Posted on 03/08/2018 8:32:58 AM PST by deplorableindc
President Trump will discuss violent video games Thursday afternoon with a diverse group of industry leaders, lawmakers, and conservative cultural critics.
A list of participants was shared by the White House a few hours ahead of the 2 p.m. event, called after Trump suggested last month that violent games may lead to mass shootings, a contention unsupported by mainstream scholarship.
Industry representatives include Mike Gallagher, CEO of the Entertainment Software Association, a video game trade association that preemptively circulated pushback, video-game maker ZeniMax Media CEO Robert Altman, and Take-Two Interactive CEO Strauss Zelnick.
(Excerpt) Read more at washingtonexaminer.com ...
As a gamer myself, I can say that blaming violent video games for the violence occurring in the country is a spurious relationship at best.
I agree, it’s mental issues
It's like Tipper Gore and the Parent's Resource Music Center saying heavy metal is satanic.
Visceral gaming kills, and heavy metal.
Well...nearly fitty. When you spose Imma snap?
President Donald J. Trump has taken an interest in this important matter. I’m sure a rock-solid cause-and-effect relationship will be demonstrated promptly, using statistically-sound, replicable, peer-reviewed studies.
Games and movies reflect society, not the other way around.
Does anyone think that Genghis Kahn got the idea to hop on his horse only after playing “Game of Thrones”?
Has anyone ever had to teach their toddlers to hit as opposed to not-hit?
Col. Grossman is an excellent person to speak with on this topic. The reality of present video games, is that the realism desensitizes one to violence. Not some one like you whose brain is fully formed, but someone younger or with undiagnosed or untreated mental illness.
“As a gamer myself, I can say that blaming violent video games for the violence occurring in the country is a spurious relationship at best.”
Agreed.
However, when combined with years of Ritalin, no father, no religion, school bullies, and then you throw in Movie and video game violence, you reap what you sow.
I don’t pretend to be a brainologist, but that sounds about right. None of this stuff has ever been about what they say it is... Ends up being broken brains every time.
Back in the 80’s when the Devil’s music was going to make me kill myself (Priest), or go on some Manson-like rampage.
Or D&D that was summoning demons to make me kill people...
Or the video games...
Now it’s my guns...
Pretty sure we have an overload of diagnosed crazy people that are being treated with meds that make them snap.
Lovely thing.
Did you forget the </sarcasm> tag on that?
I intentionally left it off to see whether anyone would agree with the statement.
Agreed. I don’t believe that this stuff could take a mentally healthy person and flip a switch, but I truly believe it could push an already mentally ill person over the edge. That’s why the left needs to be very careful when they lecture people on “white privilege” and “microaggressions”.
Children have been playing games of war, "cowboys 'n injuns", "cops 'n robbers" etc since the beginning of time. They didn't need video games either, they just ran around outside and let their imaginations run wild. And more often than not they had improvised "guns" made out of whatever was laying around the house.
There were never any school massacres. Or if there were, they were recognized as wild deviation from normalcy.
Then in the past three or four decades the "child psychologists" and social workers and public educators and progressive politicians began insisting that "role-playing violence" was a bad, baaaaad thing. That kids shouldn't be allowed to play soldier or cops or robbers or especially Native Americans. We began being told that guns were intrinsically evil, that even the mere SHAPE suggesting a gun was a hazard to our individual and collective health.
So the kids were made to stop playing.
And that's about the time that the school shootings began in earnest.
Kids NEED a creative outlet to help them grasp and understand concepts they're just then getting introduced to. It doesn't make them any more violent. On the contrary: it probably makes them LESS inclined to violent behavior later on in life. Some researchers have suggested as much. That perhaps when children are allowed to be kids and play their harmless little games of make-believe, they're processing MUCH more about basic morality and what is right and wrong than we give them credit for.
Take that away and no wonder that some of them can't make that discernment as young adults.
Experiment, huh? Sorry, hope I didn't throw off the results.
There goes my career as a sociologist ...
If your over 30 and play video games
You need a wife or at least a girlfriend
And a mountain bike
Nuff sed
Ah, but will there be settled science/consensus?
And it's all my fault. I hang my head in shame...and beg your forgiveness.
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