The persistance of the phosphors was below 1/30 of a second. The persistence of the "dot" was due to the slow cooling of the electron gun filament and the comparably slow bleedoff of the high voltage ("ultor anode") supply.
Makes sense. Persistence would have to be short otherwise you’d have a lot of “ghost image” overlay. Sorry, too much time with the old-style graphics terminals, which for vector stroke graphics depended on high-persistence phosphors (although there was an “erase” key, how did that work?).