Posted on 12/06/2021 11:19:35 AM PST by Signalman
You are not a superman; Marines and fighter pilots take note.
If it's stupid but works, it isn't stupid.
Don't look conspicuous - it draws fire. (This is why aircraft carriers are called bomb magnets.)
When in doubt, empty your magazine.
Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.
Field experience is something you get ten minutes after you need it.
The cost of a weapon has a direct correlation with how far you have to send it to get it fixed.
Happiness is a belt-fed weapon.
Never share a foxhole with anyone braver than you are.
Never forget that your weapon was made by the lowest bidder.
If your attack is going really well, it's an ambush.
No OPLAN ever survives initial contact.
If the enemy has done nothing for the past half hour while you dig in it's probably because they've been in the tree line right behind you the whole time.
If you find yourself in a fair fight, you didn't plan your mission properly.
Who cares if a laser guided 500 lb. bomb is accurate to within 9 feet?
Any ship can be a minesweeper... once.
There is no such thing as a perfect plan.
All five-second grenade fuses will burn down in three seconds.
Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
In case of mortar and rocket attack hide under the urinal, no one has hit it yet.
If at first you don't succeed, call in an airstrike.
If you are forward of your position, the artillery will fall short.
The enemy diversion you are ignoring is the main attack.
You can win without fighting, but it's a lot harder to do. And the enemy may not cooperate.
A retreating enemy is probably just falling back and regrouping.
Never tell the Platoon Sergeant you have nothing to do.
The important things are always simple; the simple things are always hard.
The easy way is always mined.
The only terrain that is truly controlled is the terrain upon which you're standing.
The law of the bayonet says the man with the bullet wins.
The easy way gets you killed.
When you have secured an area, don't forget to tell the enemy.
Never draw fire; it irritates everyone around you.
Incoming fire has the right of way.
Friendly fire isn't.
Recoilless rifles - aren't.
Suppressive fire - won't.
If the enemy is in range - SO ARE YOU.
No combat ready unit has ever passed inspection.
No unit that ever passed inspection has passed combat.
Things which must be shipped together as a set, aren't.
Things that must work together, can't be carried to the field that way.
Radios will fail as soon as you need fire support desperately.
Radar tends to fail at night and in bad weather, and especially during both.
Anything you do can get you killed - including doing nothing.
Tracers work both ways.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
Make it tough for the enemy to get in and you can't get out.
When both sides are convinced that they are about to lose, they are both right.
Professional soldiers are predictable, but the world is full of amateurs.
If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
Whenever you lose contact with the enemy, look behind you.
Weather ain't neutral.
The most dangerous thing in the combat zone is a lieutenant with a map.
The quartermaster has only two sizes, too large and too small.
If you really need an officer in a hurry, take a nap.
There is nothing more satisfying than having someone take a shot at you, and miss.
If your sergeant can see you, so can the enemy.
If you can't see the enemy, he still may be able to see you.
Ammo is cheap, your life isn't.
The only time you can have too much ammo is when you are drowning or you are on fire.
You'll only remember your hand grenades when the sound is too close to use them.
Close only counts in horseshoes and hand grenades.
The spare batteries for the PRC-whatever your troops have been carrying are either nearly dead or for the wrong radio.
The enemy invariably attacks on one of two occasions: When you're ready for them. When you're not ready for them.
Teamwork is essential; it gives the enemy someone else to shoot at.
If you can't remember, the claymore is pointed at you.
When the pin is pulled, Mr. Grenade is not our friend.
The Cavalry doesn't always come to the rescue.
Napalm is an area support weapon.
B-52s are the ultimate close support weapon.
Sniper's motto: reach out and touch someone.
Killing for peace is like screwing for virginity.
The one item you need is always in short supply.
Interchangeable parts aren't.
It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
Mines are equal opportunity weapons.
A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
The side with the simplest uniforms wins.
Combat will occur on the ground between two adjoining maps.
If you can keep your head while those around you are losing theirs, you may have misjudged the situation.
If two things are required to make something work, they will never be shipped together.
Why does your 500-watt VRC-26 (real old) not make it across 200 miles while a ham with 50 watts on the same MARS frequency can be heard from Stateside?
Murphy was a grunt
Incoming artillery is an equal opportunity reaper. It doesn’t care how fast you are, or how you built that overhead cover.
When your number is up, it’s up.
Murphy’s Laws
I was in the navy..
Never
Again
Volunteer
Yourself
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