Posted on 01/03/2016 7:22:07 PM PST by BenLurkin
The experience can cause nausea, eyestrain and headaches. Headset makers donât recommend their devices for children. Samsung and Oculus urge adults to take at least 10-minute breaks every half-hour, and they warn against driving, riding a bike or operating machinery if the user feels odd after a session.
Apart from the physical effects, Stanford University professor Jeremy Bailenson says his 15 years of research consistently have shown virtual reality can change how a user thinks and behaves, in part because it is so realistic.
"We shouldnât fathom this as a media experience; we should fathom it as an experience," said Prof. Bailenson, who also co-founded Strivr Labs Inc., which helps football players relive practice in virtual reality.
The psychological unknowns are prompting some backers to suggest setting standards for content.
...
Facebook and Samsung declined to comment on questions around virtual reality's potential psychological effects. Said Richard Marks, a Sony lead virtual-reality engineer, "Just like any medium, [virtual reality] can have good effects and negative effects. I think people can get just as immersed in a book."
HTC said that content makers have "a responsibilityâ¦to create experiences that are immersive and hitting their intended mark"â and that it aims for "experiences that are fun, educational, and inspiring."
Still, investors and analysts say virtual reality has enormous potential beyond entertainment. It can allow students to visit historical places or practice surgery; prospective tenants can walk through apartments without visiting them; and people can meet face-to-face in virtual rooms.
(Excerpt) Read more at wsj.com ...
Hilarious.
Wonder if Lydia has a clue about how you ‘feel’?
We missed you at the wedding ;)
That is the most fabulous response!
Congratulations to you for winning Lydia’s hand...lovely!
It was a small ceremony. Just us, a Priest of Mara and a few ofher Valkerye friends.
We honeymooned on an island off the coast of Windhelm and went dragon hunting before returning to our new home in Falkreath. Adopted two war orphans too It was the will of Talos.
http://s931.photobucket.com/user/NormLenhart/media/Smiting.jpg.html?o=9
Norm...sounds so fab! My son is a serious (in the industry...EA) gamer, but not me ...tell me who wins, OK? (You and Lydia I’m sure!)
kg/nancy
I’m just waiting for Bethesda to release the tools so I can import her to Fallout 4. It’s just not the same without her after a few years of saving Tamriael together...sniff...
I forgot to tell you...he went to the SFO PS 4 Experience recently and was very impressed with the virtual reality headset opportunity. Much better/ more advanced than a previous experience in the early 2000’s.
kg/nancy
I’m laughing...but I have no idea what you’re talking about (other than a Fallout 4 thread-—thank you, Laz-—here on FR) I think I asked my son about Fallout 4. Don’t think it’s something he pays attention to. ;)
Treatment to cure the Islamic disease?
Make Muslims wear them 24/7 with anti Islamic video in 3d holo?
okay i am going to throw this out there , its a totally far out suggestion...how about...you know taking the headset off?
i know , i onow...strange suggestion...
Virtual Reality will soon become ubiquitous.
You will wear it over the head like a lightweight polycarbonate helmet or across the face as a type of light plastic veil.
It will be loaded with haptics to alert you of many things.
A small tic tic tic on one side might mean someone is approaching from the direction there.
It can display info on where your children are at any time.
You can see them and listen in and talk if need be.
For the deaf there can be a large array of electrical contacts that you fit to the head before the helmet goes on.
A processor picks up audio using mikes located near the front of the helmet. The frequencies, tones, repetitiveness, sound-levels ..etc are mapped across the head array delivering weak electrical impulses that deliver a rudimentary form of hearing, or sonar echolocation for the blind.
It would be possible to display images on the outside of the helmet that did not match whats inside...instant disguise :p
The possibilities for this tech is limitless!
They jumped on that ship long ago.
Having been testing the Oculus Rift (DK2) for the last 6 months, I can attest to the wonders and drawbacks of VR. I could play Minecraft in 3D for hours with no ill effects, but as soon as the headset comes off, true reality seems odd. It's almost less tactile, like my brain isn't able to comprehend what my eyes see. I don't suffer from headaches or blurred vision, but there are some interesting physiological responses I'd love to understand better.
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