Posted on 05/11/2019 8:11:12 AM PDT by BenLurkin
Hawley's bill, called The Protecting Children from Abusive Games Act, would ban loot boxes and "pay-to-win" microtransactions in titles targeted at or popular among minors, likening the business model to addiction.
Hawley cites the popular mobile title Candy Crush Saga as an example, as it allows players to purchase a $150 "Luscious Bundle" to make the game easier, though it is certainly far from the only title to offer these kinds of spending options. A large number of mobile games are designed to encourage microtransactions, and many of today's most popular PC and console games, including PlayerUnknown's Battlegrounds, Rocket League, and Overwatch, give players the option to purchase loot boxes that contain a randomized assortment of cosmetic items.
Hawley's bill will first need to pass the Senate and then the House of Representatives before potentially becoming a law, but this isn't the first time US lawmakers have taken aim at the practice. Last February, Hawaii state representative Chris Lee put forward a bill seeking to limit the sale of video games with "gambling-like mechanisms" to people under the age of 21. Other countries have also undertaken investigations into whether or not loot boxes constituted gambling.
(Excerpt) Read more at gamespot.com ...
I have a friend who barely makes it hand to mouth. Broke as crap all the time. One day we were out doing errands and she wanted to stop by the bank to cover over $100 of overdrafts. No fees because she used to work there and they waved them. So I said....wth? It was for extra lives she had purchased on Candy Crush and some other game. I said.....no wonder youre broke all the time.
Is it possible for the player to win money? As far as I can tell, it is not in the version of Candy Crush I have played\ (which has been a few years). It sounds like a loot box is something you pay extra to get candies with additional value, powers, etc.
What about pogo.com? It’s a game site - if you pay the annual fee then you don’t get the ads, also you can win badges, etc....no monetary value...it just lets you and other players know how good you are.
It is possible to win money on WorldWinner but not if you’re in Tennessee.
Yea my buddy isn’t particularly rolling in the dough either.
Had enough to spend on fake clubs though...
Mystic Warlords of Ka’a | The Big Bang Theory
Like shooting nerds in a barrel
https://www.youtube.com/watch?v=Bz13u1e8jiE
Where the hell have I been????I’ve never heard of this stuff
I don’t play games like this, but I don’t think you generally can win money. I think issue is the “loot” you get is random, so you can buy one of these things and get nothing useful/of value even in terms of “value”/benefit in the context of the game you’re playing... for example, due to redundancy.
Say a certain game has an MP5 submachine gun, you already have an MP5 submachine gun, and MP5 submachine guns don’t wear out in the game so you only ever need one, and in this example, you can’t trade items with other player (unlike say, baseball cards). So if you get a loot crate with an MP5 submachine gun, you’re probably going to feel ripped off (If you’re stupid enough to buy one of these damn things). You’ve effectively just flushed $1.99 right down the toilet.
We have learned how to farm for credits. We automate the 2 credit videos on multiple virtual machines. I normally farm from 2000 to 4000 credits a day on a single computer. I have the best clubs and balls and plenty of spare credits for the future.
A large number of online gaming gigs are also coding geeks. Theres always a way around everything. You just have to learn how.
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