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Pong Was Boring—And People Loved It
IEEE Spectrum (I think) ^ | October 30, 2022 | Allison Marsh

Posted on 10/30/2022 2:41:55 PM PDT by SamAdams76

NOVEMBER MARKS THE 50th anniversary of Pong. Why should we care?

For starters, Pong is the first video game that millions of people welcomed into their homes to play on their own televisions. Pong kick-started a global video-game industry that is now worth upwards of US $300 billion. And Pong still has a place in active research, for training AI algorithms, strengthening neural networks, and developing the brain-machine interface called Neuralink, among other things.

And yet as a Gen-Xer born too late to have enjoyed Pong as a child, I have trouble fathoming how anyone could sit in front of a TV watching a square dot—not even a round ball—bounce back and forth across the dark, featureless screen. Was this really fun? To celebrate the half-century persistence of Pong, I set out to discover why so many people love the most boring video game of all time.

What is Pong?

In case you have somehow never encountered Pong, it is simplicity itself—represented on screen as a moving dot, two vertical lines with which to hit the dot, and squared-off digits reflecting the score. The game mimics table tennis, with two people competing against each other to get the ball past their opponent. Players can move their paddle vertically (but not horizontally) to deflect the ball, and the ball can also bounce off the top and bottom of the screen. The ball speeds up the longer you rally, and each hit is accompanied by a satisfying “click” sound. If you miss, your opponent scores a point. The first player to reach 11 points wins.

The game was actually created as part of a training exercise to get a young engineer named Allan Alcorn acquainted with video-game development. Nolan Bushnell and Samuel “Ted” Dabney had recently started Atari, and they hired Alcorn as their third employee. Alcorn had majored in electrical engineering and computer science at the University of California, Berkeley, but had never played a video game before. At the time, video games were mostly the domain of research laboratories and universities. Under the guise of a contract for General Electric, Bushnell asked Alcorn to design a game similar to ping-pong that could be played on a television.

Because Pong was developed before the debut of microcontrollers, the circuit board consisted of hardwired, discrete logic components. The arcade version included 66 integrated circuits, a pair of 555 timers, and a few transistors. (For a deeper dive into Pong’s design, see Hugo Holden’s article, “Atari Pong E Circuit Analysis & Lawn Tennis: Building a Digital Video Game with 74 Series TTL IC’s,” Dan Boris’s redraw of the circuit diagram, and Ricardo Ramos’s account of building a Pong clone.)

Bushnell understood the economics of pinball machines and other arcade games, and so he decided to add a coin box to the Pong arcade console [pictured at top]. He beta tested it at Andy Capp’s Tavern in Sunnyvale, Calif. According to Pong lore, people lined up for their turn to stuff quarters into the machine and play. Eventually, the manager called Alcorn because the coin box was jammed to overflowing and the game had stopped working.

Atari sold about 35,000 consoles for use in arcades, bars, and restaurants, but the real game changer, as it were, didn’t happen until 1975, when Atari introduced Home Pong, for play on your own TV set. The controller was a brown box with a dial on each side, forcing players to play shoulder to shoulder. It was advertised as working with any television set, but you could only play the one game. Later versions had individual controllers with long cords that allowed players to sit back more comfortably. Hundreds of thousands of Pong sets were distributed through the department store Sears. The game was also one of the original titles included with the Atari 2600, a video-game system introduced in 1977 that let you play different games by swapping out the game cartridge.

Meanwhile, Atari had to contend with the problems of Pong’s popularity. Back in 1972, Magnavox had introduced its Odyssey home video-game system, which included a game called Table Tennis. Two years later, it filed a lawsuit against Atari alleging copyright infringement; that suit was settled out of court. Rival companies brought out similar Pong-like games, as did Atari itself. Bushnell wanted a one-player Pong-type game, so he worked with Steve Bristow and Steve Wozniak to develop Breakout, a brick-breaking game that also proved wildly popular. In 2015, the Strong National Museum of Play, in Rochester, N.Y., inducted Pong into its World Video Game Hall of Fame, citing its popularity and influence in launching the video-game industry.

Pong was not the first video game, nor the first table-tennis video game, nor the first home video game, and yet it was the one that introduced millions of children and their parents to the idea of video gaming.

But was Pong fun?

I first encountered Pong in the early 1980s, on an Atari 2600 at my kindergarten best friend’s house. I didn’t see the magic then, and I still don’t. How was this the game that launched a billion-dollar industry? I recently posed this question to friends of a certain age and was surprised to receive a resounding chorus of cheers for Pong. Yes, Pong really was fun! My curiosity piqued, I followed up with some informal interviews and an entirely unscientific sampling methodology, and I have compiled the top five reasons people seem to love Pong.

Above all, the novelty factor seems to propel Pong to the top of the pantheon of video games. David C. Brock, director of curatorial affairs at the Computer History Museum, fondly remembered playing Pong at home and in a restaurant in Pennsylvania. Pong was so new and different that it made an impression, Brock recalls. Pinball may literally have all the bells and whistles, but it was a game from the previous century. Pong was the future, even if that future was a black-and-white television screen.

Connected to the novelty factor is that Pong is an inherently social game. No longer were players competing one by one to get the highest score. Now you could compete directly against your friends and family. My University of South Carolina colleague James Risk grew up in Mooresville, Indiana, a small town southwest of Indianapolis. His house was the first in the neighborhood to have a home version of Pong. James’s father would never relinquish his turn, even when he lost, so James and his siblings had to duke it out to be Player 2. Even the family cat would get into the action, chasing the moving dot on the screen.

Lynn Heidelbaugh, a museum curator in Washington, D.C., remembers watching her older brothers play Pong. She found the game mesmerizing—watching the ball move back and forth, bouncing at angles off the paddles, each hit accompanied by a satisfying chirp. It’s not a stretch to think that Pong induces autonomous sensory meridian response, or ASMR, the calming and euphoric feeling triggered by repetitive auditory or visual stimuli. Pong’s distinctive sound was Alcorn’s response to Bushnell’s request for the roar of crowds. Alcorn crafted the sound from tones that already existed in the sync generator.

Despite the simplicity of the game, Pong was surprisingly challenging to play. The controllers were not particularly sensitive, and it was easy to miss a ball you thought you had. For many players, this imperfection made the game addictive, as they kept trying to improve. Another defect (or feature, as Alcorn preferred to think of it) was that the paddles did not move fully to the top or bottom of the screen. This was due to a problem in the circuitry. Alcorn could have fixed it, but it turned out to be a happy accident. Had the paddles reached the edges, really good players could have rallied indefinitely. Instead, the game inevitably ends after a few minutes, only to be started again by gamers intent on winning.

A final reason people love Pong is nostalgia, whether that’s a recalling of childhood memories or a wistfulness for a past they never had. Katherine Lewandowski, now a geologist at Eastern Illinois University, didn’t play much Pong growing up, but was reintroduced to the game as an undergraduate at Vanderbilt in the 1990s. She says she was a novice compared to her friends, who had been playing for years, but she still enjoyed a spin at the console at Obie’s Pizza while waiting for their deep dish.

IEEE Spectrum’s special projects editor Stephen Cass grew up in Ireland. By the time arcade games arrived there, Cass says, Pong was not among the offerings—manufacturers had already moved on to other titles. His strongest Pong memory is thus not of the game but of the 1994 Frank Black song “Whatever Happened to Pong?,” which leveraged the ’90s trend of ’70s nostalgia. A few years later, Pong made a recurring appearance on season 1 of That ’70s Show, thereby cementing the nostalgia.

For me, though, Pong doesn’t hold a candle to Frogger. My father, who was an early adopter of almost all things tech, never saw value in video games, so I had to run down the street to my friend’s house to play Frogger on her Atari. I love that pixelated frog and the many ways to die—I was not particularly good at the game and died frequently. To this day, references to Frogger inevitably surface whenever I make ill-timed attempts at jaywalking in the city.

I suspect that every generation of the past half century has its game, the one that introduced them to video games, that triggers waves of nostalgia and fond memories, the old favorite that people are excited to see when they serendipitously encounter it in a pizza parlor or on an emulator in a museum. It could be Pong or Frogger or Pac-Man or Tetris or Super Mario Bros. or Space Invaders—or the next big thing! What game do you think we will be talking about in 50 years?


TOPICS: Computers/Internet
KEYWORDS: pong
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1 posted on 10/30/2022 2:41:55 PM PDT by SamAdams76
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To: SamAdams76

Yep, I’m old. I played Pong.

Then Asteroids came along and blew it away.


2 posted on 10/30/2022 2:43:59 PM PDT by Bubba_Leroy (Dementia Joe is Not My President)
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To: SamAdams76

First played Pong in the Pinball arcades.


3 posted on 10/30/2022 2:44:21 PM PDT by Openurmind (The ultimate test of a moral society is the kind of world it leaves to its children. ~ D. Bonhoeffer)
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To: SamAdams76
We had Magnavox Odyssey, where you put the overlays over the TV....


4 posted on 10/30/2022 2:45:21 PM PDT by dfwgator (Endut! Hoch Hech!)
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To: Openurmind

Boring? I am sure Pong died out because the Democrats found it too mentally straining and confusing. Gave them a headache trying to cope.


5 posted on 10/30/2022 2:46:36 PM PDT by frank ballenger (You have summoned up a thundercloud. You're gonna hear from me. Anthem by Leonard Cohen)
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To: SamAdams76
Used to play it at a local burger joint.

Then a local pizza joint got a version where you could move the paddle anywhere you wanted on your side of the net.

And it was all over after that.

6 posted on 10/30/2022 2:47:40 PM PDT by untenured
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To: SamAdams76

She uses a lot of words and letters to say “I’m stupid”.


7 posted on 10/30/2022 2:48:36 PM PDT by ifinnegan (Democrats kill babies and harvest their organs to sell)
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To: SamAdams76

I recall some iteration of the game that a neighbor kid had where you could induce some “english” to the ball by swiping the paddle as you hit it. He knew about it and I didn’t and, man, he kicked my ass for a few rounds.


8 posted on 10/30/2022 2:55:23 PM PDT by keat
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To: frank ballenger

“Boring?”

It was high tech stuff at the time! We used to have elimination tournaments for a cash pot. There would be 20-30 people. lol


9 posted on 10/30/2022 3:00:02 PM PDT by Openurmind (The ultimate test of a moral society is the kind of world it leaves to its children. ~ D. Bonhoeffer)
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To: SamAdams76

Your optimism is wonderful. What makes you think that there will be anyone still talking in 50 years?


10 posted on 10/30/2022 3:01:18 PM PDT by TigerHawk (The Raised Middle Finger in the Clenched Fist of the World!)
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To: keat

I remember you could put English on it!


11 posted on 10/30/2022 3:02:23 PM PDT by rlmorel (Nolnah's Razor: Never attribute to incompetence that which is adequately explained by malice.)
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To: SamAdams76

If hes a gen x’er, he could have grown up with it.

1964-1980, roughly is where they count them.


12 posted on 10/30/2022 3:04:09 PM PDT by Secret Agent Man (Gone Galt; not averse to Going Bronson.)
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To: SamAdams76

Ah, those ubiquitous plastic tables. Shelves too.


13 posted on 10/30/2022 3:04:53 PM PDT by Secret Agent Man (Gone Galt; not averse to Going Bronson.)
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To: SamAdams76

I don’t remember the wood grain on the console. I must have had the cheap one.

This was trumped by “tanks”.


14 posted on 10/30/2022 3:08:03 PM PDT by dgbrown
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To: SamAdams76
Pnog didn't work until they made a version with separate controllers.

It was too easy to bump the console right as the "ball" got to your opponent's paddle.

No, I did not master that tactic.

15 posted on 10/30/2022 3:10:31 PM PDT by Trailerpark Badass (“There should be a whole lot more going on than throwing bleach,” said one woman.)
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To: SamAdams76

Super simple but took some pretty serious eye-hand coordination when you had the speed cranked up (seems like it had three speeds). Plus the social aspect mentioned in the article — head to head against another person. A close game could be truly exciting for both players and “crowd.”


16 posted on 10/30/2022 3:10:49 PM PDT by Yardstick
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To: SamAdams76

A friend had the early Atari and I played at his house. It’s hard for younger people to appreciate the novelty of Pong when it came out. That was part of the attraction, and it was fun to be able to play this simple game on a TV screen. I played and liked a lot of the older games, but I don’t have the patience or the coordination for the newer ones. Maybe that’s the secret of Pong’s popularity: anyone could play it.


17 posted on 10/30/2022 3:12:54 PM PDT by Southside_Chicago_Republican (The more I learn about people, the more I like my dog. )
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To: Yardstick

I had a home version of this game around the 1975 period. I remember there being a “hockey” version of it too that had extra paddles to move around. Very primitive. Yet at the time, it was the epitome of high tech. “What will they come up with next” was my father’s attitude towards it.


18 posted on 10/30/2022 3:15:43 PM PDT by SamAdams76 (4,419,117 active user on Truth Social)
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To: SamAdams76

My parents had a Pong box on a TV in the early 80s. I played it a few times, but it was indeed boring. Never have cared for video games except for a few card games.


19 posted on 10/30/2022 3:22:11 PM PDT by HartleyMBaldwin
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To: SamAdams76
William Higinbotham
He also has a place in the history of video games for his 1958 creation of Tennis for Two, the first interactive analog computer game and one of the first electronic games to use a graphical display.
Give credit where credit is due.
20 posted on 10/30/2022 3:25:18 PM PDT by higgmeister ( In the Shadow of The Big Chicken! )
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