To: KeyLargo; rwfromkansas
I've had some time to think about some of the lessons that can be observed from this show.
1. This is "Reality TV programing " PBS style
2. The Pioneers NEVER would have succeeded in the wilderness had they not subsumed their personal desires and philosophies to the community.
3. The role players in this series don't have to take this experiment "life & death" seriously, therefore it is OK to "do your own thing", and carp about those in authority attempting to keep the colony alive and prospering.
4. The role players brought and maintained their own world view to the experiment. Notice how everyone woke at 9 am, lots of game playing, until the Governor returned and got everyone back on track, and thereafter encountered resistance from elements of the colony who began demanding their own wills be heard.
Isn't it interesting to see how when anarchy and liberalism is practically applied it breaks down community cohesion and undermines the critcial order of priorities: security, shelter, food, contemplation, recreation...
132 posted on
05/20/2004 9:04:23 AM PDT by
mondoman
(si vis pacem, para bellum)
To: mondoman
"...The Pioneers NEVER would have succeeded in the wilderness had they not subsumed their personal desires and philosophies to the community."...
That is the same kind of crap like the "Army of One" slogan trying to sell military service to young people today. Whether it is the military or in business if you have a bunch of people that want to "do their own thing" then the military mission and business mission will surely fail.
To: mondoman
Good thoughts!
I admit I probably would have been the "don't wake up until 9 a.m" folks...any excuse to sleep in and it would just be maybe 2 hours lost there.
But, the rest of the stuff I would have a hard time with if I was there.....people just playing games and skinny dipping would not go down well.
134 posted on
05/20/2004 10:22:59 AM PDT by
rwfromkansas
("Am I not destroying my enemies when I make friends of them?" -- Abraham Lincoln)
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