The Court are not the villains in this case, merely cowards. (Excepting Thomas and Breyer, that is.)
What’s truly disappointing is that such games find a market in my country - though I wonder how much of that market is comprised of those whom the California ban sought to protect.
In modern history, hasn’t violence always been a part of entertainment media?
Of the top 10 in this list: http://boxofficemojo.com/alltime/world/ I count 5 that could be considered to have significant violence.
It’s a pretty small chunk of the market that’s minors. For one thing the ESRB already bans sales a M rated games to minors and will yank their products from the shelves of stores failing to follow the rules (one of the primary reasons this law was stupid and useless). For another thing the primary demographic for video game purchases is males between the ages of 25 and 40, that’s the target market and that’s where the money is spent.