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Hobbit Hole X: http://www.freerepublic.com/focus/f-chat/1145674/posts |
Posted on 05/05/2004 7:57:51 AM PDT by HairOfTheDog
New verse:
Upon the hearth the fire is red, |
Still round the corner there may wait |
Home is behind, the world ahead, |
The Hobbit Game (Boardgame)
American Publishing Corp
Ages 10 to Adult
This is a kids type board game for two to four players ages 10 to Adult. According to the box lid The game allows a choice of risky or longer routes and gives you the option to buy various Magic Pieces (sword, map, Magic Ring, etc). You can even somewhat control the Creatures that attack your opponents.
The object of the game is the first player to accumulate 200 or some agreed number of Gold Coins. The Gold is accumulated by successfully traveling from Start to the Gold Treasure at Lonely Mountain by any of the various trails. Players collect the amount of Gold shown on that trail and then return by the Home Path to Hobbit Hill (start) and select another trail for additional trips to Lonely Mountain. Of course some trails are more hazardous than others, but the player can accumulate more gold. The red spaces are the Adventure Spaces where the player draws an Adventure Card. At the beginning of the game, each player is dealt two Creature Cards (green) face down. Then the top Creature Card on the deck is then turned face up. This is the Creature that currently active. Each Player is given 40 Gold Coins (to purchase Magic Pieces when the opportunity arises). Players start at Hobbit Hill. When a player passes another player on a trail, they can collect 10 Gold Coins from that player. The green Creature Cards control the environment of the game and states what to do. The Creature can be changed whenever a player lands on a green space or another player throw a Creature Card from their own hand. The card is thrown before a player roles the dice on their turn. The cards cannot be thrown until the creature has been in play for at least two turns. Creature Cards can be purchased from the deck for 10 Gold Coins. Players may not have more than three Creature Cards. All players must adjust their journey to conform to the creatures that may be around at a particular time. The Magic Pieces may be purchased for the prices shown on the spaces on the board. These items can greatly help a player on his journey. They can also be purchased at Hobbit Hill at a lower cost than on the trail. The Magic Pieces are used with the Adventure Cards.
Game Consists of:
Two part playing board
Four moving Tokens, wooden (Red, Green, Blue, Orange)
Creature Cards (green) (20)
Adventure Cards (red) (20)
Gold Coins (yellow) - (Total 20: 12ea 10gp; 4ea 20gp; 4ea 30gp)
Equipment Pieces (heavy cardboard)
Dice (six sided)
The Hobbit (boardgame) Milton Bradley
The Hobbit (boardgame)
Milton Bradley, 1977
A child's 3-D boardgame.
2-4 players
There is not much to say about this game. It is a typical 3-D childs game that were popular back then, with a theme from The Hobbit. You set up the pieces that adds backgrounds and elevates the board to two levels. Basically, you roll the dice and move your pawn. The first person to get to the finish, wins. To help explain the game play, it is just as easy to show you the rules:
Rules:
To Play:
Choose a Hobbit pawn, put it in the bases which matches the color of the cloak, and place it at start. Roll the dice. High roll goes first; all other players follow in turn clockwise.
To move, roll the dice and move your pawn the number of spaces showing on the dice. If you land on a space occupied by another player, a Hobbit, that player misses a turn. Green Spaces (with gold rings) and Stop Spaces (Spiders & Captured By Elves) are safe. More than one Hobbit can occupy these spaces without anyone losing a turn.
Troll Circle
Enter this circle and move in the direction of the arrow (counterclockwise). You can only leave this circle by landing on one of the two Escape spaces by exact count. If the number you roll carries you past the Escape, you must continue around the path until you land on one of the Escape spaces.
When you land on Escape, move your Hobbit to the green space marked with a ring on the other side of the Misty Mountains.
Gollum Circle
After you leave the Troll Circle, move along the path to the Gollum Circle.
On this circle, you must continue to move around the circle until your Hobbit lands on a colored space that matches the color of your Hobbits base. When your Hobbit lands on the right color, move it to the green space marked with a ring.
Goblin Circle
After you leave the Gollum Circle, the path brings you to the Goblins.
On this circle, you must land on Saved By Eagles to excape.
When you land on a Saved space, move your Hobbit onto the green space on the raised section.
Spiders
When moving through this section, you must stop on each of the three Spider Spaces no matter how high your dice roll is.
When you stop on the first Spider, roll the dice again. If you roll a 2, 4, or 6, you must stay on that space and roll again on your next turn. If you roll a 1, 3, or 5, move to the second Spider space and wait there till your next turn to roll again. You need to roll a 1, 3, or 5 in order to move to the third Spider. Wait till your next turn to roll again. After you have killed the third Spider (by rolling a 1, 3, or 5), move your Hobbit to the green space. Wait there till your next turn to continue along the path.
Elves
Move from the green space along the path to the space marked Stop! Captured by Elves! When you get to this space, you must stop and roll the dice again.
If you roll a 1, 3, or 5, you must stay on the space and roll again on your next turn. If you roll a 2, 4, or 6, move your Hobbit to the green space at the base of the waterfall.
Continue along the path on your next turn.
To Win:
The first player to reach the last space by exact count wins the game.
Hobbit Computer Game - Commodore C64.
This is the title screen of a text-based adventure game based on the Hobbit. This game was designed for the old Commodore 64
Oh yeah....I forgot to mention yesterday that Friar Tuck in that Daffy Duck cartoon was skivvieless.
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