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The Billion Dollar Game Built in a Dorm Room
The New York Times ^
| Aug. 18, 2025 Updated Aug. 19, 2025
| Calum Marsh
Posted on 08/22/2025 9:41:22 AM PDT by E. Pluribus Unum
Counter-Strike changed first-person shooters forever with its deliberate team-based combat. Twenty-five years after the game’s official release, one of its college creators reflects.
Late one night in his dorm room, Minh Le, a computer science major, was having a hard time concentrating on his studies.
Le was a whiz with computers and had little trouble with the material at Simon Fraser University, a public research school just outside Vancouver, British Columbia. But a video game he had designed in his spare time was earning Le and his co-creator more than $20,000 every month from advertising.
More than 100,000 players at a time — terrorists vs. counterterrorists — were battling over helpless hostages or ticking bombs in Le’s first-person shooter, Counter-Strike. “I just wanted to make a game that was fun to pick up and frag out,” Le said in a recent video interview.
Counter-Strike was destined for even more.
Officially released in the fall of 2000 by Valve Corporation, Counter-Strike spawned a half-dozen sequels and an esports vertical that continues to
generate billions from the sales of cosmetic weapon skins. It has influenced decades of shooters and is arguably one of the most important video games ever made.
Little about Counter-Strike’s origins hinted at what was to come. Le’s lifelong passion for gaming and computer programming had attracted him to
the somewhat underground world of “modding” — modifying existing code to create new and...
(Excerpt) Read more at nytimes.com ...
TOPICS: Computers/Internet
KEYWORDS:
To: E. Pluribus Unum
Lots of guys got their start that way.
Michael Dell started in a dorm room.
Richard Garriott made his first video game at home and marketed it out of his garage.
Just to name a couple.
2
posted on
08/22/2025 10:03:00 AM PDT
by
al_c
(Democrats: Party over Common Sense)
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