One suggested response to it that I’ve seen is a multi-axis saturation attack - hit it with multiple simultaneous attacks from many different directions, so many that the APS and countermeasure systems simply get overwhelmed. A single ripple-fire missile attack from one direction won’t do it, but multiple simultaneous attacks probably could.
Pretty similar to the tactics required to overwhelm a US warship carrying CIWS systems.
Thanks for the info. I won’t ask how you know...
If you have to overwhelm the active defenses then you have raised the cost of killing the tank potentially higher than irregulars can afford.
If they have to launch a half dozen simultaneous attacks, they are going to have problems killing it with RPGs.
That is a big step.
The armor's thinnest underneath. A submunition that lies on the ground, then detonates like a mine due to magnetic influence/photocell/heat/ antivibration/acoustical input [multiple different triggers, some single-method, some all of the above] with an underbelly effect akin to a Rockeye submunition, some shaped charge, some HESH would slow things down. Include a fair-sized HE track breaker round as an alternate choice for the driver to worry about, especially at night, and you've made things harder for the bad guy tankisti.