Posted on 04/22/2020 6:02:03 PM PDT by BenLurkin
The core of Fallout 76 still has numerous issues that need fixing... but adding in functioning non-playable characters is probably the most important and necessary update the games needed to make. The difference it creates is so huge that you have to wonder what the original thinking behind the NPC free launch was.
NPCs change that, having someone else there in the wasteland alongside you simply because having someone else there adds a layer of meaning to everything you do beyond aiming for better gear. There are ramifications and results that affect more than your loadout now. And, if nothing else, its just nice to have someone to talk to (the only person playing on my friends list is on a different format). Theres an astronaut you meet called Commander Daguerre after intercepting a distress call. Turns out shes just come back from space but doesnt realise shes been in cryosleep for decades.
Its just so nice having people not like you, because at least you feel seen. Theres more to it than just new content and dialogue, its the substance and tone of it all. Living people react, have opinions and unpredictable paths. The living are a mystery in a way the dead are not. A corpse is a fixed point. No matter how much fun you have working out how it got where you found it, it was there before you arrived and will remain long after youve gone.
(Excerpt) Read more at gamesradar.com ...
Have you tried Fallout New Vegas? I enjoyed it quite a bit.
I started Fallout 4 but haven’t gotten very far into it and have put aside for the time being.
Yes to New Vegas, enjoyed it very much.
Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.