Free Republic
Browse · Search
News/Activism
Topics · Post Article

Skip to comments.

Should I play Grand Theft Auto?
Middlebrow ^ | 02 May 08 | John Mark Reynolds

Posted on 05/08/2008 11:45:55 AM PDT by AreaMan

Should I play Grand Theft Auto? John Mark Reynolds Culture 05.02.2008

Bottom Line: Much as I love gaming, I personally cannot justify playing Grand Theft Auto. This post is an attempt to get people who will thoughtlessly pick up this game to at least consider whether it is a good idea to play. I understand the desire to play, but cannot make it work for me. Here I rehearse my (initial) thoughts to provoke conversation. I am of course willing to change my mind (as I did on the value of Buffy).

The Argument:

What is the justification for playing Grand Theft Auto?

The easy answer: “It is fun.”

Fun is a good reason to do a thing, but not good enough.

My own religion teaches that joy is a great good. I plan on spending eternity in bliss.

Fun is a good sign that there is something worthwhile about a thing. Of course, many things mix worthwhile parts with enough worthless harms to ruin them. Some good does not justify even more bad.

Does Grand Theft Auto have enough “fun” in it to justify any harm it might do me? Is there some fun there, some deep joy of soul, that I cannot get other places without potentially harming self?

I loath the attitude of some that being fun is a good reason to worry about a thing, but I equally worry that in our consumerist culture, we might justify too much in the name of fun.

The Puritanical are not, after all, particularly powerful or popular in most of our entertainment culture. Surely we should consider whether it is possible to go too far in the other direction and become libertines?

My life has been a sad story of making such mistakes and I don’t want to make them any more if I can help it.

All these questions suggest that further justification is needed beyond a game being fun.

It also doesn’t cut it to say “the game is well made as a game” since such a statement is as irrelevant to the morality of the game as the efficiency of a murder plan is to its moral status. That does not mean the game is immoral, just that saying it is a “great game as a game” or beautifully made tells us nothing about its moral status. The notion that doing a thing well means you should do it is hard to defend.

Fun can be bad and as Achilles shows being good at a thing doesn’t mean you should keep doing it.

An easy response is: “Well, it is very fun and hurts nobody.”

Let’s assume that making the game hurt nobody. (That in itself is questionable.)

The essential problem for a player is not whether the game hurt the makers, but whether playing the game hurts us . . . and by hurting us hurts those who love us. Does playing such a game make us less loving, more apt to spew hateful crudities, decrease intimacy, makes us more likely to objectify men and women, more prone to detach our emotions from our experiences?

Looking at reviews of the game makes these “harms” seem possible.

Isn’t it worth asking those questions?

If I lightly pick up the game, then harm will be done.

The next easy answer is: “It is art. It is by far the best game ever created in terms of complexity and depth.”

As a long time gamer, I am sympathetic to that argument.

I would love to play Grand Theft Auto just because it looks cool and would test the limits of my gaming system. I must ask myself, however, if Grand Theft Auto is really in the same class as a great book, work of art, or film.

I seriously question this, but let me assume (for the moment) that it is to avoid missing a good out of snobbery or being a reactionary.

Does my participation in virtual acts that everyone agrees would be wicked in the “real” world find justification by my participation in art?

Since some bad behaviors (such as hate) take place mentally, simply saying that the art of Grand Theft Auto is in “virtual reality” is inadequate. Some bad (or unhelpful) things to a person take place in the mind. Years of bitterness are not good for one, even if (or especially if) one keeps the bitterness to oneself.*

Of course, the mere presence of difficult material in a work of art (like a video game) does not mean it is bad. Gamers like to respond that the Old Testament or Hamlet contain violent themes and images in order to justify Grand Theft Auto.

True enough, but too facile.

Let’s all agree that dealing with difficult topics . . . even showing the raw side of life does not make a thing bad. It seems the relevant question is how that evil is presented. A film that presented genocide in a favorable manner would not be good for the culture. A film that showed the ugliness of genocide would be very, very hard to watch, but might be good for me.

The Book of Judges in the Bible has horrific things in it, but they are presented as the hard truth about evil.

In fact, the “cultural commentary” defense has become the chief means that corporate flaks use to defend the indefensible. If you make a movie that exploits women, then you can slow down criticism by arguing that you are attacking people who exploit women. Let’s all agree that showing evil to attack it is hard to do well . . . and runs the real risk of glorifying the thing you said out to condemn.

It takes a great artist (see Shakespeare) to condemn a thing while being entertaining.

In the case of Grand Theft Auto much of what is shown in the game is so egregious that makers have resorted to this defense. If so, then I can only judge that they are artistic failures if reading player comments on the game is any indication. If the suits meant to teach a deep moral lesson, players are missing it.

It seems absurd for anyone to argue that Grand Theft Auto presents an argument for a moral universe or condemns ugliness by showing it. Instead, the thoughtless “non-politically” correct violence and sexuality is what most gamers I read praise about it. Grand Theft Auto is either a monstrous artistic failure or corporate types growing rich off the gamers are merely trying to distract attention from the game’s content by posing as thoughtful artists.

Does Grand Theft Auto encourage bad mental (or virtual) dispositions?

I can think of at least three such mental harms that are a part of Grand Theft Auto : lust, crudity, and detachment from experience.

First, one will have to decide what one thinks of pornography since it is no more virtual in Grand Theft Auto than anyplace else.

Does pornography harm the soul? If so, then Grand Theft Auto is bad for a player. As someone who wants (however difficult it is) to have a great love and share intimacy with just one person, my answer is “no.” The pornography in Grand Theft Auto is not virtual. There are, if the favorable reviews are to be trusted, scenes that warrant the “mature” label on the box.

Some will say that worrying about the “soft” porn in Grand Theft Auto given the freely available content of the Internet is silly.

However, the fact that there are worse things one can do to the soul does not mean that this highly popular means of distributing porn is good.

Is porn harmful?

If one is a romantic, then the answer must be “yes.” Keeping some things intimate, between the beloved and the lover is impossible in a “porn” relationship. Forget a Jane Austin marriage.

If one is a Christian, then the answer must be “yes.” God reserves sexual expression for persons who are married. Traditional Christianity has always thought porn spiritually harmful.

Scientifically and culturally, we have never had such an explosion of availability to porn in the life of a culture. It is a complex behavior and so (it seems to me) it is difficult to make a definitive case that will convince skeptics at present. There is after all good reason for skeptics to want to challenge the evidence. However, initial evidence does not look good for porn use for our culture.

The response that a player is so jaded that the level of suggestiveness in Grand Theft Auto cannot stimulate should worry the player. Is being jaded good for us?

My initial conclusion is that participation in porn and lust in Grand Theft Auto is not virtual. Players should consider moral objections to porn before playing. If one thinks porn is bad (or generally bad) as I do, it is bad to play Grand Theft Auto.

Second, the crudity of the game is real and not virtual. The foul language and the ugliness are part of nearly every moment of the game.

I live and work in an urban area. When I am abroad in L.A., the level of “swearing” and “crudity” is nothing like that found in Grand Theft Auto (in clips I have seen). Even in the most difficult communities in L.A. there are havens of civility not present in the game.

My exposure to the crudity is real and not virtual in the game. Does it impact me? Of course, it does. If innocence and gentleness of spirit are good, then games like Grand Theft Auto make such attitudes hard. It is sad that adults must face crudity and evil. We gain a certain worldly wisdom, but such lessons will come in time. Forcing myself to this tired wisdom seems like intentionally aging my soul.

Why would anyone do this?

It is a perverse culture where we Botox ourselves to recapture the innocent look we have helped destroy by becoming jaded.

Third, one will have to consider the impact of “virtual violence” on the soul. Again studies are mixed, but (in my judgment) do not look good for virtual violence. There is cause for serious concern. Just as nobody should lightly start drinking given the potential for harm, evidence suggests that nobody should lightly pick up a remote and play violent games.

Given this, it is hard to see how engaging in virtual acts of violence for fun is worth while . . . given the plethora of other ways to have fun. Do I really want to think mugging an older woman is “cool” in a game?

Fourth, is the worry that at best gamers like Grand Theft Auto encourage distancing oneself from ones own experience. Gamers frequently say that highly realistic games do not make them killers or thieves. This is true. It does, however, encourage (like the consumption of all media) distancing oneself from what one sees and hears. How much of this before one is harmed?

Gamers often say to me that they play just for the challenge and because the game is a puzzle that needs to be solved.

This does not seem sufficient to me. Is it good for a person to be able to distance himself from material that was designed to draw him into a virtual experience? Of course, it is necessary if one is to justify this game, but is it good for other relationships?

I am not sure anybody knows, but surely the “distancing” in a healthy person playing a game like Grand Theft Auto should and will be greater since the acts are worse than in a game like Brawl.

As the game violence becomes more realistic, the distancing must also be greater in order to maintain mental health.

Do we really want to make ourselves distant from our experiences? What if we cannot “turn off” the distancing mechanism?

I don’t know the answers to these questions, but it seems to me that gamers should at least worry about them.

Once the harm is done, after all, one is not going to get another soul.

Finally, I worry that games like Grand Theft Auto encourage false beliefs about society . . . particularly about urban society. My fear is that these ideas are likely to encourage racism, ethnocentrism, and stereotypes of urban people already too prominent in our culture. Of course, one need not be a gamer to have those attitudes. Many older people have them without ever being exposed to games.

That doesn’t mean I rejoice that there is a new way to get them.

Games promote a different kind of false stereotyping. It is no better to “admire” the imagined behavior of “the other” (which is not real) than to fear it.

Many gamers weirdly “enjoy” the negative stereotypes of urban culture. They emulate what they believe is “real.” This reality is cynical, crude, and violent. I fear that this very “admiration” may harm poor persons by encouraging behavior that traps them in poverty. By this I do not mean, violence (I will assume games do nothing to encourage this), but anti-intellectualism, crudity, and attire that, as Dr. Bill Cosby has been pointing out, put a person at risk of missing the benefits of American culture.

Nor is it good that Eastern Europeans and Slavs are stereotyped in this manner. As Arabs and Italians can tell you, it is not good to be on receiving end of constant media stereotypes. Of course, persons of color have received this stereotyping for centuries in the United States, but spreading the bigotry is a funny sort of improvement.

(”Now that we can stereotype everyone, nobody is harmed by it!”)

Isn’t it possible that for every person who gets rich exploiting these stereotypes, there are thousands who are trapped by them?

Grand Theft Auto teaches players what “reality” is like without being real. Don’t believe me? Go read the comments on Amazon from gamers. People praise the games realism . . . and they don’t just mean the graphics.

However, the game is not realistic both in terms of portrayal of life in the inner city and in terms of the “wages of sin.” Since the “hero” has no soul, he does not experience the degradation of the life he leads. He does not (so far as I know) experience the mental contraction and physical decay that his behavior would bring to a normal person.

Treating people as “means to an end” and not as ends” is not good, but rewards are based on the bad behavior and not the good.

There is one common complaint about such worries as those I have expressed.

Isn’t my concern like the terror raised about the old role playing games of my generation, such as Dungeons and Dragons?

Of course, asking questions or working out moral concerns will always look similar.

The fact that some people over react to everything is no reason not to think about our choices.

(”Somebody thinks everything is bad, so I will never think about whether anything is bad.” This would not be a good attitude to adopt.)

The flexibility of the old role playing games (dice and paper) allowed one to enjoy their complexity and community without being forced to participate in anything one thought objectionable in the rules.

The game were easily modifiable. Computers games are much less so. There is no way to “get saved” and open a street mission in Grand Theft Auto. Can you get married and reform and still have fun?

You could modify a game of D&D to fit any moral vision. That is not true of computer games (at least yet). They are far less flexible.

People were right to worry about some ways of playing games. I doubt that they were helpful to the players . . . but one was not forced as a player to behave in certain ways. One had more moral choices.

Finally, there are more important problems in culture (surely) than this game. Too much should not be made of it, but still it seems like a potential bad that is ignored because “it is just a game.”

Nearly anything is justifiable in American culture by the claim that it is “just for fun.”

If you worry about it, especially if you are over forty, then your concerns are dismissed thoughtlessly by the claim that “you just don’t get it.”

I think these attitudes are mistaken and that thinking about everything (including my own dispositions and attitudes toward entertainment) is always good.

As far as I can see, Grand Theft Auto would be bad for me and not something I would welcome in my house. That does not mean I am sure it is bad for everyone in all cases, but does worry me for my friends. My goal is to encourage other people to think about their entertainment choices with me.

*(Not all unhelpful mental dispositions are or should be illegal so law is a bad way to judge whether a thing is good for me. Not all unhelpful mental dispositions are even “sinful” in and of themselves. What might provoke righteous indignation in one person might provoke snobbery or self-righteousness in me. It is of course easy to kid oneself.)

**(Important Disclaimer I: My thoughts are based on reviews of the game. I have not played it. That limits my ability to comment on the game and opens up the real possibility I am missing something “good” about it. Since however reviews of the games seem to agree on the content relevant to this review, I feel justified in writing it. I am open to emails that suggest I should reconsider this decision.

***(I am not in favor of censorship. People should have the ability to make the game, but should also consider whether they should. I have the right to worry about the impact of playing on self and on my culture. I don’t favor banning the game or access to the game for adults.

I do think adults should be able to discuss whether playing a game is good for them without screams of outrage. Most gamer magazines never seriously engage these questions.)


TOPICS: Crime/Corruption; Culture/Society; Philosophy
KEYWORDS: culture
Navigation: use the links below to view more comments.
first previous 1-2021-4041-6061-8081-93 next last
To: TheWasteLand

first how the hell did you read my post so fast, and second I really didn’t see a point.

Western civilization is not going anywhere and if it is Video Games aren’t going to bring down the house. Rather than mourning the loss of traditional values and morals and all that jazz why not go out and fight for them?


41 posted on 05/08/2008 1:10:24 PM PDT by utherdoul
[ Post Reply | Private Reply | To 40 | View Replies]

To: utherdoul
and second I really didn’t see a point.

No, I guess you wouldn't. But wait 20 or 30 years.

Western civilization is not going anywhere...

Really? There might be one or two conservatives who disagree with that. Here's one. And if you don't like conservatives, and your reference to "traditional values and morals and all that jazz" would imply you don't, perhaps this is someone more to to your liking saying essentially the same thing.

42 posted on 05/08/2008 1:18:08 PM PDT by TheWasteLand
[ Post Reply | Private Reply | To 41 | View Replies]

To: Hemorrhage

Put simply (for adults):
It’s not _whether_ certain content is present, it’s _why_.


43 posted on 05/08/2008 1:25:00 PM PDT by ctdonath2 (The average piece of junk is more meaningful than our criticism designating it so. - Ratatouille)
[ Post Reply | Private Reply | To 33 | View Replies]

To: TheWasteLand

It’s not the medium, it’s the content. Video games are not the evil, they are simply a medium - just like music, books, etc. Jazz was once derided as “vile and must be eradicated”, and I’m reminded of the opening scenes of _Anne_of_Green_Gables_ where she’s constatnly berated for reading so much.


44 posted on 05/08/2008 1:29:43 PM PDT by ctdonath2 (The average piece of junk is more meaningful than our criticism designating it so. - Ratatouille)
[ Post Reply | Private Reply | To 42 | View Replies]

To: Mr. K
(ok I have only ever played QUAKE and that was oddly amusing, but it never made me want to blast someone into chuncks)

Oh well, apparently you're still going to hell. Sorry about that.

45 posted on 05/08/2008 1:30:35 PM PDT by Future Snake Eater (From "hooah!" to "meh..." in only three weeks' time...)
[ Post Reply | Private Reply | To 7 | View Replies]

To: AreaMan
If I get a PS3, I'm picking up this game. It is not harmful to me. I've actually been more "moral" after I played San Andreas and Vice City. No, it is not because of those games, but because of the decisions I have made. This is a game for adults.

These are works of fiction. Yes they do desensitize people, but that's not a bad thing. Too many people today are wimps and do not deal with adversity. That is one reason why Iraq is such a struggle. The American people as a whole, and especially the politicians, are not tough enough to handle long wars.

I've never murdered anybody. I've never run over a person. I've never slept with a prostitute. I've never stolen a car. These things happen in GTA games. I've played those games, but did not do the things afterward.

46 posted on 05/08/2008 1:31:54 PM PDT by Darren McCarty (Just when I thought I was out, they pull me back in - Michael Corleone)
[ Post Reply | Private Reply | To 1 | View Replies]

To: All
I should add this. Whether I pick up the game is MY decision. I respect the author for his title. He's making his own decision on whether HE wants to pick up the game. That's what's great about a free country.

He's not telling me what to do. I'm not telling him what to do.

47 posted on 05/08/2008 1:34:11 PM PDT by Darren McCarty (Just when I thought I was out, they pull me back in - Michael Corleone)
[ Post Reply | Private Reply | To 46 | View Replies]

To: ctdonath2
It’s not the medium, it’s the content.

I absolutely agree. Nowhere did I say video games are evil, nor would I. Video games are notable only in the fact that are far more interactive than other mediums.

48 posted on 05/08/2008 1:34:24 PM PDT by TheWasteLand
[ Post Reply | Private Reply | To 44 | View Replies]

To: AreaMan

My driving reflexes are twice what they were before playing GTA: Vice City. I haven’t played any versions since, but it helped me avoid two accidents.


49 posted on 05/08/2008 1:34:34 PM PDT by montag813
[ Post Reply | Private Reply | To 1 | View Replies]

To: ctdonath2

Honestly, “why” doesn’t matter much to me either. To an adult, it really is just a game. When I was in high school/college I played hours of Goldeneye — a game where you run around a maze and shoot/detonate your friends with various landmines, rocket launchers and automatic weapon.

I harbored no more desire to actually shoot my friends than I would to actually shoot a policeman, carjack someone, or rape a hooker from playing GTA. Its a game — really nothing more than escapist entertainment.

H


50 posted on 05/08/2008 1:36:44 PM PDT by SnakeDoctor
[ Post Reply | Private Reply | To 43 | View Replies]

To: montag813
My driving reflexes are twice what they were before playing GTA: Vice City. I haven’t played any versions since, but it helped me avoid two accidents.

Not sure about "reflexes"...but maybe your awareness may have improved.

This I know absolutely......drive a motorcycle for any length of time...and you darn well will have better observation skills...and your eyes will be looking for threats all the time.

51 posted on 05/08/2008 1:38:17 PM PDT by Osage Orange (Hillary's heart is darker than the devil's riding boots.................)
[ Post Reply | Private Reply | To 49 | View Replies]

To: American_Centurion
I always thought the games were a parody.

In both Vice City and San Andreas - many bad guys die. San Andreas does one great thing about the hood. Almost of the Grove Street families got caught up in drugs. They died too. Look at the two main survivors. They aren't druggies.

NOW YOU HAVE LOTS of COPS after you, and look they aren’t arresting you they are shooting to kill. That’s the way it works kids. Crime pays, it pays in more trouble than you want to deal with.

I've gotten "Busted" and "wasted" so many times in that game. And when it's a cop killing in real live - it's at least stars on the wanted meter - that never go away. What's that chopper? Not even Ken Rosenberg gets you out of that one.....

52 posted on 05/08/2008 1:40:21 PM PDT by Darren McCarty (Just when I thought I was out, they pull me back in - Michael Corleone)
[ Post Reply | Private Reply | To 23 | View Replies]

To: AreaMan; Bacon Man

Burnout Paradise is a far better game. And the soundtrack rocks.


53 posted on 05/08/2008 1:45:05 PM PDT by Xenalyte (Can you count, suckas? I say the future is ours . . . if you can count.)
[ Post Reply | Private Reply | To 1 | View Replies]

To: EyeGuy

I always liked Carmageddon, myself.


54 posted on 05/08/2008 2:00:57 PM PDT by Calvin Locke
[ Post Reply | Private Reply | To 2 | View Replies]

To: AreaMan

3,000 words! By the time this guy decides whether or not he should have a beer, it’s warm.


55 posted on 05/08/2008 2:00:58 PM PDT by ReignOfError
[ Post Reply | Private Reply | To 1 | View Replies]

To: TheWasteLand

I’ve read it, years ago.

Judge Bork was wrong. The response to speech that we don’t like is never censorship.


56 posted on 05/08/2008 2:06:26 PM PDT by highball ("I never should have switched from scotch to martinis." -- the last words of Humphrey Bogart)
[ Post Reply | Private Reply | To 29 | View Replies]

To: highball
Judge Bork was wrong. The response to speech that we don’t like is never censorship.

If you go back and read my initial post, I said "I can't in good faith call for the censorship of games like GTA". That is not why I linked to Judge Bork's book.

The thesis of your initial reply to me, other than belittling my "little understanding of Western culture", was that western culture is not declining, citing of bear baiting and John Ford as proof.

Many conservatives (likely most) would disagree with your thesis. The two books I linked to were to illustrate that your thesis was wrong. Here are a Conservative Christian American arguing for the decay of western Culture, and a more Libertarian non-Christian Brit arguing the same.

57 posted on 05/08/2008 2:14:21 PM PDT by TheWasteLand
[ Post Reply | Private Reply | To 56 | View Replies]

To: TheWasteLand
I didn't say that you called for censorship, only Judge Bork. And he's flat-out wrong. Censorship is not a conservative virtue.

My point is that violent entertainment has been around as long as there has been enough human beings to produce it. Old as the hills.

It didn't destroy Elizabethan England, and it's not destroying us now. Arguments to the contrary are based on feelings, not evidence. I can respect those who make the arguments, but that doesn't make the arguments themselves terribly persuasive.

58 posted on 05/08/2008 2:19:31 PM PDT by highball ("I never should have switched from scotch to martinis." -- the last words of Humphrey Bogart)
[ Post Reply | Private Reply | To 57 | View Replies]

To: highball
Arguments to the contrary are based on feelings, not evidence

Really. No evidence at all that western culture is being damaged and degraded? None? Well, you certainly know what you're talking about.

59 posted on 05/08/2008 2:21:38 PM PDT by TheWasteLand
[ Post Reply | Private Reply | To 58 | View Replies]

To: WayneS; EnigmaticAnomaly
You wrote:
I think you are WAY over-analyzing this.

I think you are Way UNDER analyzing this.

Also,
"...but your RESPONSE to it is profound and spot-on!

Statements like this remind me of the saying
"You can send'em to school but you can't make'em think"

I'll let Robert Bork address your "analysis"

“If it offends you, don’t buy it (or listen to it)’ — is both lulling and destructive. Whether you buy it or not, you will be greatly affected by those who do. The aesthetic and moral environment in which you and your family live will be coarsened and degraded.”
[Taken from "Slouching Towards Gomorrah", by Robert H. Bork, Regan Books]

60 posted on 05/08/2008 2:24:53 PM PDT by AreaMan
[ Post Reply | Private Reply | To 8 | View Replies]


Navigation: use the links below to view more comments.
first previous 1-2021-4041-6061-8081-93 next last

Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.

Free Republic
Browse · Search
News/Activism
Topics · Post Article

FreeRepublic, LLC, PO BOX 9771, FRESNO, CA 93794
FreeRepublic.com is powered by software copyright 2000-2008 John Robinson