That’s the second article I’ve recently seen focused against Intel chips. The other one was about ARM chips, IIRC. Looks like the free traitors took notice.
Intel to spend $20 billion on U.S. chip plants as CEO challenges Asia dominance
https://www.reuters.com/article/us-intel-manufacturing-idUSKBN2BF2WU
I don’t run Windows, BTW.
Intel’s “way out”:
A) License the ARM ‘core’
B) Get those front-end, fine chip-fab geometries working ...
C) Beat ARM and the contract foundries at their own game.
I would not mind trying them in devices but apple does not allow you to fix your own apple products. You get financially raped by apple to do simple repairs and replacements on stuff you own already.
Intel is so screwed. On one hand, it’s tough to feel any sympathy for them considering how they milked their dominance for years giving consumers tiny year-over-year performance increases while charging top-dollar. OTOH, it’s tough to see an American company lose so badly to off-shore manufacturers.
With an x86 process that is bigger and less efficient and consequently hotter than AMD’s - which makes their mobile CPUs less and less attractive - and no x86 alternatives in their own pipeline to challenge Apple, the only sector they still enjoy some measure of dominance in is the server segment...for now.
Maybe they can take that investment capital to build a fab that can make Apple’s proprietary ARM chips for them. Apple would sure like to have a supply vector that exists outside of Asia with Taiwan’s future looking increasingly uncertain.
I can verify this. I bought a Macbook Air with the M1.
The thing is blazingly fast.
Nope. You can pry my 2020 i9 Intel MBP out of my cold dead hands. (Need it to develop iOS builds for Unreal and Unity)
No BootCamp? No sale.
Don’t care how good they claim an emulator is, it’s still an emulator.
Parallels does a damn good job of running windows code if I don’t need to run it natively, and if I do, I use BootCamp.
And Windows 10 for ARM sucks donkey... (only version that works with Parallels 16.5/M1
“Games and apps won’t work if they use a version of OpenGL greater than 1.1, or if they rely on “anti-cheat” drivers that haven’t been made for Windows 10 ARM-based PCs.”
OpenGL 1.1 is so 1997 and only supports basic textured objects with diffuse maps. no vertex, fragment or pixel shaders. no bump/normal mapping, no spec map, no AO map, no tessellation ...
And remember, chip makers usually have at least 10-year roadmaps. This means that the M3, M4...M20 are in planning stages. Apple must have confidence that this platform will compete and take over Intels market share even in cloud computing data centers and high power massively multi-core / multi-chip applications. I expect to see everything running on this architecture in 10 to 15 years and Windows OS will be just another trashy niche OS for hobbyists and Microsoft will focus on Azure and Microsoft Office as their main revenue streams.
But if China should happen to invade Taiwan, then Intel will look pretty good, and Apple will be scrambling.
Bought a MacBook M1 2 months ago.
Goodbye, Intel - your lunch has been eaten. I do high-end computing and it's not even a contest, plus I can literally leave my laptop unplugged for well over a day without even thinking of needing a charge. Multiple days if I'm only using it in a general way.
I still haven't heard the fan come on - even under the highest loads. My Intel machines keep the house warm during the winter.
PS - I'm the furthest thing from a Mac fanboi...
“ it powers just two devices: The late 2020 MacBook Air and MacBook Pro”
And, as of today, the iPad.
Also used in the 24” iMac.
The fact is we have reached a level of computing power where 99% of users wouldn’t notice anything greater. Now the push is on power use and size.