Posted on 10/01/2009 2:44:26 PM PDT by axlebookmite
Me in the Gibson trolley at Gibson Island.
Me at the landing point
Me playing with a guitar i got.
NO U!
I want to be on Tanquerey Island.
http://www.freerepublic.com/tag/by:axlebookmite/index?tab=comments;brevity=full;options=no-change
Well it’s one of my hobbies,if you don’t like it, then put up or shut up!
I did warn you the other night that the reaction would be less than welcoming. Is there a sci-fi portion to Second Life?
I’m more of a Les Paul kind of guy but hey, that’s just me. Welcome to Free Republic. Don’t forget to make a donation.
Yes,But i mostly go to clubs,and i found a club that plays metal instead of the usual techno you hear at every club.
This morning though, i saw someone with a group title that is a well known griefer/troll group know as “woodbury” and i thought heck no,and Banlinked the person before he could grief the sim.
Only put it in chitchat,or off-topic. I thinkg this is the Chitchat forum.
Is that you Barry?
Who’s Barry?
/me: shouts: stop hijacking the thread!
zot
I’m not a troll,i hate trolls. I kick trolls butts in sl.
SL looks so dated and low-rez.
Well that is because ur used to combat games and the like,and ur probably not used to the steap learning curve of it.
It has also become one of the top social networks.
http://www.pcworld.com/article/172691/second_life_claims_social_network_crown.html
OK, guys. We get it. Second Life is not a fad. But a rival to social networking sites? We’re having a little trouble with that one. The idea was floated in the latest collection of Second Life usage statistics released by Linden Lab last week. The press release stresses the claim that users have spent more th
Artwork: Chip Tayloran one billion hours in-world, but it also describes a few pieces of information that seem intended to put the 3D virtual world way ahead of the social networking pack in several key areas:
“Second Life Residents spend an average of about 100 minutes inworld per visit. This average session time is significantly greater than those seen with popular social networking Web sites and reveals the uniquely high level of engagement Residents have with Second Life.”
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