I like the ones that are quick to solve. Not to be lazy, but its a quick start to days that already have long agendas. :)
I think the group in general is getting pretty good at these, but I try to pick the ones that are quick.
It’s like opening a lock. You have a hand full of keys. Each CG has one or more keys that let you in. Once you’re in, it’s off to the races to write it out.