You...doubt it? Who enshrined you as the arbiter of truth and Apple ownership? What you believe or don't believe is of no concern to me but to mock your spittle-flecked button-mashing in a public venue here's a photo of my phone:

Incredibly enough, the photo was taken by my iPad and vice versa:

I realize this invalidates your haughty claim of denial but them's the breaks.
You are not one of the 750 plus members of the Apple Ping List. . . that tells me a lot.
It tells you nothing except what the voices in your head say. It's a desperate attempt to invalidate criticism because you have a strange, bordering on irrational, obsession with a company's products. And we thought Rush Limbaugh was hooked! And how and why is the Apple Ping List relevant? It's a voluntary list. It's optional. It's a mere 750 members on a site with hundreds of thousands of users, tens of thousands of whom probably also own Apple hardware.
No, they're not.
Yes, they are. This chart demonstrates the following:
1) A massive amount of searches related to degraded performance and response in a short amount of time.
2) A rapid subsidence of those searches as bug fixes are issued
It is safe to assume that not every user obtains the newest hardware. In fact, it's safe to assume that most of them do not for reasons of finance, inconvenience, or the fact that they just bought a new phone a year ago. Therefore, the searches and the problems are related to new iOS on existing hardware.
They have a few minor problems that some users experience in the first roll out.
A statement for which you have provided no empirical evidence ie the kind you demand from others. A 'few minor problems' would not elicit a panicked x.01 update within 24 hours of release, to say nothing of x.02, x.03 issued in under a week. iOS 11 is the most recent example.
They are ironed out within a couple weeks with point releases.
I hate to have keep explaining your position as well as mine, but this statement invalidates your previous one. There are either bugs or there are not. Updates issued almost immediately after the first release in response to user complaints confirms that these are, indeed, bugs.
No body, not even Apple, can find every minor bug on the first release.
The point is they don't try very hard given their budget and manpower. Why is it an article of faith with you that they do? It's obvious that the Shiny New Object phenomenon is the main driver of behavior at Apple and among many in its user base. iOS 11 has produced widespread reports of an inability to type the capital letter 'I,' for example. It may be a minor annoyance and become the subject of a humorous meme but testing full keyboard/character functionality would seem to be the most basic of QA procedures.
There are too many combinations of software/hardware interactions that people use for beta testers to try.
Now THIS is unadulterated horseflop. Too many combinations? iOS is proprietary. It's owned by Apple. It runs only on Apple hardware (VM experiments notwithstanding). There have been only 11 versions of iOS issued. On the hardware side, there have been 10 or fewer full versions of the iPhone with variations within generations. There are, actually, a relatively LOW number of combinations of hardware and software which directly contradicts your statement.
And if you're speaking of apps, that is not the subject of the article or the initial response. Apps are the responsibility of the developers - but their even more frequent patches indicate they also are more concerned with rapid deployment than with stability.
All in all, they are usually pretty rock-solid for the majority of users.
And despite this subjective claim, the chart shows massive spikes in searches for help. Oh dear, how inconvenient.
There is nothing that comes out that is a "disaster" as you put it.
So your subjective claim trumps mine? Interesting criteria - and convenient also. But it's obviously a dramatic - and relative - term. You seem to want to exclude Apple from any and all responsibility for their product and procedures. They, not you or I, are the ones pushing iOS releases as technological revelations. They nag you on the device. They nag you in iTunes. If it's so wonderful and a must-have why are there so many problems, complaints and requests for help upon release?
You are posting FUD, unadulterated FUD.
Actually, it's not unadulterated. I added water per the label's instructions.
No, I'm afraid I'm writing about my experiences and those of many others. Again, the chart absolutely supports my position, which is why I posted in the thread in the first place.
I note that you have completely avoided the topic of Apple's response to bug reports. Posting in a 'User Community' is as futile as trying to fly by flapping one's arms yet it is Apple's most frequent response to reports of trouble.
Trolls who post FUD
Step 1: stick fingers in ears. Step 2: yell 'Troll!'
If you've got so much energy why not check post history? I've been here since 2004 and have discussed innumerable technological topics. You and I have, in fact, had productive and not-so-productive discussions on various subjects but regrettably you have lost the plot on this one, mostly because you are playing the man and not the ball.
usually try to give themselves some authority by claiming ownership of an Apple device
I'm making no claim whatsoever. Your inference is your own. My 'authority' is experience combined with ownership combined with a knowledge of and traffic in many Apple user forums (official and otherwise) in which - surprise! - widespread problems related to iOS bugs are a large portion of the discussion. Which brings us full circle.
There are too many combinations of software/hardware interactions that people use for beta testers to try.
Now THIS is unadulterated horseflop. Too many combinations? iOS is proprietary. It's owned by Apple. It runs only on Apple hardware (VM experiments notwithstanding). There have been only 11 versions of iOS issued. On the hardware side, there have been 10 or fewer full versions of the iPhone with variations within generations. There are, actually, a relatively LOW number of combinations of hardware and software which directly contradicts your statement.
And if you're speaking of apps, that is not the subject of the article or the initial response. Apps are the responsibility of the developers - but their even more frequent patches indicate they also are more concerned with rapid deployment than with stability.
Yes, I am speaking of apps. . . and it is the subject of what happens when an OS of any kind is released into the wild. No beta test program can be exposed to every combination of device/software that is in use in the wild. There will be combinations that cause issues that are unforeseen have conflicts, especially in apps that need to use the same resources. It just happens and until they occur there is no way to predict them. It's the nature of the environment. This is the REASON for beta testing in the first place, hoping to find the more egregious conflicts.
So, no, it's not "unadulterated horseflop," relictele. It's factual.
Did you add the pinch of salt as well? 8^) That adds flavor.
1) A massive amount of searches related to degraded performance and response in a short amount of time.
2) A rapid subsidence of those searches as bug fixes are issued
Look, relictele, I've been running the Apple Ping list for many years and following these "Issues" or problems with new iOS releases, and OSX or macOS releases as well. There is no "massive amount of searches related to degraded performance and responses in a short amount of time when compared to the sheer number of devices in the wild. Those "searches" are minuscule compared to number of people who DO NOT HAVE PROBLEMS. We are talking about a very small number of users, especially when you look and see how many of those hits are duplicates.
Currently there are over 1.25 BILLION iOS devices in use around the world. . . but searches come up with a very few complaints most of which are duplicate hits. For example "iOS 11 complaints" resulted in 544,000 hits, most of them relate to battery issues. That is generally handled by the simple fix of restarting your iPhone with a cold restart.
GotaBeMobile.com had an article on 24 problems related to iOS 11 updating. . . and almost every single one of them was solved by the simple solution of doing a forced restart of the iPhone. . . something that is usually advised to do on doing a major update to the iPhone. Such a restart clears all the registers of old settings that a warm restart does not. If you do it after an update, you simply don't run into these problems.
Many of the other article found in that search were speculation articles about what you might run into if you upgraded. Just because there are a "lot of hits" does not mean there are a lot of problems, or that everyone is experiencing them, as you imply or that Apple is just shoving junk out the door for "hapless users to beta test." That is far from the case, and not at all the truth. There are actually tens of thousands of registered beta testers signed up with Apple to test iOS before it ever gets released to the general public. . . but some conflicts will just not get caught. . . and they will be fixed.
"rapid subsidence of problems" is exactly what I said. . . in the first couple of weeks after the release, usually with the first two point updates. Apple has to KNOW about the problems the users in the wild are having to be able to target the problem and fix it. I NEVER said there were not "bugs" in iOS releases. I said they were MINOR issues that affected a small minority of users. That is the truth. Here is what I said, and you even quoted me.
They are ironed out within a couple weeks with point releases.
I hate to have keep explaining your position as well as mine, but this statement invalidates your previous one. There are either bugs or there are not. Updates issued almost immediately after the first release in response to user complaints confirms that these are, indeed, bugs.
Your explaining my "position" as well as yours is NOT YOUR JOB. That is you trying to explain away the fact that the minor problems are Ironed out in a few minor 11.1.x upgrades after they get reported to Apple. If they do NOT get reported to Apple, they will not get fixed. . . and the only way they can be found is if a large number of people use the OS with the software that may interact incorrectly. A single report of a problem is not sufficient to indicate a problem.
The point is they don't try very hard given their budget and manpower.
There is your problem. You have no clue about the work that goes into developing a new release of an operating system such as a new iOS release so you can Monday Morning quarterback like you do and claim they weren't ready and if they just put more money and effort into it would be perfect when it was released to PLEASE YOUR SENSIBILITIES about how well it should run and how many problems it should have. I would be willing to bet you've never done a lick of development in your life. Have you? There are over 90 million lines of code in macOS. . . and iOS is a major subset of that. I've heard there are over 50 million lines of code in iOS and that a good majority of it was rewritten in iOS 11. It's larger than Windows. Frankly, it's surprising there aren't more problems with such a huge undertaking.
YOU want an update to be perfect when it is released. So do I, but I've done coding and I know that NOTHING ever is. Not even with Apple. Some releases are better than others. iOS 11 was a MAJOR upgrade and has a few more bugs than others lesser upgrades in the past.
On the hardware side, there have been 10 or fewer full versions of the iPhone with variations within generations.
That is factually untrue. Just because it has been ten years since the iPhone was released does not mean there have only been ten models of iPhones. . . and there are model distinctions that differentiate them.
Each of these are have both design, structural, and functional differences, even with in numeric model designations.
Would you like to be added to the Apple Ping List?