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PlayStation 3 announced for 2006 (Incredible trailers here)
Gamespot ^ | 5/17/05

Posted on 05/17/2005 1:24:45 PM PDT by Yossarian

LOS ANGELES--Today saw the second of the big three console makers announce its next-generation platform. At its pre-E3 press conference, Sony Computer Entertainment gave the world its first look at the PlayStation 3, as it is now officially called. While the device's price has not yet been set, its release window--spring 2006--has. Flanked by Sony Computer Entertainment America President and CEO Kaz Hirai, SCE head Ken Kutaragi introduced it as a "supercomputer for computer entertainment."

The name was not unexpected, since Sony had been running an extensive teaser-ad campaign prepping the public for the PlayStation 3. The company had laid a blanket of posters around the Los Angeles Convention Center, site of the Electronic Entertainment Expo (aka E3). Bus stalls and billboards around the convention center proclaimed "Prepare for Chang3" in the distinctive PlayStation font with partial shots of the Dual Shock controller's square-circle-triangle-X buttons.

Sony also confirmed the PlayStation 3 will use Blu-ray discs as its media format. The discs can hold up to six times as much data as current-generation DVDs. It will also support CR-ROM, CD-RW, DVD, DVD-ROM, DVD-R, DVD+R formats. Sony also confirmed that the machine will be backward compatible all the way to the original PlayStation. It will also have slots for Memory Stick Duo, an SD slot, and a compact flash memory slot. It will also sport a slot for a detachable 2.5-inch HDD, somewhat similar to the Xbox 360's. Sony did not mention if the drive would be standard.

Sony also laid out the technical specs of the device. The PlayStation 3 will feature the much-vaunted Cell processor, which will run at 3.2GHz, giving the whole system 2 teraflops of overall performance. It will sport 256MB XDR main RAM at 3.2GHz, and it will have 256MB of GDDR VRAM at 700MHz.

Sony also unveiled the PS3's graphics chip, the RSX "Reality Synthesizer," which is based on Nvidia technology. The GPU will be capable of 128bit pixel precision and 1080p resolution--some of the highest HD resolution around. The RSX also has 512MB of graphics render memory and is capable of 100 billion shader operations and 51 billion dot products per second. It also has more than 300 million transistors, larger than any processor commercially available today. It will be manufactured using the 90nm process, with eight layers of metal. The RSX is more powerful than two GeForce 6800 Ultra video cards, which would cost roughly $1,000 total if purchased today.

The PlayStation 3 will also sport some hefty multimedia features, such as video chat, Internet access, digital photo viewing, and digital audio and video. Speaking of video, Sony Computer Entertainment's chief technical officer Masa Chatani was on hand to show off the PS3's panoramic video functions. Since the console has two HD outputs, it is can be hooked up to two side-by-side HDTVs to projecting video in a 32:9 extra-widescreen format (think Cinemascope in your living room). Like a gigantic version of the Nintendo DS, the dual digital outputs also allow for an extended game display, with the action on one screen and either game information or video chat on the second.

Out of the box, the PS3 will have the capability to support seven Bluetooth controllers, which can be used for nearly 24 hours before they require charging. Later, pictures of the controllers themselves were released, showing their almost boomerang-like shape. It will also have six USB slots for peripherals: four up front and two in the back. As rumored, it will also have Wi-Fi connectivity to the PSP, which can be used as a remote screen and/or controller.

Dr. Richard Marx, the inventor of EyeToy, was on hand to show off the PS3's wireless HD IP Camera. The demo recalled rumors that the machine will have Minority Report-esque motion-sensing capabilities. Marx held two small cup-like objects in his hands, which moved the cups on the screen in real time.

To show off the PlayStation 3's graphical brawn, Sony showed several game demos, including an Unreal 3 engine show-off of what appeared to be Unreal Tournament 2007. In what must come as a relief to developers, Epic Games' Tim Sweeney was on hand to vouch for the PS3, saying it was "easy to program for" and that Epic had received its first PS3 hardware two months ago. He proved the tech demo was real-time by showing it again and by manipulating the camera and zooming in.

Sony also showed off several other tech demos. One was a next-gen remake of the famed "duck demo" first shown when the PlayStation 2 launched. Except this time, instead of one duck in a bathtub, the demo showed a whole flock of ducks milling about, as well as several toy battleships. Another demo showed grass and foliage growing while another showed Gran Turismo cars racing with Spider-Man swinging overhead. Speaking of Spider-Man, another demo showed highly detailed renders of Alfred Molina as Dr. Octopus recreated from the film Spider-Man 2.

However, Sweeney's words were only the beginning. Later, Sony trotted out a whole host of publishers that are backing the PlayStation 3. And in the process, it confirmed several games for the console. Hideo Kojima introduced Konami's Metal Gear Solid 4, Capcom showed off Devil May Cry 4, Namco unveiled Tekken 6, Polyphony Digital trotted out a fifth Gran Turismo, SCEE showed off the next Killzone, and Rockstar Games showed a new Western title.

EA President Larry Probst was also on hand to show off a demonstration of the next Fight Night game, which will presumably be called Fight Night Round 3. When one of the two fighters took a blow, his skin rippled realistically. Kudo Tsonoda from EA's Chicago studio was on hand, and said that the goal is to make the facial animation convey the amount of punishment a pugilist has suffered.

And still the games came. SCEE had three on display: A third Getaway, with an even seedier, nastier version of London; a new off-road racing game called Motor Storm from Evolution Studios; and a shooter called Heavenly Sword. Sega is readying Fifth Phantom Saga, and Bandai is prepping another Gundam game. Ubisoft is continuing to innovate in the first-person shooter field with an all-new IP named Killing Day. Koei enlightened the crowd with a demo of Ni-oh, a new martial-arts-themed brawler about Buddha's monk bodyguards. Incognito is developing a sequel to Warhawk, the acclaimed actioner for the original PlayStation.

However, one of the night's most impressive tech demos will likely be the most disappointing for fans of the Final Fantasy series. After showing some footage from the upcoming Final Fantasy XII for the PlayStation 2, Square Enix Yochi Wada showed a very impressive demo called "Final Fantasy VII: Technical Demo for PlayStation 3." The visually impressive demo showed a sequence of a cityscape, culminating with fan favorite Cloud jumping out of a train. However, Wada said the clip was "merely a sample" and Square Enix currently has no plans to release a remake of Final Fantasy VII for the PlayStation 3. However, he did say the series would arrive on the console in "some form."

Wada's presence at the PS3 launch was ironic, given that Microsoft announced Final Fantasy XI for the Xbox 360 just hours later. In fact, much of Sony's conference seemed designed to one-up the features of Microsoft's new console point by point.

Sony also emphasized that the PlayStation 3 would have similar online connectivity and services as the next generation of Xbox Live. Calling it "an always on, always connected device," Chatani said the PS3 would be constantly in touch with a "PlayStation World" network "fundamentally based on a on community, communication commerce, and content." He said that subscribers could "exchange unique characters and items through the network," much like Microsoft's Xbox Live Marketplace.

PLAYSTATION 3 SPECIFICATIONS

CPU: Cell Processor PowerPC-base Core @3.2GHz
--1 VMX vector unit per core
--512KB L2 cache
--7 x SPE @3.2GHz
--7 x 128b 128 SIMD GPRs
--7 x 256KB SRAM for SPE
--*1 of 8 SPEs reserved for redundancy
--Total floating point performance: 218 gigaflops

GPU RSX @ 550MHz
--1.8 TFLOPS floating point Performance
--Full HD (up to 1080p) x 2 channels
--Multi-way programmable parallel Floating point shader pipelines
--Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)

MEMORY
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth Main RAM-- 25.6GB/s
VRAM--22.4GB/s
RSX-- 20GB/s (write) + 15GB/s (read)
SB2.5GB/s (write) + 2.5GB/s (read)

SYSTEM FLOATING POINT PERFORMANCE:
2 teraflops

STORAGE
--HDD Detachable 2.5" HDD slot x 1
--I/O--USB Front x 4, Rear x 2 (USB2.0)
--Memory Stickstandard/Duo, PRO x 1
--SD standard/mini x 1
--CompactFlash(Type I, II) x 1

COMMUNICATION
--Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
--Wi-Fi IEEE 802.11 b/g
--Bluetooth--Bluetooth 2.0 (EDR)
--ControllerBluetooth (up to 7)
--USB 2.0 (wired)
--Wi-Fi (PSP)
--Network (over IP)

AV OUTPUT
Screen size 480i, 480p, 720p, 1080i, 1080p
HDMI out x 2
AV multi out x 1
Digital out (optical) x 1

DISC MEDIA
CD
PlayStation CD-ROM
PlayStation2 CD-ROM
CD-DA
CD-DA (ROM),
CD-R,
CD-RW
SACD Hybrid (CD layer),
SACD HD
DualDisc (audio side)
DualDisc (DVD side)
PlayStation 2 DVD-ROM
PlayStation 3 DVD-ROM
DVD-ROM
DVD-R
DVD-RW
DVD+R,
DVD+RW
Blu-ray Disc
PlayStation 3 BD-ROM
BD-ROM
BD


TOPICS: Computers/Internet
KEYWORDS: apple; cell; cellprocessor; ibm; intel; playstation; playstation3; ps3; sony; sti; toshiba; videogame
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To: oolatec
Hardly. The graphics in PC games are nowhere near that quality. Check the game play videos...

Graphics may be better on the console (PS3) type systems - But realism is the PC market - Consoles can't touch realism like PC's can -

And the fact is PC are always 3 years or more ahead of console (that is why a top computer costs five to six times what a console costs).

If you want graphics sure PS2 & PS3 are your toy - if you want realism the PC is the way to go - (though many big companies - UBI for example seem to be leaving the PC market completely for the easy money console market).

41 posted on 05/17/2005 1:57:48 PM PDT by SevenMinusOne
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To: LexBaird
While I agree on a certain level, video game tech is what is driving much of the advancement in computers.

Gamers drove the technology we find in the computers we have today and porn really pushed the bandwidth of the internet as we now know it. LOL! (Actually this is more true than most people think)

42 posted on 05/17/2005 1:59:27 PM PDT by RadioAstronomer
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To: BrooklynGOP

But you need the roxxorz computer to run a graphically intense game at even SXGA, let alone UXGA.

And yeah, 1080p isn't that good compared to a computer's resoultion. But, for the size of an average hdtv screen, it's very nice.


43 posted on 05/17/2005 1:59:59 PM PDT by Ecthelion
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To: Bommer
>Video games: Waste of a life!



Yeah, well, you're gonna
waste it anyway! At least
they don't get preggers!

44 posted on 05/17/2005 2:00:57 PM PDT by theFIRMbss
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To: BrooklynGOP

Uh..no you can't...that thing is a power house.


45 posted on 05/17/2005 2:01:24 PM PDT by MD_Willington_1976
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To: Bommer

Really...the military licenses some of these "games" for training applications...


46 posted on 05/17/2005 2:02:21 PM PDT by MD_Willington_1976
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To: BrooklynGOP

Noooo.... But I do have a few of the older consoles. :-)

The original Atari "Pong"
Atari 2600
NES
and a really obscure one called a Vectrex.

(What is cool about the Vectrex is that it was the only vector drawn screen console ever sold as a consumer product)


47 posted on 05/17/2005 2:04:39 PM PDT by RadioAstronomer
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To: BrooklynGOP
You could do all that on PC right now.

I guess you didn't see those videos .... PCs are not even in the same league.

48 posted on 05/17/2005 2:05:05 PM PDT by Centurion2000 ("THE REDNECK PROBLEM" ..... we prefer the term, "Agro-Americans")
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To: Yossarian
Sony also confirmed that the machine will be backward compatible all the way to the original PlayStation.

Answers my only question. I was going to get a PS 2 within a few months, now I may as well just hold off.

49 posted on 05/17/2005 2:05:14 PM PDT by StoneColdGOP ("The Republican Party is the France of politics" - Laz)
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To: Yossarian

I am going to Kung Fu fight for my PS3. The good thing is that I know this will still play PS2 games.


50 posted on 05/17/2005 2:05:41 PM PDT by KC_Conspirator (This space outsourced to India)
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To: Phantom Lord
I don't understand a single thing you just said.

LOL! Sorry! Should have just said it's a bloody fast machine with 1.6 Terabytes of Hard drive space in it. :-)

51 posted on 05/17/2005 2:07:06 PM PDT by RadioAstronomer
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To: aft_lizard

No way...

While there is truth to your 128bit vs 32bit argument (ie, you can call 4X the OPs per cycle), that is NOT the reason emulators on PCs struggle with 'simplier' consoles.

Hardware will always perform faster than software, and TRUE 'emulation' (not just high level emulation) you basically rely on CPU power as a realtime-translator. It always bottlenecks the process. (thats why 'high level' emulation, not concerned with actually emuating the hardware of a console, but rather emulating the effects, being able to 'execute' the software, has had more success)

Anyway... its been my experience that a console (when released) will generally be about 6 Months (a cycle) ahead of current PC hardware. After that point there is better PC hardware out there. BUT, since developers in the PC world DO NOT code to the highest available specs, it is still some time before any games actually exploit the power.

Thats changing a bit today... PC games, more and more, are using aspect oriented programming to allow users to tweak more gfx settings. Often putting features in that would kill performance, but allowing it to be disabled ('until its ready')

Everquest2 is a perfect example... the PC to run it with all the shadowing and dynamic lighting, and special effects, and high-res character models, and reflective particles, and water effects, etc.... won't exist for another 12-18 months.

HalfLife 2 is releaseing a HDR mod soon which will REAAAAAAALY make HL2 the best looking game around... if you have the hardware to run it.


52 posted on 05/17/2005 2:07:45 PM PDT by FreedomNeocon
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To: StoneColdGOP

Well don't forget, PS2s are what... $149 or less now?

The PS3 will debut at $399 to $499, I guarantee it. (even then Sony will be loosing money on each hardware sale... just like they did when the PS2 came out and cost as much)

(of course you are getting a blu-ray player, high-def, etc)


53 posted on 05/17/2005 2:09:29 PM PDT by FreedomNeocon
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To: RadioAstronomer

I was reading about the Cell processor, if what I read is true, it will change computing as we know it today. Mind boggling proformance. Watch out intel.


54 posted on 05/17/2005 2:13:43 PM PDT by jpsb (I already know I am a terrible speller)
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To: jpsb
I was reading about the Cell processor, if what I read is true, it will change computing as we know it today. Mind boggling proformance. Watch out intel.

Hmmm... Intel is already starting to push multicore processors. :-)

55 posted on 05/17/2005 2:22:51 PM PDT by RadioAstronomer
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To: jpsb

Nah... its basically the ultimate in distributed computing... thing P2P swarm, but with CPU power.

Sure it 'can' be insanely powerful (in a SETI@HOME kinda' way), but if it 'takes off' there is nothing to say they can't build the same tech philosphy into the PC would, which is infinately more dynamic than the console world (PC 'cycle' is 6-8mths... console is 4-6yrs)


56 posted on 05/17/2005 2:31:28 PM PDT by FreedomNeocon
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To: RadioAstronomer
IBM, Sony, and Toshiba have completed design of the Cell processor optimized for compute-intensive workloads, broadband data transmission, and multimedia processing. The companies plan to begin production during the second half of this year, said Ted Maeurer, IBM's lead Cell software engineer.

They designed Cell for use in consumer-entertainment devices such as the Sony PlayStation III game console. The companies plan to implement the chip this year in an IBM-Sony workstation primarily for handling computer animation and other demanding graphics tasks, and next year in a Sony-Toshiba high-definition TV and a Sony server.

Cell will use one 64-bit Power core to run the operating system, divide up tasks, and assign them to eight 128-bit processing cores optimized for the floating-point matrix algebra associated with computer entertainment and rich media. The processor will have considerable bus bandwidth between cores and to memory.

The first version will run at about 4.6 GHz and perform 256 Gflops. It will use IBM's silicon-on-insulator technology, in which pure crystal silicon sits on pure silicon-oxide insulation. The purity lets the chips operate faster, more efficiently, and cooler.

57 posted on 05/17/2005 2:37:52 PM PDT by jpsb (I already know I am a terrible speller)
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To: FreedomNeocon

I think the chip is super cool, Cell might be cool too, got to wait and see on that, but the chip kicks butt.


58 posted on 05/17/2005 2:40:22 PM PDT by jpsb (I already know I am a terrible speller)
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To: jpsb; Ernest_at_the_Beach

Way cool isn't it. :-)

I have been following the Cell for a while as well.

Check this out:

http://www.theinquirer.net/?article=21648

Just too cool! I WANT ONE! :-)


59 posted on 05/17/2005 2:41:34 PM PDT by RadioAstronomer
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To: Yossarian

Wowie, wow, wow! I guess this means I'm going to have to exchange my PS2 for the PS3 next year.


60 posted on 05/17/2005 2:44:02 PM PDT by Luna (Lobbing the Holy Hand Grenade at Liberalism)
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