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To: 2Trievers
At what point in the gravity coefficient does 'bounce' revert to its inverse and become 'splat'? And is that a function of velocity or mass?

P.S. I never did well with algebraic equations, but this seems to be working for me. Certainly I would have done much better under your tutelage. ;-]
20 posted on 09/05/2002 1:08:23 PM PDT by PsyOp
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To: PsyOp
"At what point in the gravity coefficient does 'bounce' revert to its inverse and become 'splat'? And is that a function of velocity or mass? P.S. I never did well with algebraic equations, but this seems to be working for me. Certainly I would have done much better under your tutelage. "

The sublimation rate is a characteristic physical property of any solid that depends only on the surface temperature the partial pressure of a vapor over a condensed phase is equal to the vapor pressure, f(T), when in equilibrium. The maximum sublimation can be calculated by assuming that all evaporated molecules re removed before they re-condense.

[µ]1/2S = P ----------[2 pi R T]1/2where
S = sublimation mass flux (kg/m2/s)
P = vapor pressure (N/m2)
[ ] = 1 / rms velocity away from surface

So it seems the "splat" you want to achieve is based on temperature ... now about that tutelage comment ... That may have something to do with temperature too. &;-)

22 posted on 09/05/2002 1:34:01 PM PDT by 2Trievers
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To: PsyOp
And is that a function of velocity or mass?

Ironically...Mass drops out of the function assuming no air resistance...The kennedy factor will require empirical data collection(bring the foul weather gear) All you really need is the height of the bounce which can be derived from the elasticity coefficient of the "projectile" Once you have the height of the fall-to-splat, Its simply a matter of 7meters per second squared to determine the (hopefully!) Terminal velocity....

23 posted on 09/05/2002 3:59:37 PM PDT by sleavelessinseattle
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