One of the big complaints in Fallout 4 Forums is that you can accidentally de-assign a resource when you assign someone to a task. Let's say someone is assigned to farming. Then you assign him to defense. You lose the farming assignment and there's no way to tell who's already assigned to what.
Enter my system.
Use a particular piece of clothing to denote each role. I found there are four roles a person may be involved in, in Fallout 4, with regards to a settlement:
1) Farming: I make farmers use bandanas. (The unexplained backstory is they use the bandanas to keep dust out of their mouths and lungs).
2) Defense: Anyone assigned to defense gets a full suit of combat armor, very easy to see, very uniform in appearance, and helps the settler with their armor class during attacks.
3) Provisioner (supply line). These folks are a lot easier to tell, what with the pack brahamin and the fact they are labeled 'Provisioner' when you focus on them. Still, I give them all hats.
4) Shopkeepers: They all get eyeglasses or sunglasses.
No one else in town is allowed to wear these items, enforced by my noticing when new people enter town and swapping items with them (and off them).
It's a system that has worked very well for me so far.
That’s pretty neat. I’m just beginning to appropriate something similar.
I’m only up to level 50, but have found battles getting a little too easy, so I bumped difficulty up to hard. It didn’t make much difference, so I may bump up again pretty soon.
Makes sense.
All your settlers wear clothes?
Grab a gaus rifle and go shoot some water. Splashie splashie!
It’s the little things that make me haZ happieZ...
Good tip.
A problem I run into is when I put armor on settlers, it unequips the clothing. If I re-equip the clothing, it unequips their armor. How do you get around having armored settlers running around in their underwear?