few minutes to stop by my local hobby shop, which is apparently one of the gazillion locations sponsoring some events. Perhaps I'll even pick up a copy of the Eberron campaign setting. You know, so I can look it over and tuck it away in that dusty box of mine. And when my kids are big enough, I'll be ready and eager to be a Dungeon Master again.

The first thing I'll do, though, is give my oldest a copy of The Hobbit — whose full title, as all Tolkien devotees know, is The Hobbit, or There and Back Again.


TOPICS: Culture/Society
KEYWORDS: dd; dorkalert; dungeonsanddragons
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A trip down memory lane for me and I lot of other Freepers out there...
1 posted on 10/15/2004 10:14:23 AM PDT by GreenLanternCorps
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To: GreenLanternCorps

DOH!

Thats: "a lot of other freepers out there."

Look twice, post once


2 posted on 10/15/2004 10:15:42 AM PDT by GreenLanternCorps (I'm Pink, therefore I'm Spam.)
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To: GreenLanternCorps

You and me both, man, even if I wasn't that big on D&D - probably a generational thing.


3 posted on 10/15/2004 10:16:20 AM PDT by Atlantic Friend ( Cursum Perficio)
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To: GreenLanternCorps

Have you seen Fable for X-BOX. It is reminiscent of the expansion called Ravenloft. Lots of fun. There are still players out there.


4 posted on 10/15/2004 10:17:46 AM PDT by conrad metcalf 42
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To: HairOfTheDog

Ping.


5 posted on 10/15/2004 10:18:37 AM PDT by Rocko ("... for Kerry the new world war is just a wedge issue.")
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To: HairOfTheDog; ecurbh; Corin Stormhands

HH ping


6 posted on 10/15/2004 10:18:55 AM PDT by Rebelbase
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To: GreenLanternCorps

Dork alert.

Of course, this dork still plays ;)


7 posted on 10/15/2004 10:20:24 AM PDT by risen_feenix
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To: GreenLanternCorps

"Saturday is Worldwide D&D Game Day"

Actually, D&D gameday happens every Saturday during football season at Ohio State.

That's Right!

D & D = Drunk and Disorderly

GO BUCKS


8 posted on 10/15/2004 10:21:11 AM PDT by WhiteGuy (Congress shall make no law... abridging the freedom of speech, or of the press...)
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To: GreenLanternCorps

Dungeons & Dragons was a great game, especially since it riled up parents.


9 posted on 10/15/2004 10:21:32 AM PDT by Lunatic Fringe (http://www.drunkenbuffoonery.com/mboards/)
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To: GreenLanternCorps
Thanks for posting. My buddies and I still play about twice year in a campaign world that started in high school nearly 20 years ago. Our lives and adresses have all changed numerous times, but D&D, surprisingly, has remained a happy constant.
10 posted on 10/15/2004 10:22:26 AM PDT by The Dude Abides (Who wants some?)
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To: GreenLanternCorps; Rocko; Rebelbase; ecurbh

I have always loved LoTR, but never played Dungeons and Dragons, nor really understood the linkage :~D


11 posted on 10/15/2004 10:23:39 AM PDT by HairOfTheDog (<<<loves her hubbit and the horse he rode in on :~D)
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To: GreenLanternCorps; Fedora; Darksheare

Dungeons and Dragons PING!


12 posted on 10/15/2004 10:24:05 AM PDT by tiamat ("Just a Bronze-Age Gal, Trapped in a Techno-World!")
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To: GreenLanternCorps

For many years the headquarters for D&D was in Lake Geneva, Wi, where I believe it originated. In fact, their building has only recently been rented out to someone else. And
for years they had a store front downtown where kids could go and play the games, and they always dressed appropriately. Haven't seen the store for a couple years, although I notice that one member of the original family who owned TSR is still in town selling real estate. Several people I knew went to Washington state when they moved. It was an interesting time.


13 posted on 10/15/2004 10:24:33 AM PDT by MondoQueen (MondoQueen)
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To: GreenLanternCorps

I sold all of my D&D stuff during college for beer money. I still regret it some days.


14 posted on 10/15/2004 10:26:49 AM PDT by Pest (I will choose Free Will!)
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To: GreenLanternCorps

Memory lane? Nope, I'm an active player now, and yes, this latest edition is the best. I'm having good times with my long-time friends every week. I'll be in a nursing home playing D&D. Oh yeah, I'm a Geek with a capital "G" :-)


15 posted on 10/15/2004 10:27:16 AM PDT by egarvue (Martin Sheen is not my president...)
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To: conrad metcalf 42
There are still players out there.

According to people I know in the business, D&D is a big moneymaker and growing.

16 posted on 10/15/2004 10:27:38 AM PDT by eno_ (Freedom Lite, it's almost worth defending.)
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To: risen_feenix
I suffered the ObiWan Syndrome...teenagers I taught to play in a well-ordered, fair, Evil-Always-Loses world went out and played Monty Haul and got power with no cost. Sigh. I would play again, if only I had The Old College Guys.

If anyone is interested in the same kind of game with a Christian base, visit my homepage for my version of DragonRaid, at (no www):

my.ohio.voyager.net/~abartmes

Paste, and hit the DragonRaid Button.

17 posted on 10/15/2004 10:30:02 AM PDT by 50sDad ( ST3d - Star Trek Tri-D Chess! http://my.oh.voyager.net/~abartmes)
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To: GreenLanternCorps

D&D was the best!

Imagine a game that actually encouraged young guys to read!
Some of my fondest memories of middle school years are of my friends in the basement playing D&D for hours and hours. We had snacks, games, and good honest friendships.
For sheer fun those times couldn't be beat.

It's wouldn't be much of a stretch to say D&D changed the direction my life. It encouraged my love of history and reading, kinda handy for a PhD candidate in History. D&D also encouraged my love of computers...I turned my beat up little Commodore-64 into a DM's tool box..hehe. Not a bad little game.

Eventually High School came and everybody decided we had to be "cool". Whatever that means.

Ta heck with cool, bring back the Elven Rangers!


18 posted on 10/15/2004 10:31:28 AM PDT by Will_Zurmacht
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To: GreenLanternCorps
I used to play D&D a lot when I was a kid but I tend to get into more realistic and science fiction RPG's. My favorite RPG's are "Twilight: 2000" and "The Morrow Project." Still though in my junior and high school years (1979-85), I did a lot of Gamma World where my gradeschool buddy (we still game to this day) and I played two people frozen in 1994 where we wake up to Gamma World. We basically became troubleshooters, researchers and mercinaries where we would try to repair technology and clear out bad guys/monsters. I once took a floor map of my high school and stocked it with bad guys, items, monsters and so on where we both had a good time clearing them out for loot, money, and recognition with our trusty tools at our side. He had his "Pig" (M-60 machine gun) and I had "Stacey" and "Boom-Boom" (my M-16A1 and M203 grenade launcher) at our disposal. B-) Sadly, I think if we were in school today, we'd earn a trip to the principal's office and beyond, but this was around 1983. I used the same plans when I ran D&D as well. Looking back though, I would have gladly bought "The Morrow Project" over "Gamma World," although there are some "deux ex machina" science fiction stuff, most of it ain't too much of a stretch to be believable where it is more hard science.

Maybe we ought to start a Freeper RPG section. BTW, we are going to start up a Morrow Project campaign in late 2004/2005 and most likely my NPC representing me will have "Stacey" and "Boom-Boom" again, hopefully my buddy will want to have "The Pig" again. B-)

It does provide a good escape, RPG's that is.
19 posted on 10/15/2004 10:31:58 AM PDT by Nowhere Man (We have enough youth, how about a Fountain of Smart?)
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To: eno_; dead

A friend once told me while watching some people play D&D "Look. A whole bunch of guys allergic to [sex].".


20 posted on 10/15/2004 10:32:54 AM PDT by AppyPappy (If You're Not A Part Of The Solution, There's Good Money To Be Made In Prolonging The Problem.)
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