Free Republic
Browse · Search
News/Activism
Topics · Post Article

Skip to comments.

A troubled gaming addict takes his life
Associated Press ^ | May 25, 2002 | MARTHA IRVINE

Posted on 05/25/2002 7:35:43 PM PDT by Dog Gone

Woolley
AP
Shawn Woolley

HUDSON, Wis. -- His mother found Shawn Woolley's body in a rocking chair in front of his computer. His head was slumped to one side -- still facing a screen of the online game that she says had become his obsession.

"That damn game," Liz Woolley said to herself as she broke into tears.

At Shawn's side was the .22-caliber rifle he'd used to end his life.

Scattered around him, police reports say, were dirty clothes, fast-food wrappers, dozens of empty pizza boxes and chicken bones thrown haphazardly to the floor. His mother had pounded on his apartment's door and windows for two days before finally cutting through the chain lock to break in last Thanksgiving morning.

Woolley
Associated Press
Liz Woolley pauses to reflect on the death of her son Shawn, while speaking about his suicide in the kitchen of her home in Osceola, Wis., this month. Woolley believes her son's addiction to the virtual-reality game EverQuest contributed to his death.
The 21-year-old, who'd hastily quit his job more than a week earlier, left no suicide note in the one-bedroom apartment in Hudson, Wis., a small town about 30 miles east of Minneapolis. The only signs of what had been on his mind were a few scribbled names and terms related to EverQuest, the online virtual reality game he'd been playing for well over a year.

Based on those and other clues, Liz Woolley suspects her son killed himself after being jilted online. But she places the blame for his death squarely on the game and its maker-- Sony Online Entertainment.

"Shawn was worse than any junkie I've ever seen," Liz Woolley says. "After he started playing the game, he just didn't enjoy life anymore."

She believes Sony intentionally added features to Everquest to keep players online for hours at a time.

Officials at Sony Online declined to comment on the Woolley case or the possibility raised by Liz Woolley that she may sue. Scott McDaniel, the company's vice president of marketing, says the game should be viewed like any other form of entertainment.

"There's a duty on the consumer to use it responsibly," McDaniel says of EverQuest.

Whether online gaming -- or Internet surfing for that matter -- can truly be addictive is still a matter of much debate among computer and mental health experts.

But whatever they name it -- addiction, obsession or compulsion -- those experts say a growing number of people are spending huge chunks of time on their computers at the expense of their everyday lives.

The average Everquest subscriber plays about 20 hours a week.

Increasingly, mental health professionals say they are getting calls from family members and online junkies themselves who find themselves neglecting friends and family, skipping school, work and even a daily shower to get more time on the computer.

"I don't know if we're talking 1 percent or 10 percent or 20 percent. But my sense is that this is a significant problem that's just really starting to show up on the radar screen," says psychologist David Walsh, president of the National Institute on Media and the Family. The Minneapolis-based nonprofit focuses on the effects of media, including the Internet, on young people and families.

Experts say pornography Web sites appear to be the biggest draw. Others spend hours chatting via computer with friends or people they meet online.

Still others -- often teen-age boys looking for an escape from the stress and awkwardness of adolescence -- are pulled in by games.

"It's extremely difficult to go against the tide of what, for these kids, has become popular culture," says Hilarie Cash, a licensed mental health counselor who co-founded Internet/Computer Addiction Services in Redmond, Wash., in 1999.

She is among a small number of therapists nationwide specializing in patients who have trouble reining in their computer time.

David Greenfield, a psychologist in Hartford, Conn., is another. When it comes to games, he and others say EverQuest seems to be particularly difficult to resist -- so much so that some call it "EverCrack." A sort of computer-driven Dungeons and Dragons, the online game has more than 430,000 registered players worldwide who form teams, or "guilds," in a never-ending journey to earn points and slay monsters.

It's among the most successful ventures in a burgeoning realm, belonging to a category called Massively Multiplayer Online Role-Playing Games. Such games allow people to effectively live shadow lives, divorced from flesh-and-blood existence.

And while most people keep their playing time in check, experts say there are some who can't.

Pre-existing depression and anxiety may be one reason, says Alan Marlatt, director of the Addictive Behaviors Research Center at the University of Washington.

Experts say peer pressure also seems to be a factor in EverQuest, since logging off may hurt a guild's chances of advancing.

And even when a player does want to quit a session, they say it can take hours to stash extra protective gear and weapons earned in the game and find a hiding spot in which to "safely" log off. Sony's McDaniel says, however, that in some cases, it takes as few as 45 seconds for a player to quit.

His family says the camaraderie with online friends was part of the allure for Shawn Woolley, a shy, overweight young man known for his wry sense of humor but who never had much luck dating. One former high school classmate described him as a geek. Others who knew him say he was sweet and sensitive but hard to get to know.

A longtime epileptic, Shawn also struggled with seizures, which his mother says computer time only aggravated.

After graduation from high school, Shawn spent a semester studying graphic design at a nearby vocational school, then dropped out. He took a job as assistant manager at a pizza chain but left that, too, in July 2000 and moved back with his mom.

By that time, he'd started playing EverQuest -- and his younger brother says its effects were already noticeable.

Tony Woolley, Shawn's 14-year-old brother, says the two used to do all sorts of fun things together -- "bowling, go-carts, anything." Then Shawn all but stopped hanging out with him.

"I used to ask him, 'Why are you doing this? We need you here,'" Tony says. "But he never answered."

Their mother recalls the time Shawn broke down and cried when another EverQuest player stole the online treasures he'd collected in the game.

"Shawn, that's just a computer," she told him. "It's make-believe."

Frustrated, she took his computer keyboard to work. But he bought another one. When she tried to limit his computer time, he played at night when she was sleeping.

She later discovered he'd stolen her credit card number to pay his EverQuest bill, then about $60 for six months of playing time. (Sony recently raised its EverQuest rates to $12.95 per month.)

There was a glimmer of hope early last year when the county social services agency assigned Shawn a caseworker, after his mother booted him out to try and force him to get a job. He got a room in a local group home, started seeing a therapist and began regularly taking medication for seizures and depression.

In May 2001, he got a job at another pizza parlor. But once he started earning money, he left the group home, got his own one-bedroom apartment and, by August, had enough money to buy a second-hand computer.

"He was an adult," his mother says. "What could I do to stop him?"

As his EverQuest play increased, she says Shawn started skipping counseling appointments and medication doses and rarely answered his telephone.

On Nov. 11, he quit work and holed up in his apartment, refusing visitors and phone calls. A computer log shows that he played the game almost constantly until Nov. 20, the day police think he shot himself.

His mother found his body on Thanksgiving, a day she had hoped he'd shut off the computer and join the family for dinner.

Shortly after, she dug into his computer files and found a list of the last few EverQuest names he'd used. Among them was the name "ILUVYOU," which he stopped using in late October. It was one of a few clues that led to her theory that he'd been hurt by an online love.

Among his things, she also found a letter from a new caseworker who told him she planned to visit the Monday after Thanksgiving -- a move his mother says was obviously too little, too late.

"If you're an alcoholic or addicted to drugs, there's places you can go for help," she says, as a single tear runs down her face. "But there was no one there for him -- no one who knew how to help."

Liz Woolley just started setting up an organization called Online Gamers Anonymous and a Web site to help people like Shawn -- with plans to use any money she might get from a lawsuit to help fund the organization.

"I can't just sit here," she says. "I cannot let him die in vain."


TOPICS: Culture/Society; Technical
KEYWORDS: evercrack; everquest; gamers; rpg
Navigation: use the links below to view more comments.
first 1-2021-4041-6061-8081-87 next last

1 posted on 05/25/2002 7:35:43 PM PDT by Dog Gone
[ Post Reply | Private Reply | View Replies]

To: nita nupress
No reported cases of Freepers becoming this addicted, but...
2 posted on 05/25/2002 7:39:34 PM PDT by Dog Gone
[ Post Reply | Private Reply | To 1 | View Replies]

To: Dog Gone
Some of us seem to working on it--LOL!
3 posted on 05/25/2002 7:42:02 PM PDT by basil
[ Post Reply | Private Reply | To 2 | View Replies]

To: Dog Gone

4 posted on 05/25/2002 7:43:07 PM PDT by ATOMIC_PUNK
[ Post Reply | Private Reply | To 1 | View Replies]

To: Dog Gone
This is more of a case of mental illness than of an online addiction. Throwing chicken bones to the floor. Yikes! His place must have been a real pigsty.
5 posted on 05/25/2002 7:46:57 PM PDT by SamAdams76
[ Post Reply | Private Reply | To 2 | View Replies]

To: Dog Gone
"I can't just sit here," she says. "I cannot let him die in vain."

He did die in vain, you fool. He became nothing and died for nothing.

Yes, EQ and other online games can be addicting. So can drinking, drugs, eating, and a thousand other things. If a person has has a susceptibility to addiction, then it is only a matter of what he or she becomes addicted to.

I once played an on-line game (a MUSH) for an average of 14 hours a day...every day. I did it not so much because I was addicted to MUSHing (though there was some of that), but because I so passionately wanted to avoid life...to avoid confronting failure and the situation I was in. Did I blame the MUSH for my addiction? No. This woman didn't even understand why her son did what he did, and now she's going to boldly assert it was the *game's* fault? She's clueless, just as she was when he was alive.

Tuor

6 posted on 05/25/2002 7:49:15 PM PDT by Tuor
[ Post Reply | Private Reply | To 1 | View Replies]

To: Dog Gone
As sad as this is, if it wasn't this online game, it would have been something else.
7 posted on 05/25/2002 7:50:39 PM PDT by Hildy
[ Post Reply | Private Reply | To 1 | View Replies]

To: ATOMIC_PUNK
Damn skellies. They attack you even when you're *way* over their level. I always hate it when I'm just sitting down, minding my own business, when suddenly some stupid skeleton is whacking on me for pitiful amounts of damage.

All Skellies must die! (Even when you don't get any XP for killing them.)

Tuor

8 posted on 05/25/2002 7:50:59 PM PDT by Tuor
[ Post Reply | Private Reply | To 4 | View Replies]

To: Dog Gone
Officials at Sony Online declined to comment on the Woolley case or the possibility raised by Liz Woolley that she may sue.

So instead of just accepting the fact that her son had a problem, the mother wants to try to strike it rich by filing a lawsuit against the game maker. I guess she just can't get those visions of driving a nice Mercedes or Lexus out of her head.

9 posted on 05/25/2002 7:53:43 PM PDT by usadave
[ Post Reply | Private Reply | To 1 | View Replies]

To: Tuor
 money she might get from a lawsuit

Bitch.  I hope they laugh her out of court.

10 posted on 05/25/2002 7:54:42 PM PDT by gcruse
[ Post Reply | Private Reply | To 6 | View Replies]

To: Tuor
Liz Woolley just started setting up an organization called Online Gamers Anonymous and a Web site to help people like Shawn -- with plans to use any money she might get from a lawsuit to help fund the organization.

So, she does plan to sue, after all.

I don't even have to ask which political party she belongs to. There's one that teaches that the individual has no responsibility, and anything that happens is someone else's fault.

11 posted on 05/25/2002 7:58:39 PM PDT by Dog Gone
[ Post Reply | Private Reply | To 6 | View Replies]

Comment #12 Removed by Moderator

To: Dog Gone
I don't even have to ask which political party she belongs to.

Like I said. She's clueless. She wont win, either. Cases like this have already been persued: they plantiffs lost.

I think her local state child service should monitor her other son to make sure he doesn't develop the same tendencies, since she is obviously a poor mother. Yeah... maybe they can eat their own (socialist child agency and socialist mother).

I feel a total lack of sympathy for her.

Tuor

13 posted on 05/25/2002 8:02:55 PM PDT by Tuor
[ Post Reply | Private Reply | To 11 | View Replies]

To: Dog Gone
Yep. Blame the game and not the person to avoid the *real* problem. What a maroon. I hope she gets nothing.
14 posted on 05/25/2002 8:05:05 PM PDT by grimalkin
[ Post Reply | Private Reply | To 1 | View Replies]

To: SamAdams76
Well, personally, Sam, I prefer yer beer!

Hope this dick-wad made the Darwin awards! I don't want to deal with any offspring!

"What's for dinner, sweetie?...Brocolli?!?!?!...BLAM!!!

Oh, wait... that was the Swedes!

I love the Saturday-Nite funnies! Stay well and vigilant, pal............FRegards

15 posted on 05/25/2002 8:07:52 PM PDT by gonzo
[ Post Reply | Private Reply | To 5 | View Replies]

To: Dog Gone
Experts say pornography Web sites appear to be the biggest draw. Others spend hours chatting via computer with friends or people they meet online. Still others -- often teen-age boys looking for an escape from the stress and awkwardness of adolescence -- are pulled in by games.

EQ (aka Ever-Crack) is not as much an online 'game' as it is a fancy chatroom. These massive multiplayer games are very social, with guilds and friends list, conventions, etc. They have been the cause for Real-Life Marriages, Fights, Murders, and even Income for many people. The social aspect and real cause is something the mother and writer definitely miss in this article. Might as well sue the telephone comapny for enabling people to talk to each other.

16 posted on 05/25/2002 8:13:38 PM PDT by Jalapeno
[ Post Reply | Private Reply | To 1 | View Replies]

To: Dog Gone
Let's get some terms straight. It's not a rainforest, it's a jungle.
September 11th wasn't an event, it was an attack.
and
It's not gaming, it's gambling.
17 posted on 05/25/2002 8:14:14 PM PDT by ChadGore
[ Post Reply | Private Reply | To 1 | View Replies]

To: Dog Gone
No reported cases of Freepers becoming this addicted, but...

20 hrs. a week? Sheesh, what a wimp. By the way, what day is it???

18 posted on 05/25/2002 8:16:23 PM PDT by Hot Tabasco
[ Post Reply | Private Reply | To 2 | View Replies]

To: Dog Gone

19 posted on 05/25/2002 8:17:13 PM PDT by jlogajan
[ Post Reply | Private Reply | To 1 | View Replies]

To: usadave
"So instead of just accepting the fact that her son had a problem, the mother wants to try to strike it rich by filing a lawsuit against the game maker."

I wonder how many ambulance chasers are drooling to try this one. Hell, they might even go for a class action suit ala big tobacco.

20 posted on 05/25/2002 8:18:35 PM PDT by blackbart.223
[ Post Reply | Private Reply | To 9 | View Replies]


Navigation: use the links below to view more comments.
first 1-2021-4041-6061-8081-87 next last

Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.

Free Republic
Browse · Search
News/Activism
Topics · Post Article

FreeRepublic, LLC, PO BOX 9771, FRESNO, CA 93794
FreeRepublic.com is powered by software copyright 2000-2008 John Robinson