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To: donh
You presume to know more about the implimentation details than I do. I expect there is not a "list" of mutations.

I am trying to understand the program based on the article. I have no knowledge of the program beyond what is stated there. As I understand the article, simpler functions mutate into more complex functions in the program. The article mentions these "simple functions" in several places without going into detail. I would think the programmers had to program some functionality into those simpler functions and also create a routine that generates the mutation or allows the mutation to occur (yielding the "random mutations"). That's what I'm trying to understand.

299 posted on 05/08/2003 1:19:50 PM PDT by Gee Wally
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To: Gee Wally
As I understand the article, simpler functions mutate into more complex functions in the program.

Even the earliest simple A-life: Holland's game of Life, could have been described and implemented as a collection of cells with their own programs. Collections of cells in Life can take on a permanent relationship that looks, to the viewer, like a discrete entity with lifelike features. It was not necessary for the programmer to arrange this--it just happened. Find Holland's game of life on the net somewhere and try it out--I think you'll get the picture quickly enough.

848 posted on 05/09/2003 1:32:11 PM PDT by donh
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