Posted on 09/15/2026 8:45:25 AM PDT by BenLurkin
When the Steam Frame was announced, the idea that a high-end VR showcase like Half-Life: Alyx would run natively on a modestly powerful, ARM-based headset seemed far-fetched - and Valve set expectations accordingly.. Yet, as Valve engineers used Alyx as a test-bed for standalone games on the headset, progress came surprisingly swiftly, and Alyx is shipping alongside Frame as a fully native game on the system.
...
Alyx renders at 36fps on Frame and is re-projected upward, but the technique is more sophisticated than a simple timewarp. "We're running at 36fps, but we're using depth reprojection," Ashton says. Using a hand held in front of the face as an example, she describes the parallax problem: the hand and the background move at different rates as you shift, and a naive reprojection can't reconcile them. "If we provide a depth texture from Alyx, or any other game provides a depth texture, we can incorporate that information into reprojection, so that even if you're doing this, we can be completely smooth. You wouldn't be able to tell." Alyx doesn't supply motion vectors, and the implicit motion-smoothing path in SteamVR that handles that case remains in beta - but many third-party VR developers already had motion-vector pipelines feeding the compositor, so Valve brought that route up first and those titles benefit too.
Image quality rests on eye tracking, and Ashton is unequivocal about its necessity: "I don't think it would have been shippable without having eye tracking giving us the gaze information to feed into foveated rendering." SteamVR exposes a fragment density map that developers can either consume automatically via the injection layer or author themselves for tighter control, and dialling [sic] in Alyx's own map was hand-tuning rather than automation..
(Excerpt) Read more at digitalfoundry.net ...
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I just wish they would finish the game.
i understand only about half the nouns in that article ...
VR headsets — a product nobody wants. Apple pulled the plug.
They will sit on thrift store shelves next to old Nintendo Virtual Boys.
I bought a Panasonic Plasma TV about 15 years ago (still going strong after one repair). It came with 3D Glasses. They are still in the original case, unopened, in a box somewhere.
I have Alyx... but still waiting on Half Life3 ...
:^/
i’m looking to upgrade my pc in order to finally play HL:Alyx on my quest 2.
PC parts are so frigging expensive i’m planning on upgrading my 12 yr old PC to a 6 yr old PC!!
prob a RTX 3070, going for around $250-300 if i find a deal.
i got the same tv.
I pulled out them glasses about a month ago and they are totally dead.
oh well..
The fact that a six-year-old game is still the VR “killer app” goes to show how little progress has been made in making VR anything but just an expensive novelty.
I pulled out an old set of Bose QuietComfort headphones (wired) to take on a trip three weeks ago. Dead. New battery. Still dead. Cleaned contacts. Dead. Frustrating.
Fortunately I had my much newer Sony wireless headphones with excellent noise cancellation. Makes flying so much more comfortable. I hate to toss the old Bose headphones, but I think that’s all I can do now.
HL1 is still the best imo. After that it went PC and then woke. No thanks. That’s not reality, it’s Leftist values narration.
sounds like 400 bucks gone bye bye
ouch..
last month i picked up the mid CH720 from Sony.
I think they sound excellent....and LOUD.
so happy with them.
Those top line Sony’s must sound incredible...
yea the noise cancellation...i never really realized how much noise there is out there....even when it’s quiet out..lol
love it so peaceful.
i still look at my 50” Viera and marvel at it’s incredible soft, movie theater like picture.
Then i go into the bedroom and get sunburned by the light of the LCD in there.
Hoping the Panasonic runs forever
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