Free Republic
Browse · Search
News/Activism
Topics · Post Article

Skip to comments.

Wargames - Computer Geeks and War
nationalreview.com ^ | October 1, 2001 | Dave Kopel & Glenn Reynolds

Posted on 10/01/2001 8:14:21 AM PDT by jalisco555

Wargames Computer geeks and war.

By Dave Kopel & Glenn Reynolds . Dave Kopel is research director at the Independence Institute. Glenn Reynolds is professor of law at the University of Tennessee, and writes for InstaPundit.Com.

America is hearing a great deal about the martial society of the Afghans, about their extensive experience of warfare, their great skill with firearms, and their tradition of humbling foreign militaries. All of these things are (mostly) true, though a visit to almost any shooting range will turn up Americans of astonishing shooting skills, and the military experience of the United States is hardly to be sneezed at. And a lot of bin Laden's troops are Arabs, not Afghans, and the Arab world hasn't produced a great military leader or fighting force for a very, very, very long time.

Yet we have repeatedly heard that Americans — not so much our military, as our overall society — don't have the right stuff for warfare. Americans, too wedded to technology and commerce, know nothing of war, some say. The public will not understand the considerations involved, the risks, or the nature of the conflict.

In fact, the opposite may be true. As a population, the American public probably has more deep expertise concerning serious military history than any previous society. This expertise has been acquired steadily over the past four decades, and it has happened largely without notice from the media, academics, or the punditocracy, and in spite of the removal of most military subjects from the mainstream educational curriculum, and despite the p.c. movement's success in driving military history out of history departments.

One reason that this military education has gone unnoticed is that the people acquiring the expertise are mostly techno-geeks, the very people that some commentators point to as evidence of our unmartial character. Yet to anyone who knows it, geek culture is full of military aspects.

Military history is widely admired among geeks. So is skill with firearms. As an article in Salon noted a while back, geeks tend to be strong gun-rights enthusiasts, regarding both computers and firearms as technologies that empower the individual. Geeks, who know that they can program their VCR, also believe themselves capable of cleaning a gun safely.

Some geeks take their enthusiasm further, engaging in massed battles with broadswords and maces as part of the Society for Creative Anachronism's popular rounds of medieval combat. Though the weapons are usually blunt or padded, injuries are about as common as in rugby and football, and the rules are far less refined. Geeks also read military science fiction, by authors like David Drake, Jerry Pournelle, S. M. Stirling, Eric Flint, and Harry Turtledove, in which war is not glorified, or simplified, but presented in surprisingly realistic fashion.

But the biggest source of geek military knowledge comes from that staple of geek culture, wargaming. Ever since the introduction of wargames in the early 1960s by companies like Avalon Hill and Simulations Publications Inc. (SPI), geeks have made wargaming a major pastime. The games, once played on boards with cardboard counters, now often run on PCs, and realistically reflect all sorts of concerns, from logistics, to morale, to the importance of troop training.

Wargaming, like chess, has always been an activity mainly for intelligent males. At the peak of board-based wargaming, in the late 1970s and early 1980s, most good high schools had a wargame club. And you can be sure that the average member of that club ended up with a job and an income far ahead of the average student at the school.

Board-based games attracted a smaller set of the geek population in subsequent decades, as computers became a new way for geeks to have fun, and as Dungeon & Dragons (originally just a small part of the wargaming world) grew massively in popularity, spawning scores of imitators.

Avalon Hill, the founding father of the industry, nearly destroyed itself through a bad lawsuit, and ended up getting taken over by Hasbro, which has junked almost all of AH's once-formidable catalogue. Today, Decision Games is probably the leading wargame publisher, with the flagship magazine Strategy & Tactics (a military-history magazine with a game in every issue), and with a catalogue of board and computer games ranging from Megiddo (1479 BC, the epic chariot clash between Egypt's Tuthmosis III and the King of Kadesh) all the way to the 1973 Arab-Israeli war.

Today's computer format for games works better at creating "the fog of war," since the computer can hide pieces. The computer also makes it easier to play solitaire — and solitaire was always a major form of wargame play; the players were attracted by the ideas, not by the chance to chat while playing Bridge.

How well have wargames taught war? Well enough so that several wargames have been used as instructional or analytical tools by the United States military.

Over the years, game designers learned how to playtest games before publication, so that players would be forced to address real strategy and tactics, as opposed to manipulating artifacts of the game system. No game could possibly simulate everything realistically, but the best games pick some key challenges faced by the real-world commanders, and make the players deal with the same problems. For example, the many games depicting the 1941 German invasion of the U.S.S.R. find the German player with near total military superiority in any given battle — but always wondering whether to outrun his supply lines, and conquer as much ground as possible, before the winter set in. Other games make the players work on the delicate balance of combined arms — learning how to make infantry, tanks, and artillery work together in diverse terrain, and learning what to do when all of sudden your tanks are destroyed, but the enemy had 15 left.

Some wargamers prefer purely tactical games, such as plane-to-plane, or ship-to-ship combat. These players come away with amazing amounts of knowledge about submarines, or fighter planes, or Greek triremes, or dreadnaughts. And since real wargamers like lots of different games, many wargamers learn a lot about many different military subjects.

Even the least successful games teach a good deal of geography and history. And they always demonstrate how the "right" answer to a military strategy question is usually clear only in hindsight.

The wargaming magazines are all about military history, naturally, and most wargamers end up reading military-history and strategy books too. If you ask, "Who was Heinz Guderian?" most people will guess "A ketchup genius?" Wargamers will be ones who answer: "The German general who invented modern tank warfare, and who wrote a famous memoir, Panzer Leader."

Most people who wargame don't become real warriors — although the games have always been especially popular at military academies. But anyone who spends a few hundred hours playing wargames (and many hobbyists put in thousands of hours) will soon know more about the nuts and bolts of warfare than most journalists who cover the subject, and most politicians who vote on military matters.

So here's the funny thing. While the official American culture around, say, 1977, was revolted by anything military, a bunch of the nation's smartest young males — the "leaders of tomorrow" — were reading Panzer Leader and Sir Basil Henry Liddell Hart's Strategy, and of course Sun Tzu's Art of War — which wargamers were reading long before it became a business-school cliché.

This was no accident. Many of those who founded the wargame publishing business feared that, with the anti-militarism caused by the Vietnam, and (later) with the adoption of the all-volunteer army, American society would become estranged from all things military, leaving ordinary citizens too ignorant to make meaningful democratic judgments where war is concerned. They hoped that realistic simulation games would teach important principles.

We've never really tested the societal effect of having such a large number of knowledgeable citizens. The Gulf War was too short, and too much of a set piece, for public military knowledge to play a major role. But there's reason to believe that it will be different this time — especially as the favored geek mode of communication, the Internet, is now pervasive, meaning that geeks' knowledge, and their knowledgeable opinions, will have substantial influence. They will be able to put the military events of any given day into a much broader perspective, and they may be opinion leaders who help their friends and neighbors avoid the error of thinking that the last 15 minutes of television footage tell the conclusive story of the war's progress.

The phenomenal educational effort of the wargame publishers has ensured that, despite the neglect of matters military by most educational institutions, important aspects of military knowledge were kept alive, and taught to new generations of Americans, in a fashion so enjoyable that many didn't even realize they were being educated.

Some of our favorite wargames:

Reynolds: Mechwar 77 (NATO vs. Warsaw Pact, company-level tactics), France: 1940, Tobruk, Terrible Swift Sword (very detailed recreation of Gettysburg).

Kopel: War in Europe (huge division-level recreation of WWII in Europe and the Mid-East); Sinai (Arab-Israeli wars of 1956, 1967, 1973), Guadalcanal, Chaco (Bolivia v. Paraguay, 1932-35).


TOPICS: Editorial; Foreign Affairs
KEYWORDS:
Navigation: use the links below to view more comments.
first previous 1-2021-4041-6061-72 next last
To: Junior
A miniature wargaming bump (boardgames are for sissies!).

Yeah, if you like playing with brightly colored dolls. :o)

41 posted on 10/01/2001 11:17:25 AM PDT by Lazamataz
[ Post Reply | Private Reply | To 33 | View Replies]

To: jalisco555
For WW II Tank sims, there is nothing that beats Panzer Elite!!
42 posted on 10/01/2001 11:24:56 AM PDT by SAMWolf
[ Post Reply | Private Reply | To 1 | View Replies]

To: Lazamataz
At least you don't have to worry about sneezing and changing history ...
43 posted on 10/01/2001 11:31:01 AM PDT by Junior
[ Post Reply | Private Reply | To 41 | View Replies]

To: Kobyashi1942
OK, K42...and the modern game, and ADC2 (I want to digitze some of my manual games).
44 posted on 10/01/2001 11:39:03 AM PDT by Poohbah
[ Post Reply | Private Reply | To 39 | View Replies]

To: CatoRenasci
When I was in college in the late '60s and early '70's, both Risk and Diplomacy were considered very useful tools for getting know people's characters.

A Diplomacy game with Bill Clinton would be amusing....

45 posted on 10/01/2001 11:46:12 AM PDT by steve-b
[ Post Reply | Private Reply | To 5 | View Replies]

To: Lazamataz
That reminds me of a Knights of the Dinner Table story where two of the characters had been playing a highly detailed World War One simulation in weekly all-night sessions. The game had run for longer than the war did, and no end was in sight.
46 posted on 10/01/2001 11:48:15 AM PDT by steve-b
[ Post Reply | Private Reply | To 11 | View Replies]

To: steve-b
Requirement A: Bubba wears short sleeves. Requirement B: hands visible at ALL times, and flat on the table when he's not actually moving. Requirement C: you have to watch him every second of the game.
47 posted on 10/01/2001 11:48:39 AM PDT by Poohbah
[ Post Reply | Private Reply | To 45 | View Replies]

To: Junior
At least you don't have to worry about sneezing and changing history ...

BWHAHAHA!

That's certainly an advantage of the computer based games nowadays. Back in middle school, we set up a Third Reich game in one teacher's classroom and played after school (it was a private school; we all had to wait for rides) for nearly a year. Those were the days.

Then I could tell stories about undergraduate, being thrown out of the student union by security guards at 1 AM. So we went into the parking lot and set up on the hood of a car and kept going. "Hey guys, what's that great big glowing ball of gas over to the east? Did somebody nuke Detroit?"

48 posted on 10/01/2001 11:51:13 AM PDT by Chemist_Geek
[ Post Reply | Private Reply | To 43 | View Replies]

To: steve-b
The ultimate Monster Game: War in Europe on the Sniper! unit scale. Sniper! is man-to-man, counters are indivdual soldiers, tanks take up multiple hexes. WiE covers everything from the Bay of Biscay to the Urals and North Africa to the Barents Sea. YEE-HAW!
49 posted on 10/01/2001 11:51:15 AM PDT by Poohbah
[ Post Reply | Private Reply | To 46 | View Replies]

To: jalisco555
Thank you Talonsoft. Operational Art of War Vol II. Greatest Wargame ever.
50 posted on 10/01/2001 12:07:08 PM PDT by StAthanasiustheGreat
[ Post Reply | Private Reply | To 1 | View Replies]

To: Chemist_Geek
Back in my junior high school days (late 70s) me and my buds would play Ogre using the Blitzkrieg board and the counters from about four Ogre/GEV games. Those sessions often went on until well after sunup ...
51 posted on 10/01/2001 12:14:28 PM PDT by Junior
[ Post Reply | Private Reply | To 48 | View Replies]

To: SAMWolf
WW II Tank sims, there is nothing that beats Panzer Elite!!

Ahhh..Pz-IVH. Good looking tank with the skirts. Tell me, I bought PE when it first came out but it had a lot of bugs. Did they patch it sufficiently to make it work right?

52 posted on 10/01/2001 12:24:52 PM PDT by Kobyashi1942
[ Post Reply | Private Reply | To 42 | View Replies]

To: jalisco555
Sorry folks, Steel Panthers II is the defacto standard at a tactical level.

I already run the scenarios many times, and it don’t look good for the Taliban…
53 posted on 10/01/2001 12:25:13 PM PDT by bluetoad
[ Post Reply | Private Reply | To 1 | View Replies]

To: jalisco555
Kobiyashi Maru BUMP
54 posted on 10/01/2001 12:31:47 PM PDT by BaBaStooey
[ Post Reply | Private Reply | To 1 | View Replies]

To: jalisco555
Speaking of war games, check out the free multiplayer online demo for Return to Castle Wolfenstein (WW2), the long awaited sequal to the first mainstream First Person Shooter, Wolfenstein 3d.

link here It's really good, but you'll need at least a 700 mghz computer, 128 mb of ram, and a decent video card and a stable internet connection for it to be fast. Oh its a 63 MB dl.

55 posted on 10/01/2001 12:37:29 PM PDT by rb22982
[ Post Reply | Private Reply | To 1 | View Replies]

To: jalisco555
Yikes!!! It's those dreaded P words... People. . . Public and Population !!!

So sayith GeekDejure pro bono !!!

As a population, the American public probably has prevaricators who have promptly provoked the proletariat to protest by professing to profit (punily) from the proximate project!

Hence, pro and con is pronounced to provide the poor proletariat with a prolixity of presumptions to pretend such profane profiteering is produced to procure and provide proprietary protection by proxy! And all without proof of prior protocol which proscribes the prosecution of progressive taxation!

Wherefore, there is promptly some probable cause to procure or produce the probative facts publico in this procedure, and NOT prohibit a peon geek's paltry profit margin from producing the process whereby ALL shall proclaim profit sharing pro facto... or would you prefer pro se probation and promulgated prolicide!

This proceeding is prompted to produce proper product pro forma, and propounded to promote pro rata participation... pro posse suo... pro solido!!! (e.g., Let's Roll !!!)

56 posted on 10/01/2001 12:45:19 PM PDT by GeekDejure
[ Post Reply | Private Reply | To 1 | View Replies]

To: Bill Rice
I love the combat simulator. I started with Aces over the Pacific and later Aces over Europe. Later it was Red Baron I and II. I was able to have two joysticks set up. My left controlled rudder and throttle and the right controled the aelierons[sp]. I then bought a new computer where I still haven't figured out how to do the joystick setup. So I play Combat simulator where the rudder control is automatic.

I started playing Delta Force I and II because I needed more practice for the gun stuff. Lesson learned #1 is never, never move to get closer. Move to change viewpoint. I tried to play online put the fastest computer wins so I quit.

My son and I are getting into the woods more. I'm learning about the real game of movement.

57 posted on 10/01/2001 12:54:11 PM PDT by Shooter 2.5
[ Post Reply | Private Reply | To 15 | View Replies]

To: rb22982
I loved Wolfenstein 3D. I still can't get the game music out of my head. I look forward to playing the sequel.
58 posted on 10/01/2001 1:29:48 PM PDT by jalisco555
[ Post Reply | Private Reply | To 55 | View Replies]

To: Bill Rice
Am I the only one here that's nuts about Microsoft Combat Flight Simulator?

I trashed my joystick playing Jane's USNF '97, ATF Gold and Longbow Gold.
Have to get a new one soon since I just purchased Jane's Naval Combat Collection (F-18, Fleet Command and 688(i)).
Can hardly wait!

59 posted on 10/01/2001 1:47:23 PM PDT by michigander
[ Post Reply | Private Reply | To 15 | View Replies]

To: texas booster
This may be the only non-gaming forum where I will find lots of folks who have actually played "Diplomacy". Much better than Risk, simpler than most 70's era board simulations.

Diplomacy was great...but in the end, everything always got nuked. What was it, 12 nukes and the game was over?

Axis and Allies was another great one. I used to play back in the '70's all the time. I have it on computer now and still play sometimes.

60 posted on 10/01/2001 2:01:07 PM PDT by NeonKnight
[ Post Reply | Private Reply | To 4 | View Replies]


Navigation: use the links below to view more comments.
first previous 1-2021-4041-6061-72 next last

Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.

Free Republic
Browse · Search
News/Activism
Topics · Post Article

FreeRepublic, LLC, PO BOX 9771, FRESNO, CA 93794
FreeRepublic.com is powered by software copyright 2000-2008 John Robinson